Basically all popular Assassin builds in LoD also work fine in ES. Claw Mastery is changed to Melee Mastery, and some skills like Tiger Strike and Phoenix Strike work with any weapons. So you may like to try a weapon other than Claws.
The new Assassin weapon Katana has a limited use because of being a 2H sword, but looks cool and the damage is awesome. Iaigiri (a Concentrate like skill) is very defensive and popular among Katana sins. Oskill Whirlwind and oskill Zeal are also recommended for most weapons including Katana and Claws. Shuriken is a ranged skill that shoots throwing knives like Strafe, which is also good as a subskill for MA/Trap builds to activate a CtC curse.
Trapper is one of the best builds for beginners, because it benefits from Skill Tab Reroll and Skill Tab Forging a lot. Weaker fire traps are improved or replaced with a magic damage trap. Death Sentry is *nerfed*, but it doesn't matter after all because abundant curse/aura items and Conviction mercenary greatly increase the total trap damage.
Str | Dex | Vit | Ene | Walk | Run | Stam Drain |
Life /Lvl |
Stam /Lvl |
Mana /Lvl |
Life /Vit |
Stam /Vit |
Mana /Ene |
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ES 3.00 R6D | 25 | 30 | 25 | 20 | 7 | 10 | 15 | 8 | 0.5 | 2 | 2 | 1 | 2 |
ES 3.00 R | 25 | 30 | 25 | 20 | 7 | 12 | 25 | 3 | 0.75 | 2 | 3 | 1.25 | 2 |
ES 3.00 N | 20 | 25 | 20 | 25 | 7 | 12 | 25 | 3 | 0.75 | 2 | 3 | 1.25 | 2 |
LoD | 20 | 20 | 20 | 25 | 6 | 9 | 15 | 2 | 1.25 | 1.5 | 3 | 1.25 | 1.75 |
Assassin - Martial Arts / Shadow Disciplines / Traps
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
# of Kicks (ES) | 4 | |||||
# of Kicks (LoD) | 1 | 2 at slvl 6, +1 per 6 levels after that | ||||
Kick Damage% (ES) | 30 | +15 | ||||
Kick Damage% (LoD) | 5 | +7 | ||||
Attack Rating% (ES) | 75 | +25 | ||||
Attack Rating% (LoD) | 20 | +25 | ||||
Chance% to Knockback | 100 | |||||
Chance% to Knockback Uniques | diminishing return (50-100) | |||||
Chance% to Knockback Act Bosses / Players (ES) | diminishing return (25-80) | |||||
Chance% to Knockback Act Bosses / Players (LoD) | diminishing return (25-99) | |||||
mana cost (ES) | 4 | |||||
mana cost (LoD) | 6 |
Mods that will transfer to kicks:
Mods that do NOT transfer to your kicks:
Kicking basics (damage formula, ...) from DiabloII:
http://forums.diabloii.net/showthread.php?t=127905
The most popular usage of DC is finisher, the skill to release charge-ups. The skill description reads DC releases the charge twice, but it actually does only once. Even the fastest DC requires 10 frames to release a charge, while single action attack (normal attack/Iaigiri) requires only 7 frames. If you like to release charges as fast as possible, a single action attack would be better. But you can also think like this: DC let you land another physical blow (with good ED) in only 3 frame. After all, using DC as the finisher isn't so bad, especially when you equip a 1H weapon (ie. the only single attack you can use is normal attack.)
Another usage is the main attack skill. As stated above, DC is as good as Zeal. A pure DC build (using only DC) is possible, and can be better than using charge-up skills in some cases, say with tons of Crushing Blow and/or CtC Static. Like Zealots, pure DC builds may lack AoE (ie. weak against a large mob). 1 point in Death Sentry will make up for the lack of AoE well.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Damage% (ES) | 100 | +16 | ||||
Damage% (LoD) | 50 | +5 | ||||
Attack Rating% (ES) | 75 | +25 | ||||
Attack Rating% (LoD) | 40 | +25 | ||||
Mana Cost | 2 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Charge 1 Damage% (ES) | 100 | +30 | ||||
Charge 2 Damage% (ES) | 200 | +60 | ||||
Charge 3 Damage% (ES) | 300 | +90 | ||||
Charge 1 Damage% (LoD) | 100 | +20 | ||||
Charge 2 Damage% (LoD) | 200 | +40 | ||||
Charge 3 Damage% (LoD) | 300 | +60 | ||||
Attack Rating% (ES) | 48 | +12 | ||||
Attack Rating% (LoD) | 15 | +7 | ||||
Attack Rating% after each Charge | +50 | |||||
Charge Duration (ES) (seconds) | 15 | |||||
Charge Duration (LoD) (seconds) | 9 | |||||
Mana cost (ES) | 2 | |||||
Mana cost (LoD) | 1 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Weapon Damage (ES) | 5/4 | |||||
Weapon Damage (LoD) | 1/1 | |||||
Damage% | 120 | +25 | ||||
Attack Rating% | 60 | +12 | ||||
Defense% | 100 | +10 | ||||
Physical -> Magic Convert% | 1 per base point | |||||
Mana Cost | 2 | +0.125 |
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Charge 1 Melee Fire Damage | ||||||
Fire Damage (ES) | 4-8 | +4 | +8 | +16 | +32 | +32 |
Fire Damage (LoD) | 6-10 | +5 | +10.5 | +21 | +31.5 | +42 |
Charge 2 Fire Explosion
Fire Damage (ES) 4-8 +4 +8 +16 +32 +32 Fire Damage (LoD) 6-10 +5 +10.5 +21 +31.5 +42 Radius of Explosion (ES) (yards) 3.33
Radius of Explosion (LoD) (yards) 2.67
Charge 3 Fire Patch
Fire Damage Per Second (ES) 12-25 +12 +25 +37 +50 +50 Fire Damage Per Second (LoD) 6-10 +5 +10 +16.5 +23 +31 Radius of Fire Patch (ES) (yards) 5.33
Radius of Fire Patch (LoD) (yards) 2.67
Attack Rating% (ES) 45 +15
Attack Rating% (LoD) 15 +7
Attack Rating% after each Charge +50
Physical -> Fire Convert% 3 +3
Charge Duration (ES) (seconds) 15
Charge Duration (LoD) (seconds) 9
Mana Cost (ES) 2 +0.25
Mana Cost (LoD) 3
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Fire Damage% | 50 | +10 | ||||
Fire Damage Radius (yards) | 4 | |||||
Attack Rating% (ES) | 100 | +25 | ||||
Attack Rating% (LoD) | 20 | +15 | ||||
Mana Cost (ES) | 10 | +0.5 | ||||
Mana Cost (LoD) | 10 |
Difference from the LoD version
Cons
slvl | 1 | 2-4 | 5-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Number of Hits | 2 | |||||
Damage% | -50 | +12 | ||||
Attack Rating% | 50 | +20 | ||||
Mana Cost | 4 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Charge 1 Melee Lightning Damage | ||||||
Min Lightning Damage | 1 | |||||
Max Lightning Damage (ES) | 45 | +18 | +36 | +54 | +72 | +72 |
Max Lightning Damage (LoD) | 80 | +20 | +40 | +60 | +80 | +100 |
Charge 2 Lightning (Sorceress Spell)
Min Lightning Damage 1
Max Lightning Damage (ES) 45 +18 +36 +54 +72 +72 Max Lightning Damage (LoD) 40 +20 +40 +60 +80 +100
Charge 3 Nova
Min Lightning Damage 1
Max Lightning Damage (ES) 22 +11 +22 +33 +44 +44 Max Lightning Damage (LoD) 30 +15 +25 +35 +45 +65
Attack Rating% (ES) 75 +15
Attack Rating% (LoD) 15 +7
Attack Rating% after each Charge +50
Charge Duration (ES) (seconds) 15
Charge Duration (LoD) (seconds) 9
Mana Cost (ES) 2 +0.25
Mana Cost (LoD) 4
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Kick Damage% (ES) | 200 | +25 | ||||
Kick Damage% (LoD) | 100 | +25 | ||||
Flight Radius (yards) | 18 | |||||
Attack Rating% (ES) | 150 | +25 | ||||
Attack Rating% (LoD) | 60 | +25 | ||||
Mana Cost | 15 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Charge 1 Melee Cold Damage | ||||||
Cold Damage (ES) | 16-32 | +8 | +16 | +24 | +32 | +32 |
Cold Damage (LoD) | 15-35 | +8 | +10 | +21 | +31 | +41 |
Cold Duration (seconds) | 4 | 0.4 |
Charge 2 Ice Explosion
Cold Damage (ES) 16-32 +8 +16 +24 +32 +32 Cold Damage (LoD) 15-35 +8 +10 +21 +31 +41 Radius of Explosion (ES) (yards) 5.33
Radius of Explosion (LoD) (yards) 4
Cold Duration (seconds) 4 0.4
Charge 3 Ice Cubes
Cold Damage (ES) 16-32 +8 +16 +24 +32 +32 Cold Damage (LoD) 15-35 +8 +10 +21 +31 +41 Radius of Ice Cubes (ES) (yards) 2.67
Radius of Ice Cubes (LoD) (yards) 2
Freeze Duration (seconds) 4 0.4
Attack Rating% (ES) 90 +15
Attack Rating% (LoD) 15 +7
Attack Rating% after each Charge +50
Charge Duration (ES) (seconds) 15
Charge Duration (LoD) (seconds) 9
Mana Cost (ES) 2 +0.25
Mana Cost (LoD) 2
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Weapon Damage | roughly 2% per level | |||||
Max # of Knives | 5 | +1 (capped at 10 at slvl 6) | ||||
Min # of Knives | 2 + 1 per 4 slvls (ex. 3 at slvl 4. can't exceed the max.) |
|||||
Mana Cost | 11 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Charge 1 Meteor | ||||||
Fire Damage (ES) | 18-36 | +9 | +18 | +27 | +36 | +36 |
Fire Damage (LoD) | 20-40 | +10 | +20 | +31 | +40 | +48 |
Fire Damage Per Second (ES) | 6-12 | +6 | +12 | +18 | +24 | +24 |
Fire Damage Per Second (LoD) | 6-10 | +5 | +10 | +16.5 | +23 | +31 |
Fire Duration (Second) | 1.2 | 0.6 | ||||
Radius of Explosion (ES) (yards) | 6 | |||||
Radius of Explosion (LoD) (yards) | 4 |
Charge 2 Chain Lightning
Min Lightning Damage 1
Max Lightning Damage (ES) 45 +15 +30 +45 +60 +60 Max Lightning Damage (LoD) 40 +20 +40 +60 +80 +100 Chain Lightning Skip Radius (ES) (yards) 8
Chain Lightning Skip Radius (LoD) (yards) 5.67
Charge 3 Chaos Ice Bolt
Cold Damage (ES) 12-24 +8 +16 +24 +32 +32 Cold Damage (LoD) 16-32 +4 +8 +12.5 +20.5 +28.5 Cold Length (seconds) 4 0.6
Attack Rating% (ES) 105 +15
Attack Rating% (LoD) 15 +7
Attack Rating% after each Charge +25
Charge Duration (ES) (seconds) 15
Charge Duration (LoD) (seconds) 9
Mana Cost 4
Assassin - Martial Arts / Shadow Disciplines / Traps
Pros
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Damage% (ES) | 30 | +6 | ||||
Damage% (LoD) | 35 | +4 | ||||
Attack Rating% (ES) | 30 | +12 | ||||
Attack Rating% (LoD) | 30 | +10 | ||||
Critical Strike% (ES) | diminishing return (0-30) | |||||
Critical Strike% (LoD) | diminishing return (0-25) |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Target's Defense% | -15 | -3 | ||||
Caster's Defense% | 10 | +3 | ||||
Duration (seconds) (ES) | diminishing return (8-32) | |||||
Duration (seconds) (LoD) | 8 | +1 | ||||
Radius (yards) | 20 | |||||
Mana Cost (ES) | 8 | |||||
Mana Cost (LoD) | 13 |
Difference from the LoD version
Pros : Also blocks some elemental missiles. (This is a less known feature of LoD itself.)
Cons
Note : Increased Chance to Block doesn't work but Faster Block works for Weapon Block.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Chance To Block% | diminishing return (20-65) |
Difference from the LoD version
Pros
Cons
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill IAS% | 21 | 27 | 31 | 34 | 37 | 39 | 41 | 42 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
slvl | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill IAS% | 51 | 52 | 53 | 54 | 55 |
slvl | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill IAS% | 56 | 57 | 58 |
slvl | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill IAS% | 58 | 59 | 60 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Faster Run/Walk% | diminishing return (15-70) | |||||
Duration (seconds) | 120 | +12 | ||||
Mana Cost (ES) | 10 | +0.25 | ||||
Mana Cost (LoD) | 10 |
Difference from the LoD version
Cons
slvl | 1 | 2+ |
---|---|---|
Damage% (ES) | 20 | +4 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Base Life | 414 | |||||
Max Life% | 0 | +15 | ||||
Strength | 10 | +10 | ||||
Dexterity | 10 | +10 | ||||
Resist All% | 4 | +4 (capped at 75 at slvl 19) | ||||
Base Defense | 196 | |||||
Defense% | 12 | +12 | ||||
Base Attack Rating | Normal:163, NM:243, Hell:323 | |||||
Attack Rating | 40 | +40 | ||||
Equipment Item Level (ES) | 18 | +3 | ||||
Equipment Item Level (LoD) | 18 | +2 | ||||
Cast Delay (ES) (seconds) | 3 | |||||
Cast Delay (LoD) (seconds) | 6 | |||||
Mana Cost (ES) | 30 | +1.5 | ||||
Mana Cost (LoD) | 27 | +0.5 |
Synergies
Shadow Master: +12% defense Per Levels
Shadow Master: +40% attack rating Per Levels
Shadow Master: +10 str/dex Per Levels
command Mastery: +1 Summoned Per 15 Levels
command Mastery: +1% crushing blow Per Levels
command Mastery: +2% piercing attack Per Levels
Difference from the LoD version
Pros
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
All Resist% | diminishing return (10-75) | |||||
Physical Resist% | 1 | +1 | ||||
Curse Length Reduction% (ES) | diminishing return (30-55) | |||||
Curse Length Reduction% (LoD) | diminishing return (40-90) | |||||
Duration (seconds) | 120 | +12 | ||||
Mana Cost (ES) | 10 | +0.25 | ||||
Mana Cost (LoD) | 10 |
Difference from Psychic Hammer (LoD)
Pros
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Physical Damage (ES) | 20-40 | +10 | +20 | +30 | +40 | +40 |
Physical Damage (LoD) | 1-3 | +1 | +1.5 | +2 | +2.5 | +3 |
Magic Damage (ES) | 20-40 | +10 | +20 | +30 | +40 | +40 |
Magic Damage (LoD) | 1-3 | +1 | +1.5 | +2 | +2.5 | +3 |
Chance% to Knockback | 100 | |||||
Chance% to Knockback Uniques | diminishing return (50-100) | |||||
Chance% to Knockback Act Bosses / Players (ES) | diminishing return (25-80) | |||||
Chance% to Knockback Act Bosses / Players (LoD) | diminishing return (25-99) | |||||
Mana Cost (ES) | 8 | +0.25 | ||||
Mana Cost (LoD) | 4 | +0.25 |
Pros
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Poison Damage Per Second (ES) | 112-150 | +25 | +37 | +50 | +68 | +68 |
Poison Damage Per Second (LoD) | 150-200 | +37 | +50 | +62 | +75 | +87 |
Poison Length (seconds) (ES) | 2 | |||||
Poison Length (seconds) (LoD) | 0.4 | |||||
Duration (seconds) (ES) | 120 | +5 | ||||
Duration (seconds) (LoD) | 120 | +4 | ||||
Mana Cost (ES) | 12 | +0.5 | ||||
Mana Cost (LoD) | 12 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Base Life | 414 | |||||
Max Life% | 0 | +15 | ||||
Strength | 10 | +10 | ||||
Dexterity | 10 | +10 | ||||
Resist All% | diminishing return (5-80) (capped at 75 without +Max Res items) |
|||||
Base Defense | 196 | |||||
Defense% (ES) | 6 | +6 | ||||
Defense% (LoD) | none | |||||
Base Attack Rating | Normal:163, NM:243, Hell:323 | |||||
Attack Rating | 40 | +40 | ||||
Equipment Item Level (ES) | 24 | +4 | ||||
Equipment Item Level (LoD) | 24 | +3 | ||||
Cast Delay (ES) (seconds) | 3 | |||||
Cast Delay (LoD) (seconds) | 6 | |||||
Mana Cost (ES) | 40 | +2 | ||||
Mana Cost (LoD) | 35 | +0.5 |
A new ES skill
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Defense% | 30 | +10 | ||||
Physical Resist% | 10 | +2 (capped at 140% at level 65) | ||||
Duration (seconds) | 120 | +12 | ||||
Mana Cost (ES) | 10 | +0.25 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Physical Damage (ES) | 14-28 | +7 | +14 | +21 | +28 | +28 |
Physical Damage (LoD) | 10-20 | +2 | +5 | +8 | +8 | +8 |
Stun Length (seconds) (ES) | 2 | +0.12 | ||||
Stun Length (seconds) (LoD) | 2 | +0.2 | ||||
Conversion Chance% (ES) | diminishing return (10-25) | |||||
Conversion Chance% (LoD) | diminishing return (15-40) | |||||
Conversion Length (seconds) (ES) | 4~5 (random) | |||||
Conversion Length (seconds) (LoD) | 6~10 (random) | |||||
Radius (yards) | 2.67 | |||||
Mana Cost | 15 |
Assassin - Martial Arts / Shadow Disciplines / Traps
In LoD, Sentry type traps are treated as minions, and their damages aren't correctly boosted by caster's Elemental Mastery, +% To Elemental Skill Damage and -% To Enemy Elemental Resist. This problem is fixed in ES.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Cold Damage (ES) | 4-9 | +5 | +10 | +20 | +40 | +40 |
Cold Duration (seconds) (ES) | 2 | +0.4 | ||||
Fire Damage (LoD) | 3-4 | +2 | +5 | +11 | +20 | +31 |
Throw Radius (yards) | 3.33 | +0.67 Per 6 Levels | ||||
Mana Cost (ES) | 5 | +0.25 | ||||
Mana Cost (LoD) | 3 | +0.125 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Lightning Damage (ES) | 1-12 | +5 | +10 | +20 | +30 | +30 |
Lightning Damage (LoD) | 3 | +3 | +6 | +10 | +15 | +21 |
# of Missiles (ES) | 6 | +1 per 3 slvls | ||||
# of Missiles (LoD) | 6 | +1 per 4 slvls | ||||
Cast Delay (second) (ES) | none | |||||
Cast Delay (second) (LoD) | 0.6 | |||||
Next Delay (second) | 0.6 | |||||
Throw Radius (yards) | 2 | +0.22 | ||||
Radius (yards) (ES) | 1.33 | +0.67 per 6 slvls | ||||
Radius (yards) (LoD) | 1.67 | +0.67 per 12 slvls | ||||
Mana Cost (ES) | 5 | +0.25 | ||||
Mana Cost (LoD) | 6 |
Blade Shield is a good 1 pointer, the duration is low but as you add +skills to your equipment the duration improves enough. 1 point is the most you should have, with one glaring exception: pumping it to synergize Blade Sentinel if you expect to use Sentinels a lot.
Really, the only build where I would say Blade Shield truly shines is an Iaigiri build.
With that build, it will do decent damage, be in range to do that damage, and leech
globs of life. For every other build I've tried, it isn't nearly as good.
On melee builds using smaller one handed weapon(s), leave Blade Shield at 1. Such builds
are elemental Martial Arts and kickers. With a short stubby weapon it doesn't hit for
much, but the very fact that it is free leech makes it worth putting 1 point into.
On ranged builds you can invest either 0 or 1 point, you are not likely to get hit much
and when you do it will not help much anyway. Trappers and Shuriken builds fit here.
(quoted from Blinn's post)
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Weapon Damage | 1/4 | |||||
Lightning Damage (ES) | 1-13 | +2.5 | +5 | +6 | +8 | +8 |
Physical Damage (ES) | 1-13 | +2 | +4 | +6 | +8 | +8 |
Physical Damage (LoD) | 1-30 | +5 | +6 | +7 | +7 | +7 |
Radius (yards) | 4 | |||||
Duration (seconds) (ES) | 60 | +10 | ||||
Duration (seconds) (LoD) | 20 | +5 | ||||
Mana Cost (ES) | 27 | +1 | ||||
Mana Cost (LoD) | 27 | +2 |
Pros
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Fire Damage (ES) | 4-8 | +2 | +3 | +4 | +6 | +6 |
Fire Damage (LoD) | 5-10 | +2 | +3 | +5.5 | +7.5 | +9.5 |
# of Shoots | 5 | |||||
Mana Cost (ES) | 13 | +0.5 | ||||
Mana Cost (LoD) | 13 | |||||
# of Traps | 5 | + 1 Per 10 Base Points |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Weapon Damage (ES) | 1/4 | |||||
Weapon Damage (LoD) | 3/8 | |||||
Physical Damage (ES) | 6-9 | +3 | +6 | +9 | +12 | +12 |
Physical Damage (LoD) | 6-10 | +3 | +4 | +5 | +5 | +5 |
# of Missiles | 5 | |||||
Missile Duration (seconds) (ES) | 4 | +0.2 | ||||
Missile Duration (seconds) (LoD) | 4 | +0.48 | ||||
Cast Delay (seconds) (ES) | none | |||||
Cast Delay (seconds) (LoD) | 2 | |||||
Mana Cost (ES) | 7 | +0.5 | ||||
Mana Cost (LoD) | 7 |
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Cold Damage (ES) | 10-20 | +5 | +10 | +15 | +30 | +30 |
Magic Damage (LoD) | 2-4 | +1 | +1.2 | +1.7 | +2.2 | +2.7 |
# of Missiles | 3 | +1 per 3 levels (capped at 12) | ||||
Mana Cost (ES) | 2 | +0.5 | ||||
Mana Cost (LoD) | 3 | +0.5 |
Pros
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Lightning Damage Min | 1 | |||||
Lightning Damage Max (ES) | 30 | +18 | +27 | +36 | +45 | +45 |
Lightning Damage Max (LoD) | 20 | +10 | +16 | +24 | +34 | +34 |
# of Shoots | 10 | |||||
Mana Cost (ES) | 20 | +0.5 | ||||
Mana Cost (LoD) | 20 |
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Weapon Damage (ES) | 1/2 | |||||
Weapon Damage (LoD) | 3/4 | |||||
Poison Damage per second (ES) | 28-56 | +19 | +28 | +38 | +56 | +56 |
Poison Duration (seconds) (ES) | 2 | |||||
Physical Damage (LoD) | 8-10 | +3 | +5 | +8 | +8 | +8 |
Mana Cost | 1 | +0.125 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Cold Damage | 18-36 | +8 | +12 | +16 | +20 | +20 |
Cold Length (seconds) | 4 | +1 | ||||
Cast Delay (seconds) | 0.4 | |||||
Mana Cost | 18 | +0.75 |
Difference from Inferno Sentry
Pros
Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Magic Damage per second (ES) | 9-18 | +9 | +18 | +27 | +36 | +36 |
Fire Damage per second (LoD) | 12-30 | +11 | +13 | +16 | +20 | +24 |
# of Shoots | 10 | |||||
Mana Cost (ES) | 20 | +0.5 | ||||
Mana Cost (LoD) | 20 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
---|---|---|---|---|---|---|
Lightning Damage Min | 1 | |||||
Lightning Damage Max (ES) | 45 | +8 | +16 | +24 | +32 | +32 |
Lightning Damage Max (LoD) | 50 | +8 | +14 | +22 | +28 | +34 |
Corpse Explosion Damage (ES) | 20~40% of Monster's Life | |||||
Corpse Explosion Damage (LoD) | 40~80% of Monster's Life | |||||
# of Shoots | 5 | |||||
Radius (yards) (ES) | 2.66 | +0.16 | ||||
Radius (yards) (LoD) | 2.66 | +0.33 | ||||
Mana Cost (ES) | 20 | +0.5 | ||||
Mana Cost (LoD) | 20 |