General
Overview
Item dependant to some extent, but the ranged builds (Bowazon and Javazon) don't need much resists and defensive mods, and are Hell viable even for starters.
Bowazon and Javazon now have elemental skills of all four kinds which synergize each other. One of Act 2 mercenaries uses Conviction. Abundant Conviction and Lower Resist items are also available. Strafe Zons and Multishot Zons also benefit from the abundant Amplify Damage items, and improved Inner Sight.
Melee Amazon builds are more challenging, but Hell viable once you can access decent gear. All melee skills except Jab can be used with any melee weapon, which greatly enlarges the option of available weapons. The best news for melee Amazons would be the improvement of D/A/E skills. They work much faster with melee weapons (especially with 2H weapons), and also grant Defense bonus.
Initial Stats and Increment
ES 3.00 R6D |
25 |
30 |
25 |
20 |
7 |
10 |
20 |
8 |
0.5 |
2 |
2 |
1 |
2 |
ES 3.00 R |
25 |
30 |
25 |
20 |
7 |
11 |
28 |
3 |
0.5 |
2 |
3 |
1 |
2 |
ES 3.00 N |
25 |
30 |
20 |
15 |
7 |
10 |
28 |
3 |
0.5 |
2 |
2.5 |
1 |
2.5 |
LoD |
20 |
25 |
20 |
15 |
6 |
9 |
20 |
2 |
1 |
1.5 |
3 |
1 |
1.5 |
Skills
Spear and Javelin Skills
Amazon - Spear and Javelin Skills / Passive and Magic Skills / Bow and Crossbow Skills
Fire Strike
- Required Level
- 1
- Prerequisites
- None
- Skill ID
- 14 = Power Strike (LoD)
- Description
- A Fire version of Power Strike that can be used with any melee weapons.
- Pros
- Decent elemental damage is especially helpful for starters who don't have any good weapon.
- Cons
- Single target attack.
Fire Damage (ES) |
6-9 |
+6 |
+24 |
+48 |
+96 |
+96 |
Min Lightning Damage (LoD) |
1 |
|
|
|
|
|
Max Lightning Damage (LoD) |
16 |
+18 |
+36 |
+54 |
+72 |
+90 |
Mana Cost |
2 |
+0.25 |
|
|
|
|
- Synergies
- Jab: +7% Fire Damage Per Level
Fend: +7% Fire Damage Per Level
Viper Bite: +7% Fire Damage Per Level
Lightning Strike: +7% Fire Damage Per Level
Shadow Strike: +7% Fire Damage Per Level
Pyre Javelin: +7% Fire Damage Per Level
Fire Wall: +7% Fire Damage Per Level
Jab
- Required Level
- 1
- Prerequisites
- None
- Skill ID
- 10 = JaB (LoD)
- Description
- Improved damage. Can be used with Daggers.
- Pros
- Fast attack. Triggers CtC spells frequently.
Cons
Damage% (ES) |
0 |
+30 |
|
|
|
|
Damage% (LoD) |
-15 |
+3 |
|
|
|
|
Attack Rating% (ES) |
10 |
+10 |
|
|
|
|
Attack Rating% (LoD) |
10 |
+9 |
|
|
|
|
Mana Cost (ES) |
3 |
|
|
|
|
|
Mana Cost (LoD) |
2 |
+0.25 |
|
|
|
|
- Synergies
- Fire Strike: +18% Damage Per Level
Fend: +18% Damage Per Level
Viper Bite: +18% Damage Per Level
Lightning Strike: +18% Damage Per Level
Shadow Strike: +18% Damage Per Level
Fend
- Required Level
- 6
- Prerequisites
- Fire Strike (1)
- Skill ID
- 30 = Fend (LoD)
- Description
- (Almost) Fend Bug Free because of less max attack number and faster attack speed. Can be used with any melee weapons. Attacks a single target multiple times like Zeal.
- Notes
- (Important) Please also see the FAQ about Fend Bug and D/A/E Lock.
- Pros
- Fast attack. Triggers CtC spells frequently.
Cons
Damage% (ES) |
0 |
+14 |
|
|
|
|
Damage% (LoD) |
70 |
+13 |
|
|
|
|
Max Attack # (ES) |
4 |
|
|
|
|
|
Max Attack # (LoD) |
12 |
|
|
|
|
|
Attack Rating% |
10 |
+10 |
|
|
|
|
Attack Rating% (LoD) |
40 |
+10 |
|
|
|
|
Rollback% (ES) |
50 |
|
|
|
|
|
Rollback% (LoD) |
100 |
|
|
|
|
|
Mana Cost (ES) |
4 |
|
|
|
|
|
Mana Cost (LoD) |
5 |
|
|
|
|
|
- Synergies
- Jab: +8% Damage Per Level
Fire Strike: +8% Damage Per Level
Viper Bite: +8% Damage Per Level
Lightning Strike: +8% Damage Per Level
Shadow Strike: +8% Damage Per Level
Pyre Javelin
- Required Level
- 6
- Prerequisites
- Jab (1)
- Skill ID
- 15 = Poison Javelin (LoD)
- Description
- A throwing version of Exploding Arrow.
Pros
Cons
Fire Damage |
15-30 |
+10 |
+20 |
+30 |
+40 |
+40 |
Mana Cost |
4 |
+0.25 |
|
|
|
|
- Synergies
- Jab: +6% Fire Damage Per Level
Frost Javelin: +6% Fire Damage Per Level
Plague Javelin: +6% Fire Damage Per Level
Lightning Fury: +6% Fire Damage Per Level
Fire Strike: +6% Fire Damage Per Level
Fire Wall: 6% Fire Damage Per Level
Viper Bite
- Required Level
- 12
- Prerequisites
- Fire Strike (1)
- Skill ID
- 19 = Impale (LoD)
- Description
- A Poison and Wind version of Charged Strike. Can be used with any melee weapons.
- Pros
- Multiple missiles hit if the target is large. Effective against boss monsters.
- Cons
- The missiles don't pierce the target, so the AoE isn't so good.
Poison Damage Per Second (ES) |
18-37 |
+18 |
+37 |
+56 |
+75 |
+75 |
Poison Length (seconds) (ES) |
2 |
|
|
|
|
|
Physical Damage (ES) |
8-16 |
+8 |
+16 |
+24 |
+32 |
+32 |
Min Lightning Damage (LoD) |
1 |
|
|
|
|
|
Max Lightning Damage (LoD) |
30 |
+12 |
+16 |
+20 |
+24 |
+24 |
# of Bolts |
3 |
+1 Per 5 Levels |
|
|
|
|
Mana Cost |
4 |
+0.25 |
|
|
|
|
- Synergies
- Jab: +6% All Damage Per Level
Fire Strike: +6% All Damage Per Level
Fend: +6% All Damage Per Level
Lightning Strike: +6% All Damage Per Level
Shadow Strike: +6% All Damage Per Level
Plague Javelin: +6% All Damage Per Level
Plague Javelin
- Required Level
- 12
- Prerequisites
- Jab (1), Pyre Javelin (6)
- Difference from the LoD version
- Imroved damage per second. Shorter Cast Delay and shorter Poison Length.
- Pros
- Shorter poison length makes this a much more viable skill, still a secondary skill tho.
Cons
Poison Damage Per Second (ES) |
20 |
+10 |
+20 |
+30 |
+40 |
+40 |
Poison Damage Per Second (LoD) |
7-12 |
+4 |
+9 |
+15 |
+31 |
+46 |
Poison Length (seconds) (ES) |
4 |
0.2 |
|
|
|
|
Poison Length (seconds) (LoD) |
3 |
0.4 |
|
|
|
|
Cast Delay (seconds) (ES) |
0.8 |
|
|
|
|
|
Cast Delay (seconds) (LoD) |
4 |
|
|
|
|
|
Mana Cost |
7 |
+0.5 |
|
|
|
|
- Synergies
- Jab: +5% Poison Damage Per Level
Pyre Javelin: +5% Poison Damage Per Level
Frost Javelin: +5% Poison Damage Per Level
Lightning Fury: +5% Poison Damage Per Level
Viper Bite: +5% Poison Damage Per Level
Lightning Strike
- Required Level
- 18
- Prerequisites
- Fire Strike (1), Fend (6), Viper Bite (12)
- Difference from the LoD version
- Improved damage. Can be used with any melee weapons.
- Pros
- Chain Lightning bounces many times between monsters. Effective against packed monsters.
- Cons
- Ineffective against a single target.
Min Lightning Damage |
1 |
|
|
|
|
|
Max Lightning Damage (ES) |
32 |
+32 |
+42 |
+53 |
+64 |
+64 |
Max Lightning Damage (LoD) |
25 |
+10 |
+15 |
+20 |
+25 |
+30 |
Max Bounce # (ES) |
5 |
+1 |
|
|
|
|
Max Bounce # (LoD) |
2 |
+1 |
|
|
|
|
Mana Cost |
9 |
|
|
|
|
|
- Synergies
- Jab: +5% Lightning Damage Per Level
Fend: +5% Lightning Damage Per Level
Viper Bite: +5% Lightning Damage Per Level
Fire Strike: +5% Lightning Damage Per Level
Shadow Strike: +5% Lightning Damage Per Level
Lightning Fury: +5% Lightning Damage Per Level
Shadow Strike
- Required Level
- 24
- Prerequisites
- Fire Strike (1), Fend (6), Viper Bite (12), Lightning Strike (18)
- Difference from Charged Strike (LoD)
- Improved damage. Deals Magic Damage instead of Lightning Damage. Can be used with any melee weapons.
- Pros
- Multiple missiles hit if the target is large. Effective against boss monsters.
- Cons
- The missiles don't pierce the target, so the AoE isn't so good.
Magic Damage (ES) |
22-44 |
+11 |
+22 |
+33 |
+44 |
+44 |
Min Lightning Damage (LoD) |
1 |
|
|
|
|
|
Max Lightning Damage (LoD) |
30 |
+12 |
+16 |
+20 |
+24 |
+24 |
# of Bolts |
3 |
+1 Per 5 Levels |
|
|
|
|
Mana Cost |
4 |
+0.25 |
|
|
|
|
- Synergies
- Jab: +5% Magic Damage Per Level
Fire Strike: +5% Magic Damage Per Level
Fend: +5% Magic Damage Per Level
Viper Bite: +5% Magic Damage Per Level
Lightning Fury: +5% Magic Damage Per Level
Frost Javelin
- Required Level
- 24
- Prerequisites
- Jab (1), Pyre Javelin (6), Plague Javelin (12)
- Skill ID
- 20 = Lightning Bolt (LoD)
- Description
- A throwing version of Freezing Arrow. Can be used with any throwing weapons.
Pros
Cons
Cold Damage |
14-28 |
+14 |
+18 |
+23 |
+28 |
+28 |
Freeze Duration (seconds) |
2 |
|
|
|
|
|
Mana Cost |
6 |
+0.25 |
|
|
|
|
- Synergies
- Jab: +4% Cold Damage Per Level
Pyre Javelin: +4% Cold Damage Per Level
Plague Javelin: +4% Cold Damage Per Level
Lightning Fury: +4% Cold Damage Per Level
Frost Nova: +4% Cold Damage Per Level
Dance of Death
- Required Level
- 30
- Prerequisites
- Fire Strike (1), Fend (6)
- Skill ID
- 364
- Description
- Whirlwind clone with stun effect.
- Pros
- The best AoE melee skill. You can go through the mob, the fire tower and some obstacles by WWing. Works well with Eagle Eye because WW isn't affected by off-weapon IAS.
- Cons
- Can't activate CtC "on striking" ("when struck" works fine). Fragile against mana burn monsters.
Damage% (ES, DoD) |
0 |
+10 |
|
|
|
|
Damage% (ES, WW) |
50 |
+10 |
|
|
|
|
Damage% (LoD, WW) |
-50 |
+8 |
|
|
|
|
Attack Rating% (ES) |
5 |
+5 |
|
|
|
|
Attack Rating% (LoD) |
0 |
+5 |
|
|
|
|
Stun Length (Second) |
0.6 |
+0.04 |
|
|
|
|
Mana Cost |
20 |
+0.5 |
|
|
|
|
- Synergies
- Jab: +5% Damage Per Level
Fire Strike: +5% Damage Per Level
Viper Bite: +5% Damage Per Level
Lightning Strike: +5% Damage Per Level
Shadow Strike: +5% Damage Per Level
Lightning Fury
- Required Level
- 30
- Prerequisites
- Jab (1), Pyre Javelin (6), Plague Javelin (12), Frost Javelin (24)
- Difference from the LoD version
- The number of bolts increases slowly after slvl 30. Can be used with any throwing weapons.
- Pros
- Numerous lightning bolts are released every time the missile hits a monster. With a good amount of pierce, very effective against packed monsters.
- Cons
- Ineffective against a single target.
Lightning Damage (ES) |
1-30 |
+18 |
+24 |
+30 |
+36 |
+36 |
Lightning Damage (LoD) |
1-40 |
+20 |
+30 |
+40 |
+50 |
+50 |
# of Bolts (ES) |
2 |
+1 (after slvl 30, +1 per 2 slvls) |
|
|
|
|
# of Bolts (LoD) |
2 |
+1 |
|
|
|
|
Mana Cost |
10 |
+0.5 |
|
|
|
|
- Synergies
- Jab: +1% Lightning Damage Per Level
Pyre Javelin: +1% Lightning Damage Per Level
Frost Javelin: +1% Lightning Damage Per Level
Plague Javelin: +1% Lightning Damage Per Level
Lightning Strike: +1% Lightning Damage Per Level
Passive and Magic Skills
Amazon - Spear and Javelin Skills / Passive and Magic Skills / Bow and Crossbow Skills
Petrify
- Required Level
- 1
- Prerequisites
- None
- A new ES skill
- An Inner Sight like skill that slows target's Run/Walk speed.
- Pros
- Doesn't overwrite curses, Inner Sight and Slow Missiles.
- Cons
- Unlike Decrepify, attack speed is not affected (so ranged attackers still fire).
- Note
- this skill is targeted like a curses not centered on the amazon.
Slower Run/Walk% |
50 |
+3 |
|
|
|
|
Radius (yards) |
1.33 |
+ 0.67 yard per 3 Base Points |
|
|
|
|
Duration (seconds) |
6 |
+0.2 |
|
|
|
|
Mana Cost |
4 |
|
|
|
|
|
- Synergies
- Inner Sight: +0.12 Second Per Level
Slow Missiles: +3% Slower Run/Walk Per Level
Frost Nova
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved damage.
- Pros
- Attacks and chills the enemies in all directions. Spammable. Multiple missiles hit a large target.
- Cons
- Shorter range. You need to approach the target.
Cold Damage (ES) |
10-20 |
+5 |
+10 |
+15 |
+20 |
+20 |
Cold Damage (LoD) |
2-4 |
+2 |
+3 |
+4 |
+5 |
+6 |
Missile Range (yards) |
11.3 |
|
|
|
|
|
Cold Duration(seconds) |
4 |
+1 |
|
|
|
|
Mana Cost |
6 |
+0.25 |
|
|
|
|
- Synergies
- Cold Arrow: +7% Cold Damage Per Level
Freezing Arrow: +7% Cold Damage Per Level
Frost Javelin: +7% Cold Damage Per Level
Fire Wall: +7% Cold Damage Per Level
Decoy: +7% Cold Damage Per Level
Critical Strike
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- None.
- Pros
- Even 1 point grants a good physical damage boost with +skill items.
- Cons
- Diminishing returns make large investments in this skill of little value. (If you plan to use Innser Sight, it gives a good synergy, though.)
Chance To Critical Strike% |
diminishing returns (5-80) |
|
|
|
|
|
Chance of Crushing Blow% |
+1 per Base Level |
|
|
|
|
|
Inner Sight
- Required Level
- 6
- Prerequisites
- Petrify (1)
- Difference from the LoD version
- Reduces enemy physical resistance and breaks physical immunities. Reduces enemy defense not by value but by percentage. Improved skill radius.
- Pros
- Stacks together with Necromancer curses, may be used with amplify/decrepify to lower physical resists further, and better break physical immunes, with lifetap for better leeching, with Confuse for better crowd control, or any other curse you may wish to try.
- Cons
- Quickly diminishing returns make large investments in Inner Sight of little value (though investing in its synergies is quite effective).
- Notes
- It proved Inner Sight stacks together with Slow Missiles. Both skills use the same sparkling overlay, but both effects work.
Enemy's Defense (LoD) |
-40 |
-25 |
-45 |
-60 |
-80 |
-100 |
Radius (ES) (yards) |
16 |
|
|
|
|
|
Radius (LoD) (yards) |
13.33 |
|
|
|
|
|
Duration (ES) (seconds) |
24 |
+3 |
|
|
|
|
Duration (LoD) (seconds) |
8 |
+4 |
|
|
|
|
Mana Cost |
5 |
|
|
|
|
|
Enemy's DR%% |
-5 |
-9 |
-12 |
-15 |
-17 |
-19 |
-20 |
-21 |
-23 |
|
-24 |
-25 |
-26 |
|
-27 |
Enemy's Def% |
-10 |
-16 |
-20 |
-24 |
-27 |
-29 |
-31 |
-32 |
-34 |
-35 |
-36 |
-37 |
-38 |
-39 |
|
Enemy's DR%% |
-28 |
|
|
-29 |
|
|
-30 |
|
|
|
-31 |
|
|
|
|
Enemy's Def% |
-40 |
-41 |
|
-42 |
|
-43 |
|
-44 |
|
|
|
-45 |
|
|
|
Enemy's DR%% |
-32 |
|
|
|
|
|
|
-33 |
|
|
|
|
|
|
|
Enemy's Def% |
-46 |
|
|
|
|
-47 |
|
|
|
|
|
-48 |
|
|
|
Enemy's DR%% |
-33 |
|
|
-34 |
|
|
|
|
|
|
|
|
|
|
-35 |
Enemy's Def% |
-48 |
|
|
-49 |
|
|
|
|
|
|
|
|
|
|
-50 |
- Synergies
- Penetrate: -1% Defense Per Level
Slow Missiles: -1% Defense Per Level
Critical Strike: -2% Physical Resist Per 3 Levels
Slow Missiles: -2% Physical Resist Per 3 Levels
Sway
- Required Level
- 6
- Prerequisites
- None
- A new ES skill
- Adds a flat +Defense bonus.
- Pros
- Equipment doesn't effect the amount of defense gained from this skill.
Cons
Defense |
10 |
+10 |
+20 |
+30 |
+40 |
+40 |
DR% |
+1 Per Base Point |
|
|
|
|
|
- Synergies
- Dodge: +10% Defense Per Level
Petrify: +10% Defense Per Level
Slow Missiles
- Required Level
- 12
- Prerequisites
- Inner Sight (1)
- Difference from the LoD version
- None.
- Pros
- Stacks together with Necromancer curses. Party friendly.
Cons
- Notes
- It proved Inner Sight stacks together with Slow Missiles. Both skills use the same sparkling overlay, but both effects work.
Enemy's Missile Velocity% |
-66 |
|
|
|
|
|
Radius (ES) (yards) |
16 |
|
|
|
|
|
Radius (LoD) (yards) |
13.33 |
|
|
|
|
|
Duration (ES) (seconds) |
24 |
+3 |
|
|
|
|
Duration (LoD) (seconds) |
12 |
+6 |
|
|
|
|
Mana Cost |
5 |
|
|
|
|
|
Dodge
- Required Level
- 12
- Prerequisites
- Sway
- Difference from the LoD version
- Faster animation with melee weapons. Less Dodge chance. Also includes the function of Avoid and Evade.
- Pros
- Reduced the damage taken effectively, especially for 2H Weapon builds.
- Cons
- Can still cause D/A/E lock.
Chance To Dodge/Avoid/Evade% (ES) |
diminishing returns (1-25) |
|
|
|
|
|
Chance To Dodge/Avoid/Evade% (ES) |
+1 Per Base Point |
|
|
|
|
|
Chance To Dodge% (LoD) |
diminishing returns(10-65) |
|
|
|
|
|
Dodge Speed (ES) |
1 frame |
|
|
|
|
|
Dodge Speed (LoD) |
8 frames |
|
|
|
|
|
Decoy
- Required Level
- 18
- Prerequisites
- None
- Difference from the LoD version
- None.
- Pros
- Effectively attract melee and ranged enemies. Recastable.
- Cons
- No offensive ability.
Base Life |
+4 (capped at 85 at slvl 22) |
|
|
|
|
|
Max Life% |
0 |
+10 |
|
|
|
|
Resist all% |
4 |
Resist all% |
|
|
|
|
Duration (seconds) |
10 |
+5 |
|
|
|
|
Mana Cost |
19 |
-0.75 (the lower limit is 1 at slvl 25) |
|
|
|
|
- Synergies
- Valkyrie: +10% Max Life Per Level
Fire Wall
- Required Level
- 18
- Prerequisites
- Frost Nova (1)
- Difference from the LoD version
- Slightly improved damage. Much shorter Cast Delay. Receives synergy.
- Pros
- Good damage. Long duration. (You can do other things while the fire lasts.)
- Cons
- You need to pin the target.
Fire Damage per second (ES) |
46-93 |
+23 |
+46 |
+69 |
+93 |
+93 |
Fire Damage per second (LoD) |
70-93 |
+42 |
+66 |
+98 |
+98 |
+98 |
Cast Delay (ES) (seconds) |
0.6 |
|
|
|
|
|
Cast Delay (LoD) (seconds) |
1.4 |
|
|
|
|
|
Mana Cost |
22 |
+1 |
|
|
|
|
- Synergies
- Immolation Arrow; +6% Fire Damage Per Level
Exploding Arrow: +6% Fire Damage Per Level
Fire Strike; +6% Fire Damage Per Level
Pyre Javelin: +6% Fire Damage Per Level
Frost Nova: +6% Fire Damage Per Level
Decoy: +6% Fire Damage Per Level
Penetrate
- Required Level
- 18
- Prerequisites
- None
- Difference from the LoD version
- None
- Pros
- Even 1 point grants a good Attack Rating boost with +skill items.
Cons
Eagle Eye
- Required Level
- 30
- Prerequisites
- Critical Strike (1), Penetrate (18)
- A new ES skill
- A pseudo aura (like Assassin's Burst of Speed) which grants Enhanced Damage at the cost of IAS.
- Pros
- The damage bonus is huge. Especially works well with Dance of Death (Whirlwind) which isn't affected by off-weapon IAS.
- Cons
- The IAS penalty can be problematic with most builds. (Skill IAS is difficult to negate with Item IAS.) Overwrites and is overwritten by BoS, Fade and Shadow Armor.
- Notes
- Can't be used with BoS and Fade, but it's useful to use oskill BoS/Fade to cancel the remaining duration of Eagle Eye. If you use Dance of Death and Eagle Eye, and like to switch to Shadow Strike to kill PIs, you will want to cancel the effect of Eagle Eye, for example. Eagle Eye's IAS penalty is Skill IAS, which is difficult to negate with Item IAS. But the Skill IAS from Fanaticism and Annihilation effectively negates the penalty. Crossbows may be better than bows to use with Eagle Eye. Crossbows can't attain 2 frame Strafe, but attaining 3 frame Strafe is possible with Eagle Eye, and their base damage is very good.
Damage% |
180 |
+10 |
|
|
|
|
Crushing Blow% |
5 |
+1 |
|
|
|
|
IAS Penalty% |
-80 |
+0.5 (capped at -50 at slvl 61) |
|
|
|
|
Duration(seconds) |
120 |
+12 |
|
|
|
|
Mana Cost |
10 |
+0.5 |
|
|
|
|
- Synergies
- Inner Sight: +12 seconds Per Level
Slow Missiles: +12 seconds Per Level
Valkyrie
- Required Level
- 30
- Prerequisites
- Decoy (18)
- Difference from the LoD version
- None.
- Pros
- The toughest minion in the game. Benefit from the equipment (Aura whien equipped, for example.)
Cons
Notes : Generated with random equipment. Please also see Vaikyrie's Equipment and Life Regeneration.
- Known Issues
- The skill icon shows slightly less Equipment Level. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
Base Life |
400-480 |
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|
Max Life% |
0 |
+20 |
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|
Strength |
25 |
+25 |
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|
Dexterity |
12 |
+12 |
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Resist All% |
1 |
+1 (capped at 85 at slvl 85) |
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Base Defense |
164 |
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Defense% |
0 |
+10 |
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Base Damage |
16-41, 31-62 |
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Attack Rating |
390 |
+40 |
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|
Equipment Item Level |
25 |
+3 |
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Cast Delay (ES) (seconds) |
3 |
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|
|
Cast Delay (LoD) (seconds) |
6 |
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Mana Cost |
25 |
+1 |
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|
- Synergies
- Decoy: +1 Valkyrie Per 25 Levels
Penetrate: +40 Attack Rating Per Level
Critical Strike: (slvl = caster's base level of Critical Strike)
Dodge: (slvl = caster's base level of Dodge)
Sway: (slvl = caster's base level of Sway)
Pierce
- Required Level
- 30
- Prerequisites
- Critical Strike (1), Penetrate (18)
- Difference from the LoD version
- Linear returns instead of diminishing returns.
- Pros
- Piercing attack is very useful and rarely appears on items.
- Cons
- Capped at 100%. You may like to attain 100% pierce for ranged builds as soon as possible. But if you can't use PlugY, there is a possibility of overinvestment.
Chance To Pierce% (ES) |
20 |
+3 (Capped at 100% at slvl 28) |
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Chance To Pierce% (LoD) |
diminishing returns(10-100) |
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Bow and Crossbow Skills
Amazon - Spear and Javelin Skills / Passive and Magic Skills / Bow and Crossbow Skills
All Attack Rating bonus of bow skills have been removed, because they don't work due to a bug of LoD, but increases the displayed Attack Rating on the character screen.
Magic Arrow
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Adds Magic Damage instead of Min/Max Damage. The AR bonus is removed, which doesn't work due to a bug of LoD.
- Pros
- Consumes no Arrow. Consumes no Mana after slvl 13 (good against mana burn monsters). Converts slvl% of Physical Damage to Magic Damage (good against PI monsters).
- Cons
- Single target skill.
Magic Damage (ES) |
7-14 |
+7 |
+14 |
+28 |
+56 |
+56 |
Min/Max Damage (LoD) |
1 |
+1 |
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|
Physical->Magic Convert% |
1 |
+1 |
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|
Mana Cost |
1.5 |
-0.125 (reaches 0 at slvl 13) |
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- Synergies
- Cold Arrow: +7% Magic Damage Per Level
Immolation Arrow: +7% Magic Damage Per Level
Freezing Arrow: +7% Magic Damage Per Level
Exploding Arrow: +7% Magic Damage Per Level
Lightning Arrow: +7% Magic Damage Per Level
Poison Arrow: +7% Magic Damage Per Level
(The converted Magic Damage isn't affected by the synergy.)
Cold Arrow
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Much improved damage.
Pros
Cons
Cold Damage (ES) |
7-14 |
+7 |
+14 |
+28 |
+56 |
+56 |
Cold Damage (LoD) |
3-4 |
+2 |
+2.5 |
+4 |
+8 |
+21 |
Cold Duration (seconds) (ES) |
5 |
+1 |
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|
Cold Duration (seconds) (LoD) |
4 |
+1.2 |
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Physical->Cold Convert% |
3 |
+2 |
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Mana Cost (ES) |
2.5 |
+0.125 |
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|
Mana Cost (LoD) |
3.5 |
+0.125 |
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|
- Synergies
- Magic Arrow: +7% Cold Damage Per Level
Freezing Arrow: +7% Cold Damage Per Level
Poison Arrow: +7% Cold Damage Per Level
Frost Nova: +7% Cold Damage Per Level
Multiple Shot
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- Up to 4 center arrows trigger CtC skills, instead of 2 center arrows in LoD.
- Pros
- Multiple target attack, great for crowd-clearing. Min and Max Damage bonus after slvl 23.
- Cons
- Big mana-hog at high levels.
Weapon Damage |
3/4 |
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Min Damage |
+1 |
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Min Damage (LoD) |
+0 |
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Max Damage |
+2 |
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Max Damage (LoD) |
+0 |
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# of Arrows |
3 |
+1 per 2 base points |
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# of Arrows (LoD) |
2 |
+1 (capped at 24 at slvl 23) |
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Oskill Multiple Shot shoots 50% less arrows (rounded down). |
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# of Trigger Arrows (ES) |
2 + 1 per 15 base points |
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# of Trigger Arrows (LoD) |
2 |
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Mana Cost |
4 |
+1 |
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Exploding Arrow
- Required Level
- 6
- Prerequisites
- Magic Arrow (1)
- Difference from the LoD version
- Much improved damage.
- Pros
- Fire damage from items and auras is carried into the explosion radius.
Cons
Fire Damage |
5-20 |
+5 |
+10 |
+20 |
+40 |
+40 |
Fire Damage (LoD) |
2-6 |
+5 |
+7.5 |
+10 |
+13 |
+21.5 |
Mana Cost |
5 |
+0.5 |
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|
- Synergies
- Magic Arrow: +6% Fire Damage Per Level
Immolation Arrow: +6% Fire Damage Per Level
Poison Arrow: +6% Fire Damage Per Level
Fire Wall: +6% Fire Damage Per Level
- Synergies
- Magic Arrow: +5% Fire Damage Per Level
Exploding Arrow: +5% Fire Damage Per Level
Poison Arrow: +5% Fire Damage Per Level
Fire Wall: +5% Fire Damage Per Level
(Both the explosion damage and the patch damage are affected by the synergy.)
- Notes
The damage per second listed here is the same or close to that listed in the skill description (with no synergies). Whether the damage displayed is correct or triple the amount of damage actually done is under investigation. It's possible the amount of "damage per second" displayed in the skill description is actually the total damage dealt over the total duration of the fire patch, similar to the damage displayed for poison skills...if that is the case, the numbers here and in the skill description in-game will be triple the actual damage dealt (With the hitshift and amounts of damage used in skills.txt, one would expect the damage dealt to be 1/3rd of what the skill description lists...either the skill description is wrong, or there is a hidden multiplier). Note that the fire explosion damage is accurate, only the damage per second is under investigation. I'll update this note when I've had time to do the necessary testing. (Verbatim)
Update(2006.10.02): I've determined the multiplier is probably not the 3 second duration, since changing the duration has no effect on the displayed damage...it also has no effect on the displayed duration (the display still says 3 seconds, even when I increase the duration to 4 seconds), so it's still a bit inconclusive...I'll do real DOT testing in multiplayer next, to see what the actual damage is.
Poison Arrow
- Required Level
- 12
- Prerequisites
- Magic Arrow (1), Cold Arrow (1), Exploding Arrow (6)
A new ES skill
Pros
Cons
Poison Damage Per Second |
21 |
+10.5 |
+21 |
+31.5 |
+42 |
+42 |
Poison Length (seconds) |
4 |
0.2 |
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Cast Delay |
0.6 |
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Mana Cost |
6 |
+0.25 |
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- Synergies
- Magic Arrow: +5% Poison Damage Per Level
Cold Arrow: +5% Poison Damage Per Level
Freezing Arrow: +5% Poison Damage Per Level
Guided Arrow
- Required Level
- 18
- Prerequisites
- Multiple Shot (6)
- Difference from the LoD version
- Improved damage. Less mana cost.
- Pros
- Homing ability. Consumes no Mana after slvl 13.
- Cons
- If you have enough pierce, Legendary Arrow may be stronger.
Damage% (ES) |
100 |
+25 |
|
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Damage% (LoD) |
0 |
+5 |
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Mana Cost (ES) |
8 |
-0.5 (the lower limit is 1 at slvl 15) |
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Mana Cost (LoD) |
8 |
-0.25 (the lower limit is 1 at slvl 29) |
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- Synergies
- Magic Arrow: +15% Damage Per Level
Multiple Shot: +15% Damage Per Level
Legendary Arrow: +15% Damage Per Level
Strafe: +15% Damage Per Level
Immolation Arrow
- Required Level
- 18
- Prerequisites
- Magic Arrow (1), Multiple Shot (6), Exploding Arrow (6)
- Difference from the LoD version
- The casting timer was removed, making Immolation Arrow a viable skill in Eastern Sun.
- Pros
- Multiple pyres can be stacked on top of each other, creating a hot spot of intense damage.
- Cons
- Less immediate explosion damage than Exploding Arrow, fast moving monsters may escape the area of the pire.
Fire Explosion Damage (ES) |
8-16 |
+8 |
+16 |
+24 |
+32 |
+32 |
Fire Explosion Damage (LoD) |
10-20 |
10 |
20 |
30 |
32 |
34 |
Fire Patch Damage Per Second |
4-9 |
+2.4 |
+4.8 |
+7.2 |
+9.6 |
+9.6 |
Fire Patch Duration (seconds) |
3 |
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Cast Delay (seconds) (ES) |
none |
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Cast Delay (seconds) (LoD) |
1 |
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Mana Cost |
6 |
+0.5 |
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Legendary Arrow
- Required Level
- 24
- Prerequisites
- Multiple Shot (6), Guided Arrow (18)
- Difference from Guided Arrow
- Less weapon damage. Hit the target multiple times if the arrow pierces the target. Fixed mana cost.
- Pros
- Homing ability. Hitting the target multiple times is very effective with other damage source like elemental damage and Crushing Blow.
Cons
Weapon Damage |
1/2 |
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Damage% (ES, LA) |
6 |
+6 |
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Damage% (ES, GA) |
100 |
+20 |
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Damage% (LoD, GA) |
0 |
+5 |
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Mana Cost (ES) |
8 |
|
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|
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Mana Cost (LoD) |
8 |
-0.25 (the lower limit is 1 at slvl 29) |
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- Synergies
- Magic Arrow: +6% Damage Per Level
Multiple Shot: +6% Damage Per Level
Guided Arrow: +6% Damage Per Level
Strafe: +6% Damage Per Level
Freezing Arrow
- Required Level
- 24
- Prerequisites
- Magic Arrow (1), Cold Arrow (1), Immolation Arrow (6), Poison Arrow (12)
- Difference from the LoD version
- Improved damage.
- Pros
- Cold damage from items and auras is carried over into the splash radius.
- Notes
- Increased skill levels do not raise freeze duration.
Cold Damage (ES) |
24-36 |
+6 |
+12 |
+18 |
+24 |
+24 |
Cold Damage (LoD) |
40-50 |
+10 |
+15 |
+20 |
+22 |
+24 |
Freeze Duration (seconds) |
2 |
|
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Mana Cost |
9 |
+0.5 |
|
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|
|
- Synergies
- Magic Arrow: +4% Cold Damage Per Level
Cold Arrow: +4% Cold Damage Per Level
Poison Arrow: +4% Cold Damage Per Level
Frost Nova: +4% Cold Damage Per Level
Cold Arrow: +5% Freeze Duration Per Level
Frost Nova: +5% Freeze Duration Per Level
Strafe
- Required Level
- 30
- Prerequisites
- Multiple Shot (6), Guided Arrow (18), Legendary Arrow (24)
- Difference from the LoD version
- None.
- Pros
- Fast attack. Triggers CtC spells frequently.
- Cons
- The possibility of Strafe Lock (you can't move until all the sequence of Strafe ends).
- Notes
- If the number of monsters is greater than or equal to Max#, Strafe fires Max# of arrows. Otherwise Strafe fires as many arrows as monsters, but at least fires Min# of arrows, as long as at least a monster remains.
Weapon Damage |
3/4 |
|
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|
|
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Damage% |
8 |
+8 |
|
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|
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Max # of Arrows |
5 |
+1 (capped at 10 at slvl 6) |
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Min # of Arrows |
2 + 1 per 4 slvls
(ex. 3 at slvl 4. can't exceed the max.) |
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Oskill Strafe shoots 50% less arrows (rounded down). |
|
|
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|
|
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Mana Cost |
11 |
|
|
|
|
|
- Synergies
- Magic Arrow: +6% Damage Per Level
Multiple Shot: +6% Damage Per Level
Guided Arrow: +6% Damage Per Level
Legendary Arrow: +6% Damage Per Level
Lightning Arrow
- Required Level
- 30
- Prerequisites
- Magic Arrow (1), Multiple Shot (6), Exploding Arrow (6), Immolation Arrow (18)
- Difference from Lightning Fury (ES)
- Less damage. The bolts released on impact has only 2/3 radius. This is because arrows are more spammable than javelins.
- Pros
- Numerous lightning bolts are released every time the arrow hits a monster. With a good amount of pierce, very effective against packed monsters.
- Cons
- Ineffective against a single target.
Min Lightning Damage |
1 |
|
|
|
|
|
Max Lightning Damage |
30 |
+18 |
+24 |
+30 |
+36 |
+36 |
# of Bolts |
2 |
+1 (after slvl 30, +1 per 2 slvls) |
|
|
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|
Mana Cost |
10 |
+0.5 |
|
|
|
|
- Synergies
- Magic Arrow: +1% Lightning Damage Per Level
Immolation Arrow: +1% Lightning Damage Per Level
Exploding Arrow: +1% Lightning Damage Per Level