Assassin - Eastern Sun Wiki

General

Overview

Basically all popular Assassin builds in LoD also work fine in ES. Claw Mastery is changed to Melee Mastery, and some skills like Tiger Strike and Phoenix Strike work with any weapons. So you may like to try a weapon other than Claws.

The new Assassin weapon Katana has a limited use because of being a 2H sword, but looks cool and the damage is awesome. Iaigiri (a Concentrate like skill) is very defensive and popular among Katana sins. Oskill Whirlwind and oskill Zeal are also recommended for most weapons including Katana and Claws. Shuriken is a ranged skill that shoots throwing knives like Strafe, which is also good as a subskill for MA/Trap builds to activate a CtC curse.

Trapper is one of the best builds for beginners, because it benefits from Skill Tab Reroll and Skill Tab Forging a lot. Weaker fire traps are improved or replaced with a magic damage trap. Death Sentry is *nerfed*, but it doesn't matter after all because abundant curse/aura items and Conviction mercenary greatly increase the total trap damage.

Initial Stats and Increment

Str Dex Vit Ene Walk Run Stam
Drain
Life
/Lvl
Stam
/Lvl
Mana
/Lvl
Life
/Vit
Stam
/Vit
Mana
/Ene
ES 3.00 R6D 25 30 25 20 7 10 15 8 0.5 2 2 1 2
ES 3.00 R 25 30 25 20 7 12 25 3 0.75 2 3 1.25 2
ES 3.00 N 20 25 20 25 7 12 25 3 0.75 2 3 1.25 2
LoD 20 20 20 25 6 9 15 2 1.25 1.5 3 1.25 1.75

Skills

Martial Arts

Assassin - Martial Arts / Shadow Disciplines / Traps

Dragon Talon

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage and Attack Rating bonus.
Pros
Very fast attack. Triggers CtC spells frequently.
Cons
Kick damage depends on the boots, and difficult to increase. Kick damage is not affected by the damage augmenter.
slvl 1 2-8 9-16 17-22 23-28 29+
# of Kicks (ES) 4
# of Kicks (LoD) 1 2 at slvl 6, +1 per 6 levels after that
Kick Damage% (ES) 30 +15
Kick Damage% (LoD) 5 +7
Attack Rating% (ES) 75 +25
Attack Rating% (LoD) 20 +25
Chance% to Knockback 100
Chance% to Knockback Uniques diminishing return (50-100)
Chance% to Knockback Act Bosses / Players (ES) diminishing return (25-80)
Chance% to Knockback Act Bosses / Players (LoD) diminishing return (25-99)
mana cost (ES) 4
mana cost (LoD) 6

Mods that will transfer to kicks:

Mods that do NOT transfer to your kicks:

Kicking basics (damage formula, ...) from DiabloII:
http://forums.diabloii.net/showthread.php?t=127905

Dragon Claw

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage.
Notes
Dragon Claw is the only attack skill that requires dual claw. DC consists of two swings, and the fastest speed is 10 frames (5 frames per swing). This isn't bad as it sounds, because so-called 4 frame zeal (the fastest zeal) has the ending animation and the average speed is roughly 4.8 frame per swing. The fastest DC is nearly as fast as the fastest Zeal and has better damage bonus.

The most popular usage of DC is finisher, the skill to release charge-ups. The skill description reads DC releases the charge twice, but it actually does only once. Even the fastest DC requires 10 frames to release a charge, while single action attack (normal attack/Iaigiri) requires only 7 frames. If you like to release charges as fast as possible, a single action attack would be better. But you can also think like this: DC let you land another physical blow (with good ED) in only 3 frame. After all, using DC as the finisher isn't so bad, especially when you equip a 1H weapon (ie. the only single attack you can use is normal attack.)

Another usage is the main attack skill. As stated above, DC is as good as Zeal. A pure DC build (using only DC) is possible, and can be better than using charge-up skills in some cases, say with tons of Crushing Blow and/or CtC Static. Like Zealots, pure DC builds may lack AoE (ie. weak against a large mob). 1 point in Death Sentry will make up for the lack of AoE well.

Pros
Fast attack. Triggers CtC spells frequently.
Cons
Requires dual claw. Release only one charge per two swings.
slvl 1 2-8 9-16 17-22 23-28 29+
Damage% (ES) 100 +16
Damage% (LoD) 50 +5
Attack Rating% (ES) 75 +25
Attack Rating% (LoD) 40 +25
Mana Cost 2
Synergies
Dragon Talon: +12% Damage Per Level
Dragon Tail: +12% Damage Per Level
Dragon Flight: +12% Damage Per Level
Weapon Block: +12% Damage Per Level
Tiger Strike: +12% Damage Per Level
Phoenix Strike: +12% Damage Per Level

Tiger Strike

Required Level
1
Prerequisites
None
Difference from the LoD version
Receives the synergy. Longer charge duration.
Pros
Can be used with any melee weapons. Good damage bonus.
Cons
Needs 3 charges for the maximum damage.
slvl 1 2-8 9-16 17-22 23-28 29+
Charge 1 Damage% (ES) 100 +30
Charge 2 Damage% (ES) 200 +60
Charge 3 Damage% (ES) 300 +90
Charge 1 Damage% (LoD) 100 +20
Charge 2 Damage% (LoD) 200 +40
Charge 3 Damage% (LoD) 300 +60
Attack Rating% (ES) 48 +12
Attack Rating% (LoD) 15 +7
Attack Rating% after each Charge +50
Charge Duration (ES) (seconds) 15
Charge Duration (LoD) (seconds) 9
Mana cost (ES) 2
Mana cost (LoD) 1
Synergies
Cobra Strike: +15% Damage Per Level
Psychic Slash: +15% Damage Per Level
Cobra Strike: +1 Second Duration Per Level
Fists of Fire: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Blades of Ice: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Iaigiri

Required Level
6
Prerequisites
None
A new ES skill
Based on Barbarian's Concentrate and requires a 2H weapon to use.
Pros
Very defensive. Low mana cost. Assassins can use one of the fastest 2H weapons, Katana.
Cons
Single target, normal speed.
slvl 1 2-8 9-16 17-22 23-28 29+
Weapon Damage (ES) 5/4
Weapon Damage (LoD) 1/1
Damage% 120 +25
Attack Rating% 60 +12
Defense% 100 +10
Physical -> Magic Convert% 1 per base point
Mana Cost 2 +0.125
Synergies
Tiger Strike: +10% Damage Per Level
Claw Mastery: +10% Damage Per Level
Shuriken: +10% Damage Per Level
Cloak of Shadows: +5% Defense Per Level
Blade Shield: +5% Defense Per Level

Fists of Fire

Required Level
6
Prerequisites
None
Difference from the LoD version
Improved explosion radius and synergies.
Pros
Decent and tight damage.

Cons

Notes
A claw only skill, requires 1 claw but works better with 2. it it performs a quick 1-2 hit like dragon claw with 2 equipped gaining full charges in 2 rounds. Needs 3 charges for the maximum damage. Less damage than Claws of thunder. burn damage and explosion damage hit all targets in range
slvl 1 2-8 9-16 17-22 23-28 29+
Charge 1 Melee Fire Damage
Fire Damage (ES) 4-8 +4 +8 +16 +32 +32
Fire Damage (LoD) 6-10 +5 +10.5 +21 +31.5 +42

Charge 2 Fire Explosion
Fire Damage (ES) 4-8 +4 +8 +16 +32 +32 Fire Damage (LoD) 6-10 +5 +10.5 +21 +31.5 +42 Radius of Explosion (ES) (yards) 3.33
Radius of Explosion (LoD) (yards) 2.67

Charge 3 Fire Patch
Fire Damage Per Second (ES) 12-25 +12 +25 +37 +50 +50 Fire Damage Per Second (LoD) 6-10 +5 +10 +16.5 +23 +31 Radius of Fire Patch (ES) (yards) 5.33
Radius of Fire Patch (LoD) (yards) 2.67

Attack Rating% (ES) 45 +15
Attack Rating% (LoD) 15 +7
Attack Rating% after each Charge +50
Physical -> Fire Convert% 3 +3
Charge Duration (ES) (seconds) 15
Charge Duration (LoD) (seconds) 9
Mana Cost (ES) 2 +0.25
Mana Cost (LoD) 3

Synergies
Claws of Thunder: +7% Fire Damage Per Level
Blades of Ice: +7% Fire Damage Per Level
Phoenix Strike: +7% Fire Damage Per Level
Dragon Claw: +7% Fire/Cold/Lightning Damage Per Level
Iaigiri: +7% Fire/Cold/Lightning Damage Per Level
Dragon Flight: +7% Fire/Cold/Lightning Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Blades of Ice: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Dragon Tail

Required Level
18
Prerequisites
Dragon Talon (1)
Difference from the LoD version
Improved AR bonus. Increased mana cost.
Pros
Converts the damage of a single target skill to AoE damage.
Cons
Fire immune monsters won't take the added fire damage. Physical immune monsters won't take physical damage, meaning no fire damage will be done either. It's kind of like a 2 and a half weakness. You can use the melee damage to kill fire immunes, but physical immunes(that can't be broken) will never be affected.
Notes
Fire damage is based on physical damage done by the kick, good boots are the key to this skill. dragon tail also gives synergy to fire fist claws of thunder and blades of ice, and posibly other charge ups
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage% 50 +10
Fire Damage Radius (yards) 4
Attack Rating% (ES) 100 +25
Attack Rating% (LoD) 20 +15
Mana Cost (ES) 10 +0.5
Mana Cost (LoD) 10

Dragon Blade

Required Level
18
Prerequisites
Iaigiri (6)

Difference from the LoD version

Pros
attacks 2 enemies quickly. works a lot like double swing on groups of monsters.

Cons

Notes
Two hand weapons, knives, and knuckles only. This skill shares all its synergies with shuriken.
slvl 1 2-4 5-16 17-22 23-28 29+
Number of Hits 2
Damage% -50 +12
Attack Rating% 50 +20
Mana Cost 4
Synergies
Iagiri: +7% Damage Per Level
Shuriken: +7% Damage Per Level
Blade Sentinel: +7% Damage Per Level
Blade Shield: +7% Damage Per Level

Claws of Thunder

Required Level
24
Prerequisites
Fists of Fire (6)
Difference from the LoD version
Improved synergies.
Pros
Has the best damage of four elemental charge-up skills.
Cons
A claw only skill, requires 1 claw but works better with 2. it it performs a quick 1-2 hit like dragon claw with 2 equiped gaining full charges in 2 rounds. Needs 3 charges for the maximum damage. Lightning damage is unstable because the min damage is 1.
Notes
only 1 source of lighting damage will hit each monster per release of claws of thunder. the nova moves faster and will be what hits the monsters around you wile the charged bolts will spread out slightly past the edges of the screen.
slvl 1 2-8 9-16 17-22 23-28 29+
Charge 1 Melee Lightning Damage
Min Lightning Damage 1
Max Lightning Damage (ES) 45 +18 +36 +54 +72 +72
Max Lightning Damage (LoD) 80 +20 +40 +60 +80 +100

Charge 2 Lightning (Sorceress Spell)
Min Lightning Damage 1
Max Lightning Damage (ES) 45 +18 +36 +54 +72 +72 Max Lightning Damage (LoD) 40 +20 +40 +60 +80 +100

Charge 3 Nova
Min Lightning Damage 1
Max Lightning Damage (ES) 22 +11 +22 +33 +44 +44 Max Lightning Damage (LoD) 30 +15 +25 +35 +45 +65

Attack Rating% (ES) 75 +15
Attack Rating% (LoD) 15 +7
Attack Rating% after each Charge +50
Charge Duration (ES) (seconds) 15
Charge Duration (LoD) (seconds) 9
Mana Cost (ES) 2 +0.25
Mana Cost (LoD) 4

Synergies
Fists of Fire: +7% Cold Damage Per Level
Claws of Thunder: +7% Cold Damage Per Level
Phoenix Strike: +7% Cold Damage Per Level
Dragon Claw: +7% Fire/Cold/Lightning Damage Per Level
Iaigiri: +7% Fire/Cold/Lightning Damage Per Level
Dragon Flight: +7% Fire/Cold/Lightning Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Fists of Fire: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Dragon Flight

Required Level
24
Prerequisites
Dragon Talon (1), Dragon Tail (18)
Difference from the LoD version
Improved damage and AR bonus. Receives flight radius synergy.
Pros
Can attack a distant target. Handy for maneuvering.
Cons
A single target skill.
slvl 1 2-8 9-16 17-22 23-28 29+
Kick Damage% (ES) 200 +25
Kick Damage% (LoD) 100 +25
Flight Radius (yards) 18
Attack Rating% (ES) 150 +25
Attack Rating% (LoD) 60 +25
Mana Cost 15
Synergies
Dragon Talon: +0.67 Yard Per 10 Levels
Dragon Tail: +0.67 Yard Per 10 Levels
Dragon Flight: +0.67 Yard Per 10 Levels

Blades of Ice

Required Level
18
Prerequisites
Fists of Fire (6), Claws of Thunder (18)
Difference from the LoD version
Improved explosion radius and synergies.
Pros
Freeze effect with a good AoE and duration. highly defensive
Cons
A claw only skill, requires 1 claw but works better with 2. it it performs a quick 1-2 hit like dragon claw with 2 equipped gaining full charges in 2 rounds. Needs 3 charges for freezing effect. Damage is lower than other elemental charge-up skills.
slvl 1 2-8 9-16 17-22 23-28 29+
Charge 1 Melee Cold Damage
Cold Damage (ES) 16-32 +8 +16 +24 +32 +32
Cold Damage (LoD) 15-35 +8 +10 +21 +31 +41
Cold Duration (seconds) 4 0.4

Charge 2 Ice Explosion
Cold Damage (ES) 16-32 +8 +16 +24 +32 +32 Cold Damage (LoD) 15-35 +8 +10 +21 +31 +41 Radius of Explosion (ES) (yards) 5.33
Radius of Explosion (LoD) (yards) 4
Cold Duration (seconds) 4 0.4

Charge 3 Ice Cubes
Cold Damage (ES) 16-32 +8 +16 +24 +32 +32 Cold Damage (LoD) 15-35 +8 +10 +21 +31 +41 Radius of Ice Cubes (ES) (yards) 2.67
Radius of Ice Cubes (LoD) (yards) 2
Freeze Duration (seconds) 4 0.4

Attack Rating% (ES) 90 +15
Attack Rating% (LoD) 15 +7
Attack Rating% after each Charge +50
Charge Duration (ES) (seconds) 15
Charge Duration (LoD) (seconds) 9
Mana Cost (ES) 2 +0.25
Mana Cost (LoD) 2

Synergies
Fists of Fire: +7% Cold Damage Per Level
Claws of Thunder: +7% Cold Damage Per Level
Phoenix Strike: +7% Cold Damage Per Level
Dragon Claw: +7% Fire/Cold/Lightning Damage Per Level
Iaigiri: +7% Fire/Cold/Lightning Damage Per Level
Dragon Flight: +7% Fire/Cold/Lightning Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Fists of Fire: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Shuriken

Required Level
30
Prerequisites
None
A new ES skill
Shuriken is a throwing version of Strafe, which requires a throwing knife to use. because it is restricted to 1 hand weapons and throwing knives are lower damage then most other throwing weapons suriken does not have the 3/4 weapon damage penalty strafe does
Pros
Fast attack. Also good as a subskill for trappers to trigger CtC Lower Resist, and to pass the time after laying the maximum number of traps.

Cons

Notes
shuriken will always throw its minimum number of knives unless ther are no targets in range. at 10 minimum,that might mean 10 knives at one target or 5 each at 2 targets.
Shares many of its synergies with iaigiri and all of them with dragon blade.
In the following table, the "roughly 2% damage per level" note is based on research done by one user; the damage of this skill is highly dependent on several factors, including bonuses from Passive skills (the Barbarian Throwing Mastery as well as Assassin passives).
slvl 1 2-8 9-16 17-22 23-28 29+
Weapon Damage roughly 2% per level
Max # of Knives 5 +1 (capped at 10 at slvl 6)
Min # of Knives 2 + 1 per 4 slvls
(ex. 3 at slvl 4. can't exceed the max.)
Mana Cost 11

[ Attack Speed Calculator ]

Synergies
Iaigiri: +6% Damage Per Level
Dragon Blade: +6% Damage Per Level
Blade Sentinel: +6% Damage Per Level
Blade Shield: +6% Damage Per Level

Phoenix Strike

Required Level
30
Prerequisites
None
Difference from the LoD version
Improved explosion radius, damage (especiallly cold damage) and synergies.
Pros
Deals one of three elemental damage of your choice.
Cons
Each damage is inferior to that of the single elemental charge-up skills. Somewhat unwieldy unless you only want to use the 3rd charge.
slvl 1 2-8 9-16 17-22 23-28 29+
Charge 1 Meteor
Fire Damage (ES) 18-36 +9 +18 +27 +36 +36
Fire Damage (LoD) 20-40 +10 +20 +31 +40 +48
Fire Damage Per Second (ES) 6-12 +6 +12 +18 +24 +24
Fire Damage Per Second (LoD) 6-10 +5 +10 +16.5 +23 +31
Fire Duration (Second) 1.2 0.6
Radius of Explosion (ES) (yards) 6
Radius of Explosion (LoD) (yards) 4

Charge 2 Chain Lightning
Min Lightning Damage 1
Max Lightning Damage (ES) 45 +15 +30 +45 +60 +60 Max Lightning Damage (LoD) 40 +20 +40 +60 +80 +100 Chain Lightning Skip Radius (ES) (yards) 8
Chain Lightning Skip Radius (LoD) (yards) 5.67

Charge 3 Chaos Ice Bolt
Cold Damage (ES) 12-24 +8 +16 +24 +32 +32 Cold Damage (LoD) 16-32 +4 +8 +12.5 +20.5 +28.5 Cold Length (seconds) 4 0.6

Attack Rating% (ES) 105 +15
Attack Rating% (LoD) 15 +7
Attack Rating% after each Charge +25
Charge Duration (ES) (seconds) 15
Charge Duration (LoD) (seconds) 9
Mana Cost 4

Synergies
Fists of Fire: +10% Fire/Cold/Lightning Damage Per Level
Claws of Thunder: +10% Fire/Cold/Lightning Damage Per Level
Blades of Ice: +10% Fire/Cold/Lightning Damage Per Level
Dragon Claw: +10% Fire/Cold/Lightning Damage Per Level
Iaigiri: +10% Fire/Cold/Lightning Damage Per Level
Dragon Flight: +10% Fire/Cold/Lightning Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Blades of Ice: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Shadow Disciplines

Assassin - Martial Arts / Shadow Disciplines / Traps

Melee Mastery

Required Level
1
Prerequisites
None
Difference from Claw Mastery (LoD)
Works with any melee weapons.

Pros

Cons

Notes
Melee Mastery doesn't stack with Barbarian's Weapon Masteries. The higher level one takes effect.
slvl 1 2-8 9-16 17-22 23-28 29+
Damage% (ES) 30 +6
Damage% (LoD) 35 +4
Attack Rating% (ES) 30 +12
Attack Rating% (LoD) 30 +10
Critical Strike% (ES) diminishing return (0-30)
Critical Strike% (LoD) diminishing return (0-25)

Cloak of Shadows

Required Level
1
Prerequisites
None
Difference from the LoD version
Darkens the screen no longer. (The vapor graphics is also shown above the caster to indicate the duration.) Duration is capped to make recasting easy. Less mana cost. Works like Shout and other armor spells for the defense part (gives skill_armor_percent, not item_armor_percent).
Pros
Very effective to disable ranged attackers.
Cons
Can't be recast until the duration expires, which is annoying especially when you are proceeding fast.
slvl 1 2-8 9-16 17-22 23-28 29+
Target's Defense% -15 -3
Caster's Defense% 10 +3
Duration (seconds) (ES) diminishing return (8-32)
Duration (seconds) (LoD) 8 +1
Radius (yards) 20
Mana Cost (ES) 8
Mana Cost (LoD) 13
Synergies
Psychic Slash: -2% Physical Resit Per 3 Levels
Mind Blast: -2% Physical Resit Per 3 Levels

Weapon Block

Required Level
1
Prerequisites
None

Difference from the LoD version
Pros : Also blocks some elemental missiles. (This is a less known feature of LoD itself.)

Cons
Note : Increased Chance to Block doesn't work but Faster Block works for Weapon Block.

slvl 1 2-8 9-16 17-22 23-28 29+
Chance To Block% diminishing return (20-65)

Burst of Speed

Required Level
6
Prerequisites
None

Difference from the LoD version

Pros

Cons

slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Skill IAS% 21 27 31 34 37 39 41 42 44 45 46 47 48 49 50
slvl 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Skill IAS% 51 52 53 54 55
slvl 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
Skill IAS% 56 57 58
slvl 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Skill IAS% 58 59 60
slvl 1 2-8 9-16 17-22 23-28 29+
Faster Run/Walk% diminishing return (15-70)
Duration (seconds) 120 +12
Mana Cost (ES) 10 +0.25
Mana Cost (LoD) 10
Synergies
Fade: +12 Seconds Per Level
Venom: +12 Seconds Per Level
Shade Armor: +12 Seconds Per Level

Command Mastery

Required Level
6
Prerequisites
None

Difference from the LoD version

Pros
Give bonuses to Shadows

Cons

slvl 1 2+
Damage% (ES) 20 +4
Synergies
None

Shadow Warrior

Required Level
12
Prerequisites
Command Mastery (6)
Difference from the LoD version
Spawned with the same base weapon(s) you equip. You can summon up to three warriors by the synergy.
Pros
You can select the skills they use. Benefit from the equipment (Aura whien equipped, for example.)
Cons
Generally weaker than Shadow Master.
Notes
Generated with random equipment. The base Defense and Attack Rating are determined by the armor and Dexterity. The base Damage is determined by the weapon and Strength.
Please also see Shadow Warrior's Equipment and Life Regeneration.
Known Issues
The skill icon shows slightly less Equipment Level. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
slvl 1 2-8 9-16 17-22 23-28 29+
Base Life 414
Max Life% 0 +15
Strength 10 +10
Dexterity 10 +10
Resist All% 4 +4 (capped at 75 at slvl 19)
Base Defense 196
Defense% 12 +12
Base Attack Rating Normal:163, NM:243, Hell:323
Attack Rating 40 +40
Equipment Item Level (ES) 18 +3
Equipment Item Level (LoD) 18 +2
Cast Delay (ES) (seconds) 3
Cast Delay (LoD) (seconds) 6
Mana Cost (ES) 30 +1.5
Mana Cost (LoD) 27 +0.5

Synergies

Shadow Master: +12% defense Per Levels
Shadow Master: +40% attack rating Per Levels
Shadow Master: +10 str/dex Per Levels
command Mastery: +1 Summoned Per 15 Levels
command Mastery: +1% crushing blow Per Levels
command Mastery: +2% piercing attack Per Levels

Fade

Required Level
18
Prerequisites
Burst of Speed (6)

Difference from the LoD version

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
All Resist% diminishing return (10-75)
Physical Resist% 1 +1
Curse Length Reduction% (ES) diminishing return (30-55)
Curse Length Reduction% (LoD) diminishing return (40-90)
Duration (seconds) 120 +12
Mana Cost (ES) 10 +0.25
Mana Cost (LoD) 10
Synergies
Fade: +12 Seconds Per Level
Venom: +12 Seconds Per Level
Shade Armor: +12 Seconds Per Level

Psychic Slash

Required Level
18
Prerequisites
Cloak of Shadows (1)

Difference from Psychic Hammer (LoD)

Pros

Cons

Notes
this skill will automatically select a target from about 1/4 of the screen area if you right click with no target or have it on left click and try to use a tp, wp, move, or open chests/pick up items. This feature can be both a pro and a con. In the beginning it's a hindrance to normal things. When you get the hang of it, catching all those fast moving tiny monsters is easy.
slvl 1 2-8 9-16 17-22 23-28 29+
Physical Damage (ES) 20-40 +10 +20 +30 +40 +40
Physical Damage (LoD) 1-3 +1 +1.5 +2 +2.5 +3
Magic Damage (ES) 20-40 +10 +20 +30 +40 +40
Magic Damage (LoD) 1-3 +1 +1.5 +2 +2.5 +3
Chance% to Knockback 100
Chance% to Knockback Uniques diminishing return (50-100)
Chance% to Knockback Act Bosses / Players (ES) diminishing return (25-80)
Chance% to Knockback Act Bosses / Players (LoD) diminishing return (25-99)
Mana Cost (ES) 8 +0.25
Mana Cost (LoD) 4 +0.25
Synergies
Cloak of Shadows: +5% all Damage Per Level
Mind Blast: +5% all Damage Per Level

Venom

Required Level
24
Prerequisites
Burst of Speed (6), Fade (18)
Difference from the LoD version
Longer poison length.

Pros

Cons
Longer poison length.
slvl 1 2-8 9-16 17-22 23-28 29+
Poison Damage Per Second (ES) 112-150 +25 +37 +50 +68 +68
Poison Damage Per Second (LoD) 150-200 +37 +50 +62 +75 +87
Poison Length (seconds) (ES) 2
Poison Length (seconds) (LoD) 0.4
Duration (seconds) (ES) 120 +5
Duration (seconds) (LoD) 120 +4
Mana Cost (ES) 12 +0.5
Mana Cost (LoD) 12
Synergies
Burst of Speed: +5 Seconds Per Level
Fade: +5 Seconds Per Level
Shade Armor: +5 Seconds Per Level
Cloaks of Shadows: +5% Poison Damage
Poison Stream: +5% Poison Damage

Shadow Master

Required Level
24
Prerequisites
Command Mastery (6), Shadow Warrior (12)
Difference from the LoD version
Spawned with a Cap, War Hat or Hood. You can summon two Shadow Masters by the synergy.
Pros
Fights autonomously and uses various skills. Benefit from the equipment (Aura when equipped, for example.)
Cons
You can't control the skills she uses. Her Mind Blast may be annoying, for example. charging up pheonix strike then setting traps till the charges expire or scattering a tight pack with mind blast stuning half of them making it take twice as long to kill then.
Notes
Generated with random equipment. The base Defense and Attack Rating are determined by the armor and Dexterity. The base Damage is determined by the weapon and Strength.
Please also see Shadow Master's Equipment and Life Regeneration.
Known Issues
The skill icon shows slightly less Equipment Level. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
Shadow Master sometimes fails to catch up with you and disappears. This often occurs when you have a lot of FRW and use BoS.
slvl 1 2-8 9-16 17-22 23-28 29+
Base Life 414
Max Life% 0 +15
Strength 10 +10
Dexterity 10 +10
Resist All% diminishing return (5-80)
(capped at 75 without +Max Res items)
Base Defense 196
Defense% (ES) 6 +6
Defense% (LoD) none
Base Attack Rating Normal:163, NM:243, Hell:323
Attack Rating 40 +40
Equipment Item Level (ES) 24 +4
Equipment Item Level (LoD) 24 +3
Cast Delay (ES) (seconds) 3
Cast Delay (LoD) (seconds) 6
Mana Cost (ES) 40 +2
Mana Cost (LoD) 35 +0.5
Synergies
Shadow Warrior: +12% defense Per Levels
Shadow Warrior: +40% attack rating Per Levels
Shadow Warrior: +10 str/dex Per Levels
Command Master: +1 Summoned Per 30 Levels
Command Master: +1% crushing blow Per Levels
Command Master: +2% piercing attack Per Levels

Shade Armor

Required Level
30
Prerequisites
Burst of Speed (6), Fade (18), Venom (24)

A new ES skill

Pros
Physical Resist% (DR%) is capped at 50%, but more than that is helpful when cursed.

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Defense% 30 +10
Physical Resist% 10 +2 (capped at 140% at level 65)
Duration (seconds) 120 +12
Mana Cost (ES) 10 +0.25
Synergies
Burst of Speed: +12 Seconds Per Level
Fists of Fire: +12 Seconds Per Level
Venom: +12 Seconds Per Level

Mind Blast

Required Level
30
Prerequisites
Cloak of Shadows (1), Psychic Slash (18)
Difference from the LoD version
Much improved damage. Less conversion chance/length.
Pros
A great crowd control skill.
Cons
Sometimes conversion may be annoying.
slvl 1 2-8 9-16 17-22 23-28 29+
Physical Damage (ES) 14-28 +7 +14 +21 +28 +28
Physical Damage (LoD) 10-20 +2 +5 +8 +8 +8
Stun Length (seconds) (ES) 2 +0.12
Stun Length (seconds) (LoD) 2 +0.2
Conversion Chance% (ES) diminishing return (10-25)
Conversion Chance% (LoD) diminishing return (15-40)
Conversion Length (seconds) (ES) 4~5 (random)
Conversion Length (seconds) (LoD) 6~10 (random)
Radius (yards) 2.67
Mana Cost 15
Synergies
Cloak of Shadows: +5% Damage Per Level
Psychic Slash: +5% Damage Per Level
Cloak of Shadows: +0.67 Yard Per 10 Levels
Psychic Slash: +0.67 Yard Per 10 Levels

Traps

Assassin - Martial Arts / Shadow Disciplines / Traps

In LoD, Sentry type traps are treated as minions, and their damages aren't correctly boosted by caster's Elemental Mastery, +% To Elemental Skill Damage and -% To Enemy Elemental Resist. This problem is fixed in ES.

Cold Blast

Required Level
1
Prerequisites
None
Difference from Fire Blast
Deals cold damage instead of fire damage. Improved damage.
Pros
Good skill from level 1. Low mana cost as a left click skill.
Cons
Can be hard to aim till you get used to it.
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 4-9 +5 +10 +20 +40 +40
Cold Duration (seconds) (ES) 2 +0.4
Fire Damage (LoD) 3-4 +2 +5 +11 +20 +31
Throw Radius (yards) 3.33 +0.67 Per 6 Levels
Mana Cost (ES) 5 +0.25
Mana Cost (LoD) 3 +0.125
Synergies
Ice Fangs: +8% Cold Damage Per Level
Cold Wave: +8% Cold Damage Per Level
Shock Web: +6% Cold Damage Per Level
Lava Sentry: +6% Cold Damage Per Level
Lightning Sentry: +6% Cold Damage Per Level
Steam Sentry: +6% Cold Damage Per Level

Shock Web

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage. No cast delay
Pros
You can aim at specific monsters.
Cons
Less effective against moving monsters.
Notes
Cast delay is removed, but this advantage should be used to scatter the webs, not to stack the webs in one place, because next delay still exists and a monster can be hurt by the webs only once per second.
slvl 1 2-8 9-16 17-22 23-28 29+
Lightning Damage (ES) 1-12 +5 +10 +20 +30 +30
Lightning Damage (LoD) 3 +3 +6 +10 +15 +21
# of Missiles (ES) 6 +1 per 3 slvls
# of Missiles (LoD) 6 +1 per 4 slvls
Cast Delay (second) (ES) none
Cast Delay (second) (LoD) 0.6
Next Delay (second) 0.6
Throw Radius (yards) 2 +0.22
Radius (yards) (ES) 1.33 +0.67 per 6 slvls
Radius (yards) (LoD) 1.67 +0.67 per 12 slvls
Mana Cost (ES) 5 +0.25
Mana Cost (LoD) 6
Synergies
Lava Sentry: +8% Cold Damage Per Level
Lightning Sentry: +8% Cold Damage Per Level
Steam Sentry: +8% Cold Damage Per Level
Cold Blast: +6% Cold Damage Per Level
Ice Fangs: +6% Cold Damage Per Level
Cold Wave: +6% Cold Damage Per Level

Blade Shield

Required Level
6
Prerequisites
None
Difference from the LoD version
Longer duration. Also deals Lightning damage.
Pros
Triggers the special effects like Crushing Blow.
Cons
Short radius. 1 second of interval between each damage.
Notes
Using this skill reduces the durability of the weapon. CtC On Striking doesn't work, but CtC On Attack works.

Blade Shield is a good 1 pointer, the duration is low but as you add +skills to your equipment the duration improves enough. 1 point is the most you should have, with one glaring exception: pumping it to synergize Blade Sentinel if you expect to use Sentinels a lot.

Really, the only build where I would say Blade Shield truly shines is an Iaigiri build.
With that build, it will do decent damage, be in range to do that damage, and leech
globs of life. For every other build I've tried, it isn't nearly as good.

On melee builds using smaller one handed weapon(s), leave Blade Shield at 1. Such builds
are elemental Martial Arts and kickers. With a short stubby weapon it doesn't hit for
much, but the very fact that it is free leech makes it worth putting 1 point into.

On ranged builds you can invest either 0 or 1 point, you are not likely to get hit much
and when you do it will not help much anyway. Trappers and Shuriken builds fit here.
(quoted from Blinn's post)
slvl 1 2-8 9-16 17-22 23-28 29+
Weapon Damage 1/4
Lightning Damage (ES) 1-13 +2.5 +5 +6 +8 +8
Physical Damage (ES) 1-13 +2 +4 +6 +8 +8
Physical Damage (LoD) 1-30 +5 +6 +7 +7 +7
Radius (yards) 4
Duration (seconds) (ES) 60 +10
Duration (seconds) (LoD) 20 +5
Mana Cost (ES) 27 +1
Mana Cost (LoD) 27 +2
Synergies
Blade Sentinel: +10 Seconds Per Level
Blade Sentinel: +12% All Damage Per Level
Poison Stream: +12% All Damage Per Level
Cold Blast: +12% All Damage Per Level
Shock Web: +12% All Damage Per Level
(The damage from the weapon isn't affected by the synergy.)

Lava Sentry

Required Level
6
Prerequisites
Shock Web (1)
Difference from the LoD version
Improved damage. Increased number of shoots.

Pros

Cons

Notes
entire shots occasionally appear to miss monsters that should have taken several hits.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 4-8 +2 +3 +4 +6 +6
Fire Damage (LoD) 5-10 +2 +3 +5.5 +7.5 +9.5
# of Shoots 5
Mana Cost (ES) 13 +0.5
Mana Cost (LoD) 13
# of Traps 5 + 1 Per 10 Base Points
Synergies
Shock Web: +8% Fire Damage Per Level
Lightning Sentry: +8% Fire Damage Per Level
Steam Sentry: +8% Fire Damage Per Level
Cold Blast: +6% Fire Damage Per Level
Ice Fangs: +6% Fire Damage Per Level
Cold Wave: +6% Fire Damage Per Level

Blade Sentinel

Required Level
12
Prerequisites
Blade Shield (6)
Difference from the LoD version
No recast delay. Rather than the duration and cast delay determining the max number of sentinels you can have out, now there is a max number that goes up with synergy from blade shield.
Pros
Triggers special effects like Crushing Blow. This skill can do massive damage to a small area, say an act boss and its minions, or scaling down as the area gets bigger do average damage as blades cut their way across the screen in every direction. Excellent for seal spawns and waves in the throne room.
Cons
Sometimes hard to control. As the max number of blades goes up, it's harder to tell if you have cast the max number.
slvl 1 2-8 9-16 17-22 23-28 29+
Weapon Damage (ES) 1/4
Weapon Damage (LoD) 3/8
Physical Damage (ES) 6-9 +3 +6 +9 +12 +12
Physical Damage (LoD) 6-10 +3 +4 +5 +5 +5
# of Missiles 5
Missile Duration (seconds) (ES) 4 +0.2
Missile Duration (seconds) (LoD) 4 +0.48
Cast Delay (seconds) (ES) none
Cast Delay (seconds) (LoD) 2
Mana Cost (ES) 7 +0.5
Mana Cost (LoD) 7
Synergies
Blade Shield: +1 Missile Per 4 Levels
Blade Shield: +0.2 Second Per Level
Blade Shield: +10% Damage Per Level

Ice Fangs

Required Level
12
Prerequisites
Cold Blast (1)
Difference from Fire Blast
Greatly improved damage.
Pros
Spammable. Good AoE.

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 10-20 +5 +10 +15 +30 +30
Magic Damage (LoD) 2-4 +1 +1.2 +1.7 +2.2 +2.7
# of Missiles 3 +1 per 3 levels (capped at 12)
Mana Cost (ES) 2 +0.5
Mana Cost (LoD) 3 +0.5
Synergies
Cold Blast: +7% Cold Damage Per Level
Cold Wave: +7% Cold Damage Per Level
Shock Web: +5% Cold Damage Per Level
Lava Sentry: +5% Cold Damage Per Level
Lightning Sentry: +5% Cold Damage Per Level
Steam Sentry: +5% Cold Damage Per Level

Lightning Sentry

Required Level
18
Prerequisites
Shock Web (1), Lava Sentry (6)
Difference from the LoD version
Higher damage, higher mana cost and more traps total with hard point investment.

Pros

Cons
higher mana cost plus more total traps can be hard to maintain mana levels without the ability to get mana on kill from sentry traps.
slvl 1 2-8 9-16 17-22 23-28 29+
Lightning Damage Min 1
Lightning Damage Max (ES) 30 +18 +27 +36 +45 +45
Lightning Damage Max (LoD) 20 +10 +16 +24 +34 +34
# of Shoots 10
Mana Cost (ES) 20 +0.5
Mana Cost (LoD) 20
Synergies
Charged Bolt Sentry: +1 Trap Per 10 Levels
Shock Web: +10% Lightning Damage Per Level
Charged Bolt Sentry: +10% Lightning Damage Per Level
Death Sentry: +10% Lightning Damage Per Level

Poison Stream

Required Level
24
Prerequisites
Blade Shield (6), Blade Sentinel (12)
Difference from Blade Fury
Less weapon damage. Also deals poison damage.
Pros
Deals 2 kinds of damage. Triggers the special effects like Crushing Blow.

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Weapon Damage (ES) 1/2
Weapon Damage (LoD) 3/4
Poison Damage per second (ES) 28-56 +19 +28 +38 +56 +56
Poison Duration (seconds) (ES) 2
Physical Damage (LoD) 8-10 +3 +5 +8 +8 +8
Mana Cost 1 +0.125
Synergies
Death Sentry: +10% Poison Damage Per Level
Venom: +10% Poison Damage Per Level

Cold Wave

Required Level
24
Prerequisites
Cold Blast (1), Teeth(12)
A new ES skill
This is Baal's Cold Wave with improved damage.
Pros
Good AoE. Very defensive (chill and knockbak effect).
Cons
mana intensive.
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage 18-36 +8 +12 +16 +20 +20
Cold Length (seconds) 4 +1
Cast Delay (seconds) 0.4
Mana Cost 18 +0.75
Synergies
Cold Blast: +8% Cold Damage Per Level
Blades of Ice: +8% Cold Damage Per Level
Phoenix Strike: +4% Cold Damage Per Level

Steam Sentry

Required Level
24
Prerequisites
Shock Web (1), Lava Sentry (6), Lightning Sentry (18)

Difference from Inferno Sentry

Pros

Cons

Notes
deals fire damage in what looks like a wide colum but in use the animation and monsters affected dont always match up.
slvl 1 2-8 9-16 17-22 23-28 29+
Magic Damage per second (ES) 9-18 +9 +18 +27 +36 +36
Fire Damage per second (LoD) 12-30 +11 +13 +16 +20 +24
# of Shoots 10
Mana Cost (ES) 20 +0.5
Mana Cost (LoD) 20
Synergies
Wake of Fire Sentry: +1 Trap Per 10 Levels
Wake of Fire Sentry: +0.67 Yard Per 4 Levels
Wake of Fire Sentry: +12% Magic Damage Per Level
Charged Bolt Sentry: +6% Magic Damage Per Level
Lightning Sentry: +6% Magic Damage Per Level
Death Sentry: +6% Magic Damage Per Level

Death Sentry

Required Level
30
Prerequisites
Shock Web (1), Lava Sentry (6), Lightning Sentry (18), Steam Sentry (24)
Difference from the LoD version
Less Corpse Explosion damage.
Pros
Even 1 point works fine. Also good as a subskill for melee builds.
Cons
Requires a corpse to activate Corpse Explosion.
Notes
Corpse Explosion damage had been only 10~25% of Monster's Life in the original ES 3.00. This was increased in the patch to 20~40%, which is still lower than the LoD value. This is because Conviction Mercenary is very common with Trappers in ES, and curses like Amplify Damage is very common with Melee Sins.
slvl 1 2-8 9-16 17-22 23-28 29+
Lightning Damage Min 1
Lightning Damage Max (ES) 45 +8 +16 +24 +32 +32
Lightning Damage Max (LoD) 50 +8 +14 +22 +28 +34
Corpse Explosion Damage (ES) 20~40% of Monster's Life
Corpse Explosion Damage (LoD) 40~80% of Monster's Life
# of Shoots 5
Radius (yards) (ES) 2.66 +0.16
Radius (yards) (LoD) 2.66 +0.33
Mana Cost (ES) 20 +0.5
Mana Cost (LoD) 20
Synergies
Lightning Sentry: +1 Trap Per 10 Levels
Shock Web: +10% Lightning Damage Per Level
Charged Bolt Sentry: +10% Lightning Damage Per Level
Lightning Sentry: +10% Lightning Damage Per Level