General
Overview
Druid summoners, one of the weakest builds in LoD is counted as one of the most recommended builds in ES. You can summon a Water Elemental (the successor of Grizzly) and a kind of wolves at once. And more summons of each kind are allowed by the synergy.
In Elemental tree, the clumsy skills like Arctic Blast and Molten Boulder are much improved. Wind skills and new magic damage skills synergize each other, so you can easily attain two kinds of damage sources. More spells are castable in wereform, and shapeshifters have more options for subskills.
Wereforms, especially Elemental Form (the successor of Werebear) greatly benefits from on-weapon IAS, and ES recipes allow more than hundred percent IAS on the weapon. Finally your normal attack speed in Elemental Form will be faster than the fastest Zeal! Werewolf isn't drastically changed, but is well improved to meet the ES standard.
Initial Stats and Increment
| ES 3.00 R6D | 
35 | 
20 | 
20 | 
25 | 
7 | 
10 | 
20 | 
5.5 | 
0.5 | 
4.5 | 
2 | 
1 | 
2 | 
| ES 3.00 R | 
35 | 
20 | 
20 | 
25 | 
7 | 
11 | 
29 | 
2.5 | 
0.5 | 
2.5 | 
2.5 | 
1 | 
2.5 | 
| ES 3.00 N | 
20 | 
20 | 
25 | 
25 | 
7 | 
11 | 
29 | 
2.5 | 
0.5 | 
2.5 | 
2.5 | 
1 | 
2.5 | 
| LoD | 
15 | 
20 | 
25 | 
20 | 
6 | 
9 | 
20 | 
1.5 | 
1 | 
2 | 
2 | 
1 | 
2 | 
 
Skills
Elemental Skills
Druid - Elemental Skills / [Shape Shifting Skills] / Summoning Skills
Cyclone Armor
- Required Level
 
- 1
 
- Prerequisites
 
- None
 
- Difference from the LoD version
 
- Also grants Defense vs. Missile.
 
Pros
Cons
| F/C/L Damage Absorb | 
40 | 
+12 | 
 | 
 | 
 | 
 | 
| Defense vs. Missile (ES) | 
40 | 
+20 | 
+40 | 
+60 | 
+80 | 
+80 | 
| Mana Cost | 
5 | 
+1 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Winter Fury: +5% F/C/L Damage Absorb Per Level
Tornado: +5% F/C/L Damage Absorb Per Level
 
Arctic Blast
- Required Level
 
- 1
 
- Prerequisites
 
- None
 
- Difference from the LoD version
 
- Much improved damage. Also deals physical damage. Faster missiles. Pierces enemies. Castable in wereform (but the missiles turn invisible).
 
- Pros
 
- Chills enemies. Can kill both CI and PI monsters. can hit multiple enemies if enemies are in a line.
 
- Cons
 
- The caster must keep casting until the target dies. The blast is long but narrow.
 
- Note
 
- Physical Damage = Base Cold Damage * (100 + Cold Mastery + Wind Mastery) / 100
("Mastery" includes "XX% To XX Skill Damage".)
 
| Cold Damage Per Second (ES) | 
9-18 | 
+9 | 
+18 | 
+36 | 
+54 | 
+54 | 
| Physical Damage Per Second (ES) | 
9-18 | 
+9 | 
+18 | 
+36 | 
+54 | 
+54 | 
| Cold Damage Per Second (LoD) | 
8-15 | 
+6 | 
7 | 
+8 | 
+9 | 
+12 | 
| Range (yards) | 
5.33 | 
+0.67 per 2 levels | 
 | 
 | 
 | 
 | 
| Missile Size (ES) | 
2 | 
 | 
 | 
 | 
 | 
 | 
| Missile Size (LoD) | 
1 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost Per Second (ES) | 
7 | 
+0.2 | 
 | 
 | 
 | 
 | 
| Mana Cost Per Second (LoD) | 
4 | 
+0.8 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Cyclone Armor: +7% Cold Damage Per Level
Winter Fury: +7% Cold Damage Per Level
Tornado: +7% Cold Damage Per Level
Sandstorm: +7% Cold Damage Per Level
Cyclone Armor: +7% Physical Damage Per Level
Winter Fury: +7% Physical Damage Per Level
Tornado: +7% Physical Damage Per Level
Sandstorm: +7% Physical Damage Per Level
 
Volcano
- Required Level
 
- 1
 
- Prerequisites
 
- None
 
- Difference from the LoD version
 
- Doubled the damage. Much shorter cast delay.
 
- Pros
 
- Deals two kinds of damage. The shorter cast delay let you stack multiple volcanos.
 
- Cons
 
- You need to pin the target.
 
| Fire & Physical Damage (ES) | 
6-9 | 
+3 | 
+6 | 
+10 | 
+15 | 
+15 | 
| Fire & Physical Damage (LoD) | 
8-10 | 
+2 | 
+4 | 
+6 | 
+6 | 
+12(F) 
+10(P) | 
| Cast Delay (seconds) (ES) | 
1 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) (LoD) | 
4 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
11 | 
+1 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
25 | 
+0 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Molten Boulder: +7% Fire Damage Per Level
Firestorm: +7% Fire Damage Per Level
Fire Maul: +7% Fire Damage Per Level
Molten Boulder: +7% Physical Damage Level
Firestorm: +7% Physical Damage Per Level
Fire Maul: +7% Physical Damage Per Level
 
Bone Spear
- Required Level
 
- 6
 
- Prerequisites
 
- None
 
- Difference from the LoD version
 
- Improved Damage.
 
- Pros
 
- Pierces multiple enemies. Good to attack from behind minions.
 
- Cons
 
- The missile is narrow.
 
| Magic Damage (ES) | 
12-18 | 
+6 | 
+12 | 
+18 | 
+48 | 
+48 | 
| Magic Damage (LoD) | 
16-24 | 
+8 | 
+9 | 
+13 | 
+18.5 | 
+24.5 | 
| Mana Cost | 
7 | 
+0.25 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Earth Spike: +7% Magic Damage Per Level
Acid Rain: +7% Magic Damage Per Level
Creeping Doom: +7% Magic Damage Per Level
Arctic Blast: +7% Magic Damage Per Level
Tornado: +7% Magic Damage Per Level
Sandstorm: +7% Magic Damage Per Level
 
Winter Fury
- Required Level
 
- 6
 
- Prerequisites
 
- Arctic Blast (1)
 
- Difference from Hurricane
 
- Less damage (50%~75%). Longer duration. Less cast delay. Radius increases per level.
 
Pros
Cons
| Cold Damage (ES) | 
12-24 | 
+4 | 
+8 | 
+12 | 
+16 | 
+16 | 
| Cold Damage (LoD) | 
25-50 | 
+7 | 
+10 | 
+12 | 
+14 | 
+16 | 
| Cold Duration (seconds) | 
2 | 
+0 | 
 | 
 | 
 | 
 | 
| Radius (yards) (ES) | 
6.66 | 
+0 | 
 | 
 | 
 | 
 | 
| Radius (yards) (LoD) | 
6 | 
+0 | 
 | 
 | 
 | 
 | 
| Duration (seconds) (ES) | 
80 | 
+4 | 
 | 
 | 
 | 
 | 
| Duration (seconds) (LoD) | 
10 | 
+0 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) (ES) | 
3 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) (LoD) | 
6 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
30 | 
+1.5 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
30 | 
+0 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Cyclone Armor: +7% Cold Damage Per Level
Arctic Blast: +7% Cold Damage Per Level
Tornado: +7% Cold Damage Per Level
Sandstorm: +7% Cold Damage Per Level
Cyclone Armor: +1 Second Duration Per Level
 
Molten Boulder
- Required Level
 
- 12
 
- Prerequisites
 
- Volcano (1)
 
- Difference from the LoD version
 
- Doubled the damage. No cast delay. 3 times faster missile speed. Bigger explosion.
 
- Pros
 
- Spammable super fast boulders. Deals two kinds of damage. Knockback effect is defensive.
 
- Cons
 
- Still a bit more difficult to use than easy AoE skills like Blizzard and Immolation.
 
| Fire & Physical Damage (ES) | 
6-12 | 
+6 | 
+12 | 
+18 | 
+27 | 
+27 | 
| Fire & Physical Damage (LoD) | 
6-12 | 
+4.5 | 
+7.5 | 
+10.5 | 
+13.5 | 
+16.5 | 
| Explosion Radius (yards) (ES) | 
6.67 | 
 | 
 | 
 | 
 | 
 | 
| Explosion Radius (yards) (LoD) | 
4.67 | 
 | 
 | 
 | 
 | 
 | 
| Missile Velocity (ES) | 
12 | 
 | 
 | 
 | 
 | 
 | 
| Missile Velocity (LoD) | 
4 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) (ES) | 
0 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) (LoD) | 
2 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
10 | 
+1 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
10 | 
+0.5 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Volcano: +6% Fire Damage Per Level
Firestorm: +6% Fire Damage Per Level
Fire Maul: +6% Fire Damage Per Level
Volcano: +6% Physical Damage Level
Firestorm: +6% Physical Damage Per Level
Fire Maul: +6% Physical Damage Per Level
 
Earth Spike
- Required Level
 
- 18
 
- Prerequisites
 
- Bone Spear (6)
 
- Difference from Fissure (LoD)
 
- Deals Magic damage. Slows the target. Improved damage. Less cast delay.
 
- Pros
 
- More spammable than Fissure (LoD). The slow effect is defensive.
 
- Cons
 
- You need to pin the target.
 
| Magic Damage (ES) | 
8-16 | 
+8 | 
+12 | 
+16 | 
+40 | 
+40 | 
| Fire Damage (LoD) | 
15-25 | 
+6 | 
+12 | 
+16 | 
+18.5 | 
+22.5 | 
| Slow% (ES) | 
diminishing return (0-30) | 
 | 
 | 
 | 
 | 
 | 
| Duration (seconds) | 
3.2 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) (ES) | 
0.8 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) (LoD) | 
2 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
15 | 
+0 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
10 | 
+1 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Bone Spear: +6% Magic Damage Per Level
Acid Rain: +6% Magic Damage Per Level
Creeping Doom: +6% Magic Damage Per Level
Arctic Blast: +6% Magic Damage Per Level
Tornado: +6% Magic Damage Per Level
Sandstorm: +6% Magic Damage Per Level
 
Tornado
- Required Level
 
- 18
 
- Prerequisites
 
- Arctic Blast (1), Winter Fury (6)
 
- Difference from Twister (LoD)
 
- Improved damage. Missile radius and missile number is increased be synergy.
 
- Pros
 
- Good AoE.
 
Cons
| Physical Damage (ES) | 
18-30 | 
+12 | 
+18 | 
+24 | 
+30 | 
+30 | 
| Physical Damage (LoD) | 
25-35 | 
+8 | 
+14 | 
+20 | 
+24 | 
+28 | 
| Missile Radius (yards) | 
3 | 
 | 
 | 
 | 
 | 
 | 
| The number of Missiles (ES) | 
1 (+1 Per 6 base points) | 
 | 
 | 
 | 
 | 
 | 
| The number of Missiles (LoD) | 
1 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
8 | 
+1 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
10 | 
+0 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Cyclone Armor: +6% Physical Damage Per Level
Arctic Blast: +6% Physical Damage Per Level
Winter Fury: +6% Physical Damage Per Level
Sand Storm: +6% Physical Damage Per Level
 
Firestorm
- Required Level
 
- 24
 
- Prerequisites
 
- Volcano (1), Molten Boulder (12)
 
- Difference from the LoD version
 
- Greatly improved damage. Less synergy. More Missiles. No cast delay. Longer range. Faster missile speed.
 
- Pros
 
- More spammable than the LoD version.
 
Cons
| Fire Damage Per Second (ES) | 
60-90 | 
+30 | 
+45 | 
+60 | 
+75 | 
+75 | 
| Fire Damage Per Second (LoD) | 
3-7 | 
+4 | 
+6 | 
+8 | 
+16 | 
+26 | 
| The number of missiles (ES) | 
5 (Molten Boulder: +1 Per 5 Levels) | 
 | 
 | 
 | 
 | 
 | 
| The number of missiles (LoD) | 
3 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) (ES) | 
0 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) (LoD) | 
0.67 | 
 | 
 | 
 | 
 | 
 | 
| Missile Velocity (ES) | 
12 | 
 | 
 | 
 | 
 | 
 | 
| Missile Velocity (LoD) | 
8 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
13 | 
+0.5 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
4 | 
+0 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Volcano: +5% Fire Damage Per Level
Molten Boulder: +5% Fire Damage Per Level
Fire Maul: +5% Fire Damage Per Level
Molten Boulder: +1 Missile Per 5 Levels
 
Creeping Doom
- Required Level
 
- 30
 
- Prerequisites
 
- Bone Spear (6), Earth Spike (18), Acid Rain (24)
 
- Difference from Twister (LoD)
 
- Deals Magic damage. Improved damage. Stuns enemies. Increased mana cost.
 
- Pros
 
- Good for crowd control and mass damage.
 
Cons
| Magic Damage (ES) | 
3-6 | 
+3 | 
+4.5 | 
+6 | 
+18 | 
+18 | 
| Physical Damage (LoD) | 
6-8 | 
+2 | 
+3.5 | 
+5 | 
+7 | 
+8 | 
| Stun Duration (seconds) (ES) | 
1.6 | 
+0 | 
 | 
 | 
 | 
 | 
| Stun Duration (seconds) (LoD) | 
0.4 | 
+0 | 
 | 
 | 
 | 
 | 
| Next Delay (frames) (ES) | 
none | 
 | 
 | 
 | 
 | 
 | 
| Next Delay (frames) (LoD) | 
25 | 
 | 
 | 
 | 
 | 
 | 
| The number of Missiles (ES) | 
6 | 
+1 per 2 base points (capped at 16) | 
 | 
 | 
 | 
 | 
| The number of Missiles (LoD) | 
3 | 
+0 | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
14 | 
+1 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
7 | 
+0 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Bone Spear: +5% Magic Damage Per Level
Earth Spike: +5% Magic Damage Per Level
Acid Rain: +5% Magic Damage Per Level
Arctic Blast: +5% Magic Damage Per Level
Tornado: +5% Magic Damage Per Level
Sandstorm: +5% Magic Damage Per Level
 
Sand Storm
- Required Level
 
- 30
 
- Prerequisites
 
- Arctic Blast (1), Winter Fury (6), Tornado (18)
 
- Difference from Nova (LoD)
 
- Deals Physical damage. Much improved missile range.
 
- Pros
 
- Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
 
- Cons
 
- The damage of each missile is low.
 
| Physical Damage (ES) | 
18-36 | 
+8 | 
+12 | 
+18 | 
+24 | 
+24 | 
| Lightning Damage (LoD) | 
1-20 | 
+7 | 
+8 | 
+9 | 
+10 | 
+11 | 
| Missile Range (yards) (ES) | 
22 | 
 | 
 | 
 | 
 | 
 | 
| Missile Range (yards) (LoD) | 
8.67 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
15 | 
+1 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Cyclone Armor: +6% Physical Damage Per Level
Arctic Blast: +6% Physical Damage Per Level
Winter Fury: +6% Physical Damage Per Level
Tornado: +6% Physical Damage Per Level
 
Shapeshifting Skills
Druid - Elemental Skills / Shape Shifting Skills / Summoning Skills
| Druid Melee Skills | 
 | 
| Iron Claws Fire Claws Charged Claws | 
No Restriction | 
| Feral Rage Rabies Fury | 
Werewolf Only | 
| Maul Shock Wave | 
Elemental Form Only | 
| Hunger | 
Werewolf and Elemental Form Only | 
| Amazon | 
Inner Sight, Slow Missiles, Decoy, Valkyrie, Eagle Eye | 
| Assassin | 
Burst of Speed, Fade, Venom, Shade Armor, Shadow Master, Blade Shield | 
| Barbarian | 
All Warcries, Find Treasure | 
| Druid | 
All Summons, Cyclone Armor, Winter Fury, Firestorm, Molten Boulder, Arctic Blast, Acid Rain | 
| Necromancer | 
All Summons, All Curses, Bone Armor, Bone Wall, Bone Prison | 
| Paladin | 
All Auras, Charge (R5E change), Summon Anointed Bear | 
| Sorceress | 
Fire Armor, Chilling Armor, Shock Armor, Energy Shield, Aerial Guard, Enchant, Teleport | 
 
Werewolf
- Required Level
 
- 1
 
- Prerequisites
 
- None
 
- Difference from the LoD version
 
- Improved Max Life bonus. Grants FRW bonus instead of Stamina bonus.
 
Pros
Cons
| Increased Attack Speed% (ES) | 
32 | 
+2 (capped at 90 at slvl 35) | 
 | 
 | 
 | 
 | 
| Increased Attack Speed% (LoD) | 
diminishing return (10-80) | 
 | 
 | 
 | 
 | 
 | 
| Faster Run/Walk% (ES) | 
32 | 
+2 (capped at 90 at slvl 35) | 
 | 
 | 
 | 
 | 
| Attack Rating% | 
50 | 
+15 | 
 | 
 | 
 | 
 | 
| Max Life% (ES) | 
50 | 
+2 | 
 | 
 | 
 | 
 | 
| Max Life% (LoD) | 
+25 | 
 | 
 | 
 | 
 | 
 | 
| Stamina% (LoD) | 
+25 | 
 | 
 | 
 | 
 | 
 | 
| Duration (seconds) | 
40 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) | 
1 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
15 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Elemental Form: +7% Damage Per Level
Elemental Form: +7% Defense Per Level
Shape Shifting Mastery: +3% Max Life Per Level
Shape Shifting Mastery: +7% Damage Per Level
 
- Passive Bonuses
 
- Shape Shifting Mastery: Duration
 
- Required Level
 
- 1
 
- Prerequisites
 
- None
 
- Difference from Were Bear (LoD)
 
- Improved Max Life, Damage and Defense bonus.
 
Pros
Cons
| Damage% (ES) | 
50 | 
+10 | 
 | 
 | 
 | 
 | 
| Damage% (LoD) | 
50 | 
+7 | 
 | 
 | 
 | 
 | 
| Defense% (ES) | 
50 | 
+10 | 
 | 
 | 
 | 
 | 
| Defense% (LoD) | 
25 | 
+5 | 
 | 
 | 
 | 
 | 
| Max Life% (ES) | 
100 | 
+2 | 
 | 
 | 
 | 
 | 
| Max Life% (LoD) | 
+50 | 
 | 
 | 
 | 
 | 
 | 
| Duration (seconds) | 
40 | 
 | 
 | 
 | 
 | 
 | 
| Cast Delay (seconds) | 
1 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
15 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Werewolf: +2% Increased Attack Speed Per Level
Werewolf: +2% Faster Run/Walk Per Level
Werewolf: +7% Attack Rating Per Level
Shape Shifting Mastery: +7% Max Life Per Level
Shape Shifting Mastery: +7% Damage Per Level
 
- Passive Bonuses
 
- Shape Shifting Mastery: Duration
 
Shape Shifting Mastery
- Required Level
 
- 6
 
- Prerequisites
 
- None
 
Difference from Lycanthropy
Pros
Cons
| Max Life% (LoD) | 
+5 Per Base Point (Also works in human form) | 
 | 
 | 
 | 
 | 
 | 
| Max Life% (LoD) | 
20 | 
+5 | 
 | 
 | 
 | 
 | 
| Duration (seconds) | 
40 | 
+20 | 
 | 
 | 
 | 
 | 
 
Feral Rage
- Required Level
 
- 12
 
- Prerequisites
 
- Shape Shifting Mastery (6)
 
Difference from the LoD version
Pros
Cons
- Notes
 
- In Werewolf, Trent and Waves Mage form only.
 
| Damage% (ES) | 
60 | 
+10 | 
 | 
 | 
 | 
 | 
| Damage% (LoD) | 
50 | 
+5 | 
 | 
 | 
 | 
 | 
| Attack Rating% | 
20 | 
+10 | 
 | 
 | 
 | 
 | 
| Life Steal% (First Hit) | 
4 | 
 | 
 | 
 | 
 | 
 | 
| Life Steal% (Fully Charged) | 
12 | 
+4 Per 2 levels | 
 | 
 | 
 | 
 | 
| Faster Run/Walk% | 
diminishing return (10-70) | 
 | 
 | 
 | 
 | 
 | 
| Duration (seconds) | 
20 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
3 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Shape Shifting Mastery: +1 Second Per Level
Maul: +7% Damage Per Level
Rabies: +7% Damage Per Level
Fury: +7% Damage Per Level
 
Iron Claws
- Required Level
 
- 12
 
- Prerequisites
 
- Shape Shifting Mastery (6)
 
A new ES skill
Pros
Cons
- Notes
 
- Can be used in any form including human form.
 
| Damage% | 
50 | 
+15 | 
 | 
 | 
 | 
 | 
| Ignore Target Defense | 
 | 
 | 
 | 
 | 
 | 
 | 
| Attack Rating% | 
100 | 
+25 | 
 | 
 | 
 | 
 | 
| Monster Defense Per Hit | 
-20 | 
-20 | 
 | 
 | 
 | 
 | 
| Crushing Blow% | 
diminishing return (0-60) | 
 | 
 | 
 | 
 | 
 | 
| Open Wounds% | 
diminishing return (0-60) | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
4 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Feral Rage: +10% Damage Per Level
Maul: +10% Damage Per Level
Fire Claws: +10% Damage Per Level
Fury: +10% Damage Per Level
Charged Claws: +10% Damage Per Level
 
Maul
- Required Level
 
- 12
 
- Prerequisites
 
- Shape Shifting Mastery (6)
 
Difference from Maul (LoD)
Pros
Cons
- Notes
 
- In Elemental, Treant and Diablo form only.
 
| Damage% (First Hit) | 
20 | 
 | 
 | 
 | 
 | 
 | 
| Damage% (Fully Charged) (ES) | 
90 | 
+30 Per 2 levels | 
 | 
 | 
 | 
 | 
| Damage% (Fully Charged) (LoD) | 
60 | 
+20 Per 2 levels | 
 | 
 | 
 | 
 | 
| Attack Rating% | 
20 | 
+10 | 
 | 
 | 
 | 
 | 
| Stun (seconds) | 
diminishing return (0.4-4) | 
 | 
 | 
 | 
 | 
 | 
| Duration (seconds) | 
20 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
3 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Shape Shifting Mastery: +1 Second Per Level
Feral Rage: +5% Damage Per Level
Shock Wave: +5% Damage Per Level
Fury: +5% Damage Per Level
 
Fire Claws
- Required Level
 
- 18
 
- Prerequisites
 
- Shape Shifting Mastery (6), Iron Claws (12)
 
Difference from Fire Claws (LoD)
Pros
Cons
- Notes
 
- Can be used in any form including human form.
 
| Fire Damage (ES) | 
30 | 
+15 | 
+30 | 
+45 | 
+60 | 
+60 | 
| Fire Damage (LoD) | 
15-20 | 
+8 | 
+12 | 
+21 | 
+25 | 
+32 | 
| Attack Rating% | 
50 | 
+15 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
4 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Volcano: +8% Fire Damage Per Level
Molten Boulder: +8% Fire Damage Per Level
Firestorm: +8% Fire Damage Per Level
Iron Claws: +8% Fire Damage Per Level
Charged Claws: +8% Fire Damage Per Level
 
Rabies
- Required Level
 
- 24
 
- Prerequisites
 
- Shape Shifting Mastery (6), Feral Rage (12)
 
Difference from the LoD version
Pros
Cons
- Notes
 
- In Werewolf form only.
 
| Poison Damage Per Second (ES) | 
9-14 | 
+4 | 
+9 | 
+13 | 
+18 | 
+18 | 
| Poison Damage Per Second (LoD) | 
4-11 | 
+3 | 
+4 | 
+5 | 
+8 | 
+11 | 
| Poison Length (seconds) | 
4 | 
+0.4 | 
 | 
 | 
 | 
 | 
| Attack Rating% | 
50 | 
+7 | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
20 | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
10 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Poison Creeper: +14% Poison Damage Per Level
Feral Rage: +7% Poison Damage Per Level
Iron Claws: +7% Poison Damage Per Level
Fire Claws: +7% Poison Damage Per Level
Fury: +7% Poison Damage Per Level
Charged Claws: +7% Poison Damage Per Level
 
Hunger
- Required Level
 
- 24
 
- Prerequisites
 
- Shape Shifting Mastery (6), Iron Claws (12), Fire Claws (18)
 
Difference from the LoD version
Pros
Cons
- Notes
 
- In Werewolf and Elemental form only.
 
Shock Wave
- Required Level
 
- 24
 
- Prerequisites
 
- Shape Shifting Mastery (6), Maul (12)
 
Difference from the LoD version
- Pros
 
- Very long stun length. Stuns multiple targets.
 
- Cons
 
- Very low damage
 
- Notes
 
- In Elemental, Treant and Diablo form only.
 
| Damage (ES) | 
12-18 | 
+9 | 
+12 | 
+15 | 
+18 | 
+18 | 
| Damage (LoD) | 
10-20 | 
+3 | 
+5 | 
+7 | 
+7 | 
+7 | 
| Stun (seconds) (ES) | 
2 | 
+0.4 | 
 | 
 | 
 | 
 | 
| Stun (seconds) (LoD) | 
1.6 | 
+0.6 | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
7 | 
+0.125 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
7 | 
 | 
 | 
 | 
 | 
 | 
| Number of Missiles | 
5 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Maul: +10% Damage Per Level
 
Fury
- Required Level
 
- 30
 
- Prerequisites
 
- Shape Shifting Mastery (6), Feral Rage (12), Rabies (24)
 
Difference from the LoD version
- Pros
 
- Works fine with Crushing Blow and CtC Static Field, etc. It's easy to attain the fastest bp in ES because of abundant IAS equipments.
 
Cons
Notes : In Werewolf, Trent and Waves Mage form only.
| Number of Hits (ES) | 
2 | 
+1 (capped at 6 at slvl 5) | 
 | 
 | 
 | 
 | 
| Number of Hits (LoD) | 
2 | 
+1 (capped at 5 at slvl 4) | 
 | 
 | 
 | 
 | 
| Damage% | 
100 | 
+17 | 
 | 
 | 
 | 
 | 
| Attack Rating% | 
50 | 
+7 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
4 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Maul: +6% Damage Per Level
Feral Rage: +6% Damage Per Level
Rabies: +6% Damage Per Level
 
Charged Claws
- Required Level
 
- 30
 
- Prerequisites
 
- Shape Shifting Mastery (6), Iron Claws (12), Fire Claws (18), Hunger (24)
 
- A new ES skill
 
- Druid version of Amazon's Charged Strike.
 
Pros
Cons
- Notes
 
- Can be used in any form including human form.
 
| Min Lightning Damage | 
1 | 
 | 
 | 
 | 
 | 
 | 
| Max Lightning Damage | 
30 | 
+20 | 
+30 | 
+40 | 
+50 | 
+50 | 
| # of Bolts | 
3 | 
+1 Per 5 Levels | 
 | 
 | 
 | 
 | 
| Mana Cost | 
4 | 
+0.25 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Cow Balloon: +7% Lightning Damage Per Level
Iron Claws: +5% Lightning Damage Per Level
Fire Claws: +5% Lightning Damage Per Level
 
Summoning Skills
Druid - Elemental Skills / [Shape Shifting Skills] / Summoning Skills
Cow Balloon
- Required Level
 
- 1
 
- Prerequisites
 
- None
 
- A new ES skill
 
- A spammable Decoy, which is fragile against melee attacks, but lasts longer against missile attacks and immune against elemental attacks. Has thorns and lightning thorns effect, and damages melee attackers.
 
- Pros
 
- Handy to attract ranged attacks/spells. Can be used as mines against melee attackers.
 
- Cons
 
- Each balloon doesn't last long, so you must keep casting to stop melee attackers.
 
| # of Balloons | 
1 | 
+1 | 
+1 per 3 slvls | 
 | 
 | 
 | 
 
| Base Life | 
Caster's Life x 5% | 
 | 
 | 
 | 
 | 
 | 
| Defense | 
0 | 
 | 
 | 
 | 
 | 
 | 
| Defense vs missiles | 
500 | 
+500 | 
 | 
 | 
 | 
 | 
| Fire/Cold/Lightning/Poison/Magic Resist% | 
200 | 
 | 
 | 
 | 
 | 
 | 
| Thorns Damage | 
24 | 
+15 | 
+30 | 
+60 | 
+120 | 
+120 | 
| Lightning Thorns Damage | 
24 | 
+15 | 
+30 | 
+60 | 
+120 | 
+120 | 
| Duration (seconds) | 
16 | 
+0.2 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
7 | 
-0.5 (the lower limit is 1 at slvl 13) | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Spirit of Barbs: +10% Thorns Damage Per Level
Charged Claws: +10% Lightning Thorns Damage Per Level
 
Raven
- Required Level
 
- 1
 
- Prerequisites
 
- None
 
- Difference from the LoD version
 
- Much improved damage. Has the chance of Crushing Blow instead of Blindness effect, which overrides curses and is annoying in late games.
 
- Pros
 
- Increases the number of Wolves and Water Elementals as a synergy.
 
- Cons
 
- The ability of Ravens themselves isn't much impressive.
 
| # of Ravens (ES) | 
1 | 
+1 per 2 levels (capped at 5 at slvl 9) | 
 | 
 | 
 | 
 | 
| # of Ravens (LoD) | 
1 | 
+1 (capped at 5 at slvl 5) | 
 | 
 | 
 | 
 | 
| mlvl of Ravens (ES) | 
slvl + caster's clvl -1 | 
 | 
 | 
 | 
 | 
 | 
| mlvl of Ravens (LoD) | 
slvl + caster's clvl -2 | 
 | 
 | 
 | 
 | 
 | 
| # of Attacks (ES) | 
12 | 
+2 | 
 | 
 | 
 | 
 | 
| # of Attacks (LoD) | 
12 | 
+1 | 
 | 
 | 
 | 
 | 
| Damage (ES) | 
3-6 | 
+3 | 
+6 | 
+9 | 
+12 | 
+12 | 
| Damage (LoD) | 
2-4 | 
+1 | 
+1 | 
+1 | 
+1 | 
+1 | 
| Attack Rating | 
100 | 
+40 | 
 | 
 | 
 | 
 | 
| Crushing Blow% (ES) | 
5% | 
 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
6 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Summon Spirit Wolf: +1 Raven Per 10 Levels
Summon Dire Wolf: +1 Raven Per 10 Levels
Summon Water Elemental: +1 Raven Per 10 Levels
Cow Balloon: +5% Life Per Level
 
Poison Creeper
- Required Level
 
- 1
 
- Prerequisites
 
- None
 
- Difference from the LoD version
 
- Much improved poison damage and stats. Multiple Vines can be summoned by investing hard points.
 
Pros
Cons
| Poison Damage Per Second (ES) | 
4.5-9 | 
+1.5 | 
+3 | 
+6 | 
+13 | 
+13 | 
| Poison Damage Per Second (LoD) | 
1.2-1.6 | 
+0.7 | 
+1.2 | 
+1.5 | 
+1.7 | 
+1.9 | 
| Poison Length (ES) (seconds) | 
2 | 
+0.2 | 
 | 
 | 
 | 
 | 
| Poison Length (LoD) (seconds) | 
4 | 
 | 
 | 
 | 
 | 
 | 
| # of Vines (ES) | 
1 | 
+1 Per 5 Base Points | 
 | 
 | 
 | 
 | 
| mlvl of Vine (ES) | 
caster's clvl | 
 | 
 | 
 | 
 | 
 | 
| mlvl of Vine (LoD) | 
caster's clvl x 75% + slvl | 
 | 
 | 
 | 
 | 
 | 
| Base Life (ES) | 
100-130 | 
 | 
 | 
 | 
 | 
 | 
| Base Life (LoD) | 
42-58 | 
 | 
 | 
 | 
 | 
 | 
| Max Life% (ES) | 
0 | 
+20 | 
 | 
 | 
 | 
 | 
| Max Life% (LoD) | 
0 | 
+25 | 
 | 
 | 
 | 
 | 
| Base Defense (ES) | 
60 | 
+6 | 
 | 
 | 
 | 
 | 
| Base Defense (LoD) | 
25 | 
 | 
 | 
 | 
 | 
 | 
| Defense% Bonus (ES) | 
5 | 
+5 | 
 | 
 | 
 | 
 | 
| All Resist% (ES) | 
10 | 
+1 (capped at 65% at slvl 54) | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
8 | 
+1 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
8 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Acid Rain: +8% Poison Damage per Level
Rabies: +8% Poison Damage per Level
Volcanic Creeper: +8% Poison Damage per Level
Arctic Creeper: +8% Poison Damage per Level
Cow Balloon: +20% Life per Level
 
Oak Sage
- Required Level
 
- 6
 
- Prerequisites
 
- Cow Balloon (1)
 
- Difference from the LoD version
 
- You can summon multiple spirits by the synergy.
 
- Pros
 
- Max life bonus helps any characters. Party friendly.
 
- Cons
 
- You can summon one kind of spirit at once. Spirits are slightly less reliable than auras because they may die.
 
| mlvl of Spirit | 
caster's clvl | 
 | 
 | 
 | 
 | 
 | 
| Base Life | 
56-64 | 
 | 
 | 
 | 
 | 
 | 
| Max Life% | 
0 | 
+30 | 
 | 
 | 
 | 
 | 
| Base Defense | 
49 | 
+10 | 
 | 
 | 
 | 
 | 
| Fire/Cold/Lightning Resist% | 
25 | 
 | 
 | 
 | 
 | 
 | 
| Poison Resist% | 
100 | 
 | 
 | 
 | 
 | 
 | 
| Aura Max Life% (ES) | 
35 | 
+6 | 
 | 
 | 
 | 
 | 
| Aura Max Life% (LoD) | 
30 | 
+5 | 
 | 
 | 
 | 
 | 
| Aura Radius (yards) | 
20 | 
+1.33 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
15 | 
+1 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Cow Balloon: +1 Spirit Per 5 Levels
Heart of Wolverine: +35% Life Per Level
Spirit of Barbs: +35% Life Per Level
 
Summon Spirit Wolf
- Required Level
 
- 6
 
- Prerequisites
 
- Raven (1)
 
- Difference from the LoD version
 
- Much improved damage. More wolves can be summoned by the synergy.
 
- Pros
 
- More wolves can be summoned than Summon Dire Wolf. Many weak summons can work better than few strong summons in some cases (ex. with Annihilation or Iron Maiden).
 
- Cons
 
- Each wolf is weaker than a Dire Wolf. Has no special ability like Dire Wolf's Fenris Rage.
 
- Known Issues
 
- The skill icon shows slightly less All Resists and Damage Reduction bonus. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
 
| # of Wolves | 
1 | 
+1 (capped at 5 at slvl 5) | 
 | 
 | 
 | 
 | 
| mlvl of Wolves | 
caster's clvl | 
 | 
 | 
 | 
 | 
 | 
| Base Life | 
60-82 | 
 | 
 | 
 | 
 | 
 | 
| Base Defense | 
67 | 
 | 
 | 
 | 
 | 
 | 
| Defense% | 
17 | 
+17 | 
 | 
 | 
 | 
 | 
| Damage (ES) | 
6-12 | 
+3 | 
+6 | 
+9 | 
+12 | 
+12 | 
| Damage (LoD) | 
2-6 | 
+1 | 
+2 | 
+4 | 
+5 | 
+8 | 
| Base Attack Rating | 
75 | 
+20 | 
 | 
 | 
 | 
 | 
| Attack Rating% | 
75 | 
+25 | 
 | 
 | 
 | 
 | 
| All Resist% (ES) | 
10 | 
+1.5 (capped at 75% at slvl 45) | 
 | 
 | 
 | 
 | 
| Damage Resist% (ES) | 
0.5 | 
+0.5 (capped at 50% at slvl 90) | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
15 | 
+1 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
15 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Ravens: +1 Spirit Wolf Per 4 Levels
 
- Passive Bonuses
 
- Summon Dire Wolf: +25% Max Life Per Level
Summon Water Elemental: +10% Damage Per Level
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
 
Volcanic Creeper
- Required Level
 
- 12
 
- Prerequisites
 
- Poison Creeper (1)
 
- Difference from Carrion Vine
 
- Uses a special version of Fissure that has 1/2 damage of Sorceress Fissure. No Life Leech ability. Multiple Vines can be summoned by investing hard points.
 
Pros
Cons
| Fissure Fire Damage | 
2.5-5 | 
+2.5 | 
+5 | 
+7.5 | 
+12.5 | 
+12.5 | 
| Fissure Fire Damage (Sor) | 
5-10 | 
+5 | 
+10 | 
+15 | 
+25 | 
+25 | 
| Fissure Duration (seconds) | 
3.2 | 
 | 
 | 
 | 
 | 
 | 
| # of Vines (ES) | 
1 | 
+1 Per 5 Base Points | 
 | 
 | 
 | 
 | 
| mlvl of Vine (ES) | 
caster's clvl | 
 | 
 | 
 | 
 | 
 | 
| mlvl of Vine (LoD) | 
caster's clvl x 75% + slvl | 
 | 
 | 
 | 
 | 
 | 
| Base Life (ES) | 
110-140 | 
 | 
 | 
 | 
 | 
 | 
| Base Life (LoD) | 
80-110 | 
 | 
 | 
 | 
 | 
 | 
| Max Life% (ES) | 
0 | 
+20 | 
 | 
 | 
 | 
 | 
| Max Life% (LoD) | 
0 | 
+25 | 
 | 
 | 
 | 
 | 
| Base Defense (ES) | 
80 | 
+6 | 
 | 
 | 
 | 
 | 
| Base Defense (LoD) | 
92 | 
 | 
 | 
 | 
 | 
 | 
| Defense% Bonus (ES) | 
5 | 
+5 | 
 | 
 | 
 | 
 | 
| All Resist% (ES) | 
10 | 
+1 (capped at 65% at slvl 54) | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
16 | 
+1.5 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
10 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Volcano: +6% Fire Damage per Level
Molten Boulder: +6% Fire Damage per Level
Fire Storm: +6% Fire Damage per Level
Poison Creeper: +6% Fire Damage per Level
Arctic Creeper: +6% Fire Damage per Level
Cow Balloon: +20% Life per Level
 
Heart of Wolverine
- Required Level
 
- 18
 
- Prerequisites
 
- Cow Balloon (1), Oak Sage (6)
 
- Difference from the LoD version
 
- You can summon multiple spirits by the synergy.
 
- Pros
 
- Offensive than Oak Sage. Party friendly if there are melee characters.
 
- Cons
 
- You can summon one kind of spirit at once. Spirits are slightly less reliable than auras because they may die.
 
| mlvl of Spirit | 
caster's clvl | 
 | 
 | 
 | 
 | 
 | 
| Base Life | 
128-144 | 
 | 
 | 
 | 
 | 
 | 
| Max Life% | 
0 | 
+25 | 
 | 
 | 
 | 
 | 
| Base Defense | 
123 | 
+10 | 
 | 
 | 
 | 
 | 
| Fire/Cold/Lightning Resist% | 
25 | 
 | 
 | 
 | 
 | 
 | 
| Poison Resist% | 
100 | 
 | 
 | 
 | 
 | 
 | 
| Aura Damage% | 
20 | 
+7 | 
 | 
 | 
 | 
 | 
| Aura Attack Rating% | 
25 | 
+7 | 
 | 
 | 
 | 
 | 
| Aura Radius (yards) | 
20 | 
+1.33 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
20 | 
+1 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Cow Balloon: +1 Spirit Per 5 Levels
Oak Sage: +25% Life Per Level
Spirit of Barbs: +25% Life Per Level
 
Summon Dire Wolf
- Required Level
 
- 18
 
- Prerequisites
 
- Raven (1), Summon Spirit Wolf (6)
 
- Difference from the LoD version
 
- Much improved damage. More wolves can be summoned by the synergy.
 
- Notes
 
- Dire Wolves eat corpses to gain +100% Damage (Fenris Rage). But this isn't specially good, because wolves eventually gain hundreds % Damage bonus from the passive bonus of Water Elemental, auras, etc.
 
- Pros
 
- Each wolf is stronger than a Spirit Wolf. Dire Wolves use Fenris Rage.
 
- Cons
 
- Less wolves can be summoned than Summon Spirit Wolf.
 
- Known Issues
 
- The skill icon shows slightly less Life, All Resists and Damage Reduction bonus. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
 
| # of Wolves | 
1 | 
+1 (capped at 3 at slvl 3) | 
 | 
 | 
 | 
 | 
| mlvl of Wolves | 
caster's clvl | 
 | 
 | 
 | 
 | 
 | 
| Base Life | 
98-130 | 
 | 
 | 
 | 
 | 
 | 
| Max Life% | 
25 | 
+25 | 
 | 
 | 
 | 
 | 
| Base Defense | 
116 | 
 | 
 | 
 | 
 | 
 | 
| Defense% | 
4 | 
+4 | 
 | 
 | 
 | 
 | 
| Damage (ES) | 
9-18 | 
+4.5 | 
+9 | 
+13.5 | 
+18 | 
+18 | 
| Damage (LoD) | 
7-12 | 
+2 | 
+3 | 
+6 | 
+8.5 | 
+12 | 
| Fenris Rage Damage% | 
100 | 
 | 
 | 
 | 
 | 
 | 
| Fenris Rage Duration (seconds) | 
20 | 
 | 
 | 
 | 
 | 
 | 
| Base Attack Rating | 
300 | 
+20 | 
 | 
 | 
 | 
 | 
| All Resist% (ES) | 
10 | 
+1.5 (capped at 75% at slvl 45) | 
 | 
 | 
 | 
 | 
| Damage Resist% (ES) | 
0.5 | 
+0.5 (capped at 50% at slvl 90) | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
20 | 
+1.5 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
20 | 
 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Ravens: +1 Dire Wolf Per 8 Levels
 
- Passive Bonuses
 
- Summon Spirit Wolf: +25% Attack Rating Per Level
Summon Spirit Wolf: +10% Defense Per Level
Summon Water Elemental: +10% Damage Per Level
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
 
Arctic Creeper
- Required Level
 
- 24
 
- Prerequisites
 
- Poison Creeper (1), Carrion Vine (12)
 
- Difference from the LoD version
 
- Uses a special version of Cold Blast that has 5/8 damage (or more) of Assassin Cold Blast. No Mana Leech ability. Multiple Vines can be summoned by investing hard points.
 
Pros
Cons
| Cold Blast Cold Damage | 
8-16 | 
+8 | 
+12 | 
+16 | 
+20 | 
+20 | 
| Cold Blast Cold Damage (Asn) | 
4-8 | 
+4 | 
+8 | 
+16 | 
+32 | 
+32 | 
| Cold Length (seconds) | 
4 | 
 | 
 | 
 | 
 | 
 | 
| # of Vines (ES) | 
1 | 
+1 Per 5 Base Points | 
 | 
 | 
 | 
 | 
| mlvl of Vine (ES) | 
caster's clvl | 
 | 
 | 
 | 
 | 
 | 
| mlvl of Vine (LoD) | 
caster's clvl x 75% + slvl | 
 | 
 | 
 | 
 | 
 | 
| Base Life (ES) | 
120-150 | 
 | 
 | 
 | 
 | 
 | 
| Base Life (LoD) | 
138-192 | 
 | 
 | 
 | 
 | 
 | 
| Max Life% | 
0 | 
+20 | 
 | 
 | 
 | 
 | 
| Base Defense (ES) | 
100 | 
+6 | 
 | 
 | 
 | 
 | 
| Base Defense (LoD) | 
165 | 
 | 
 | 
 | 
 | 
 | 
| Defense% Bonus (ES) | 
5 | 
+5 | 
 | 
 | 
 | 
 | 
| All Resist% (ES) | 
10 | 
+1 (capped at 65% at slvl 54) | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
24 | 
+2 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
14 | 
+1 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Arctic Blast: +7% Cold Damage per Level
Winter Fury: +7% Cold Damage per Level
Poison Creeper: +7% Cold Damage per Level
Volcanic Creeper: +7% Cold Damage per Level
Cow Balloon: +20% Life per Level
 
Spirit of Barbs
- Required Level
 
- 30
 
- Prerequisites
 
- Cow Balloon (1), Oak Sage (6), Heart of Wolverine (18)
 
- Difference from the LoD version
 
- Much improved thorns damage. You can summon multiple spirits by the synergy.
 
- Pros
 
- Offensive than Oak Sage. Work fine against hard hitting monsters.
 
- Cons
 
- You can summon one kind of spirit at once. Spirits are slightly less reliable than auras because they may die.
 
| mlvl of Spirit | 
caster's clvl | 
 | 
 | 
 | 
 | 
 | 
| Base Life | 
200-226 | 
 | 
 | 
 | 
 | 
 | 
| Max Life% | 
0 | 
+25 | 
 | 
 | 
 | 
 | 
| Base Defense | 
196 | 
+10 | 
 | 
 | 
 | 
 | 
| Fire/Cold/Lightning Resist% | 
25 | 
 | 
 | 
 | 
 | 
 | 
| Poison Resist% | 
100 | 
 | 
 | 
 | 
 | 
 | 
| Aura Thorns% (ES) | 
150 | 
+50 | 
 | 
 | 
 | 
 | 
| Aura Thorns% (LoD) | 
50 | 
+20 | 
 | 
 | 
 | 
 | 
| Aura Radius (yards) | 
20 | 
+1.33 | 
 | 
 | 
 | 
 | 
| Mana Cost | 
25 | 
+1 | 
 | 
 | 
 | 
 | 
 
- Synergies
 
- Cow Balloon: +1 Spirit Per 5 Levels
Oak Sage: +25% Life Per Level
Heart of Wolverine: +25% Life Per Level
 
Summon Water Elemental
- Required Level
 
- 30
 
- Prerequisites
 
- none
 
- Difference from Summon Grizzly
 
- Much improved damage. More elementals can be summoned by investing hard points.
 
- Pros
 
- The toughest minion of Druid.
 
Cons
- Known Issues
 
- The skill icon shows slightly less All Resists and Damage Reduction bonus. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
 
| # of Elementals | 
1 | 
+1 Per 20 Base Points | 
 | 
 | 
 | 
 | 
| mlvl of Elementals | 
caster's clvl | 
 | 
 | 
 | 
 | 
 | 
| Base Life | 
550-750 | 
 | 
 | 
 | 
 | 
 | 
| Base Defense (ES) | 
245 | 
 | 
 | 
 | 
 | 
 | 
| Defense% (ES) | 
7 | 
+7 | 
 | 
 | 
 | 
 | 
| Base Defense (LoD) | 
245 | 
+10 | 
 | 
 | 
 | 
 | 
| Damage (ES) | 
20-40 | 
+10 | 
+20 | 
+30 | 
+40 | 
+40 | 
| Damage (LoD) | 
30-60 | 
+10 | 
+15 | 
+20 | 
+26 | 
+30 | 
| Damage% | 
10 | 
+10% | 
 | 
 | 
 | 
 | 
| Base Attack Rating (ES) | 
300 | 
+10 | 
 | 
 | 
 | 
 | 
| Base Attack Rating (LoD) | 
300 | 
 | 
 | 
 | 
 | 
 | 
| Attack Rating% (ES) | 
7 | 
+7 | 
 | 
 | 
 | 
 | 
| All Resist% (ES) | 
10 | 
+1 (capped at 65% at slvl 54) | 
 | 
 | 
 | 
 | 
| Mana Cost (ES) | 
40 | 
+3 | 
 | 
 | 
 | 
 | 
| Mana Cost (LoD) | 
40 | 
 | 
 | 
 | 
 | 
 |