Druid - Eastern Sun Wiki

General

Overview

Druid summoners, one of the weakest builds in LoD is counted as one of the most recommended builds in ES. You can summon a Water Elemental (the successor of Grizzly) and a kind of wolves at once. And more summons of each kind are allowed by the synergy.

In Elemental tree, the clumsy skills like Arctic Blast and Molten Boulder are much improved. Wind skills and new magic damage skills synergize each other, so you can easily attain two kinds of damage sources. More spells are castable in wereform, and shapeshifters have more options for subskills.

Wereforms, especially Elemental Form (the successor of Werebear) greatly benefits from on-weapon IAS, and ES recipes allow more than hundred percent IAS on the weapon. Finally your normal attack speed in Elemental Form will be faster than the fastest Zeal! Werewolf isn't drastically changed, but is well improved to meet the ES standard.

Initial Stats and Increment

Str Dex Vit Ene Walk Run Stam
Drain
Life
/Lvl
Stam
/Lvl
Mana
/Lvl
Life
/Vit
Stam
/Vit
Mana
/Ene
ES 3.00 R6D 35 20 20 25 7 10 20 5.5 0.5 4.5 2 1 2
ES 3.00 R 35 20 20 25 7 11 29 2.5 0.5 2.5 2.5 1 2.5
ES 3.00 N 20 20 25 25 7 11 29 2.5 0.5 2.5 2.5 1 2.5
LoD 15 20 25 20 6 9 20 1.5 1 2 2 1 2

Skills

Elemental Skills

Druid - Elemental Skills / [Shape Shifting Skills] / Summoning Skills

Cyclone Armor

Required Level
1
Prerequisites
None
Difference from the LoD version
Also grants Defense vs. Missile.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
F/C/L Damage Absorb 40 +12
Defense vs. Missile (ES) 40 +20 +40 +60 +80 +80
Mana Cost 5 +1
Synergies
Winter Fury: +5% F/C/L Damage Absorb Per Level
Tornado: +5% F/C/L Damage Absorb Per Level

Arctic Blast

Required Level
1
Prerequisites
None
Difference from the LoD version
Much improved damage. Also deals physical damage. Faster missiles. Pierces enemies. Castable in wereform (but the missiles turn invisible).
Pros
Chills enemies. Can kill both CI and PI monsters. can hit multiple enemies if enemies are in a line.
Cons
The caster must keep casting until the target dies. The blast is long but narrow.
Note
Physical Damage = Base Cold Damage * (100 + Cold Mastery + Wind Mastery) / 100
("Mastery" includes "XX% To XX Skill Damage".)
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage Per Second (ES) 9-18 +9 +18 +36 +54 +54
Physical Damage Per Second (ES) 9-18 +9 +18 +36 +54 +54
Cold Damage Per Second (LoD) 8-15 +6 7 +8 +9 +12
Range (yards) 5.33 +0.67 per 2 levels
Missile Size (ES) 2
Missile Size (LoD) 1
Mana Cost Per Second (ES) 7 +0.2
Mana Cost Per Second (LoD) 4 +0.8
Synergies
Cyclone Armor: +7% Cold Damage Per Level
Winter Fury: +7% Cold Damage Per Level
Tornado: +7% Cold Damage Per Level
Sandstorm: +7% Cold Damage Per Level
Cyclone Armor: +7% Physical Damage Per Level
Winter Fury: +7% Physical Damage Per Level
Tornado: +7% Physical Damage Per Level
Sandstorm: +7% Physical Damage Per Level

Volcano

Required Level
1
Prerequisites
None
Difference from the LoD version
Doubled the damage. Much shorter cast delay.
Pros
Deals two kinds of damage. The shorter cast delay let you stack multiple volcanos.
Cons
You need to pin the target.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire & Physical Damage (ES) 6-9 +3 +6 +10 +15 +15
Fire & Physical Damage (LoD) 8-10 +2 +4 +6 +6 +12(F)
+10(P)
Cast Delay (seconds) (ES) 1
Cast Delay (seconds) (LoD) 4
Mana Cost (ES) 11 +1
Mana Cost (LoD) 25 +0
Synergies
Molten Boulder: +7% Fire Damage Per Level
Firestorm: +7% Fire Damage Per Level
Fire Maul: +7% Fire Damage Per Level
Molten Boulder: +7% Physical Damage Level
Firestorm: +7% Physical Damage Per Level
Fire Maul: +7% Physical Damage Per Level

Bone Spear

Required Level
6
Prerequisites
None
Difference from the LoD version
Improved Damage.
Pros
Pierces multiple enemies. Good to attack from behind minions.
Cons
The missile is narrow.
slvl 1 2-8 9-16 17-22 23-28 29+
Magic Damage (ES) 12-18 +6 +12 +18 +48 +48
Magic Damage (LoD) 16-24 +8 +9 +13 +18.5 +24.5
Mana Cost 7 +0.25
Synergies
Earth Spike: +7% Magic Damage Per Level
Acid Rain: +7% Magic Damage Per Level
Creeping Doom: +7% Magic Damage Per Level
Arctic Blast: +7% Magic Damage Per Level
Tornado: +7% Magic Damage Per Level
Sandstorm: +7% Magic Damage Per Level

Winter Fury

Required Level
6
Prerequisites
Arctic Blast (1)
Difference from Hurricane
Less damage (50%~75%). Longer duration. Less cast delay. Radius increases per level.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 12-24 +4 +8 +12 +16 +16
Cold Damage (LoD) 25-50 +7 +10 +12 +14 +16
Cold Duration (seconds) 2 +0
Radius (yards) (ES) 6.66 +0
Radius (yards) (LoD) 6 +0
Duration (seconds) (ES) 80 +4
Duration (seconds) (LoD) 10 +0
Cast Delay (seconds) (ES) 3
Cast Delay (seconds) (LoD) 6
Mana Cost (ES) 30 +1.5
Mana Cost (LoD) 30 +0
Synergies
Cyclone Armor: +7% Cold Damage Per Level
Arctic Blast: +7% Cold Damage Per Level
Tornado: +7% Cold Damage Per Level
Sandstorm: +7% Cold Damage Per Level
Cyclone Armor: +1 Second Duration Per Level

Molten Boulder

Required Level
12
Prerequisites
Volcano (1)
Difference from the LoD version
Doubled the damage. No cast delay. 3 times faster missile speed. Bigger explosion.
Pros
Spammable super fast boulders. Deals two kinds of damage. Knockback effect is defensive.
Cons
Still a bit more difficult to use than easy AoE skills like Blizzard and Immolation.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire & Physical Damage (ES) 6-12 +6 +12 +18 +27 +27
Fire & Physical Damage (LoD) 6-12 +4.5 +7.5 +10.5 +13.5 +16.5
Explosion Radius (yards) (ES) 6.67
Explosion Radius (yards) (LoD) 4.67
Missile Velocity (ES) 12
Missile Velocity (LoD) 4
Cast Delay (seconds) (ES) 0
Cast Delay (seconds) (LoD) 2
Mana Cost (ES) 10 +1
Mana Cost (LoD) 10 +0.5
Synergies
Volcano: +6% Fire Damage Per Level
Firestorm: +6% Fire Damage Per Level
Fire Maul: +6% Fire Damage Per Level
Volcano: +6% Physical Damage Level
Firestorm: +6% Physical Damage Per Level
Fire Maul: +6% Physical Damage Per Level

Earth Spike

Required Level
18
Prerequisites
Bone Spear (6)
Difference from Fissure (LoD)
Deals Magic damage. Slows the target. Improved damage. Less cast delay.
Pros
More spammable than Fissure (LoD). The slow effect is defensive.
Cons
You need to pin the target.
slvl 1 2-8 9-16 17-22 23-28 29+
Magic Damage (ES) 8-16 +8 +12 +16 +40 +40
Fire Damage (LoD) 15-25 +6 +12 +16 +18.5 +22.5
Slow% (ES) diminishing return (0-30)
Duration (seconds) 3.2
Cast Delay (seconds) (ES) 0.8
Cast Delay (seconds) (LoD) 2
Mana Cost (ES) 15 +0
Mana Cost (LoD) 10 +1
Synergies
Bone Spear: +6% Magic Damage Per Level
Acid Rain: +6% Magic Damage Per Level
Creeping Doom: +6% Magic Damage Per Level
Arctic Blast: +6% Magic Damage Per Level
Tornado: +6% Magic Damage Per Level
Sandstorm: +6% Magic Damage Per Level

Tornado

Required Level
18
Prerequisites
Arctic Blast (1), Winter Fury (6)
Difference from Twister (LoD)
Improved damage. Missile radius and missile number is increased be synergy.
Pros
Good AoE.

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Physical Damage (ES) 18-30 +12 +18 +24 +30 +30
Physical Damage (LoD) 25-35 +8 +14 +20 +24 +28
Missile Radius (yards) 3
The number of Missiles (ES) 1 (+1 Per 6 base points)
The number of Missiles (LoD) 1
Mana Cost (ES) 8 +1
Mana Cost (LoD) 10 +0
Synergies
Cyclone Armor: +6% Physical Damage Per Level
Arctic Blast: +6% Physical Damage Per Level
Winter Fury: +6% Physical Damage Per Level
Sand Storm: +6% Physical Damage Per Level

Firestorm

Required Level
24
Prerequisites
Volcano (1), Molten Boulder (12)
Difference from the LoD version
Greatly improved damage. Less synergy. More Missiles. No cast delay. Longer range. Faster missile speed.
Pros
More spammable than the LoD version.

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage Per Second (ES) 60-90 +30 +45 +60 +75 +75
Fire Damage Per Second (LoD) 3-7 +4 +6 +8 +16 +26
The number of missiles (ES) 5 (Molten Boulder: +1 Per 5 Levels)
The number of missiles (LoD) 3
Cast Delay (seconds) (ES) 0
Cast Delay (seconds) (LoD) 0.67
Missile Velocity (ES) 12
Missile Velocity (LoD) 8
Mana Cost (ES) 13 +0.5
Mana Cost (LoD) 4 +0
Synergies
Volcano: +5% Fire Damage Per Level
Molten Boulder: +5% Fire Damage Per Level
Fire Maul: +5% Fire Damage Per Level
Molten Boulder: +1 Missile Per 5 Levels

Creeping Doom

Required Level
30
Prerequisites
Bone Spear (6), Earth Spike (18), Acid Rain (24)
Difference from Twister (LoD)
Deals Magic damage. Improved damage. Stuns enemies. Increased mana cost.
Pros
Good for crowd control and mass damage.

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Magic Damage (ES) 3-6 +3 +4.5 +6 +18 +18
Physical Damage (LoD) 6-8 +2 +3.5 +5 +7 +8
Stun Duration (seconds) (ES) 1.6 +0
Stun Duration (seconds) (LoD) 0.4 +0
Next Delay (frames) (ES) none
Next Delay (frames) (LoD) 25
The number of Missiles (ES) 6 +1 per 2 base points (capped at 16)
The number of Missiles (LoD) 3 +0
Mana Cost (ES) 14 +1
Mana Cost (LoD) 7 +0
Synergies
Bone Spear: +5% Magic Damage Per Level
Earth Spike: +5% Magic Damage Per Level
Acid Rain: +5% Magic Damage Per Level
Arctic Blast: +5% Magic Damage Per Level
Tornado: +5% Magic Damage Per Level
Sandstorm: +5% Magic Damage Per Level

Sand Storm

Required Level
30
Prerequisites
Arctic Blast (1), Winter Fury (6), Tornado (18)
Difference from Nova (LoD)
Deals Physical damage. Much improved missile range.
Pros
Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
Cons
The damage of each missile is low.
slvl 1 2-8 9-16 17-22 23-28 29+
Physical Damage (ES) 18-36 +8 +12 +18 +24 +24
Lightning Damage (LoD) 1-20 +7 +8 +9 +10 +11
Missile Range (yards) (ES) 22
Missile Range (yards) (LoD) 8.67
Mana Cost 15 +1
Synergies
Cyclone Armor: +6% Physical Damage Per Level
Arctic Blast: +6% Physical Damage Per Level
Winter Fury: +6% Physical Damage Per Level
Tornado: +6% Physical Damage Per Level

Shapeshifting Skills

Druid - Elemental Skills / Shape Shifting Skills / Summoning Skills

Druid Melee Skills
Iron Claws Fire Claws Charged Claws No Restriction
Feral Rage Rabies Fury Werewolf Only
Maul Shock Wave Elemental Form Only
Hunger Werewolf and Elemental Form Only
Other Available Skills in Druid Wereform (All Passive Skills also work)
Amazon Inner Sight, Slow Missiles, Decoy, Valkyrie, Eagle Eye
Assassin Burst of Speed, Fade, Venom, Shade Armor, Shadow Master, Blade Shield
Barbarian All Warcries, Find Treasure
Druid All Summons, Cyclone Armor, Winter Fury, Firestorm, Molten Boulder, Arctic Blast, Acid Rain
Necromancer All Summons, All Curses, Bone Armor, Bone Wall, Bone Prison
Paladin All Auras, Charge (R5E change), Summon Anointed Bear
Sorceress Fire Armor, Chilling Armor, Shock Armor, Energy Shield, Aerial Guard, Enchant, Teleport

Werewolf

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved Max Life bonus. Grants FRW bonus instead of Stamina bonus.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Increased Attack Speed% (ES) 32 +2 (capped at 90 at slvl 35)
Increased Attack Speed% (LoD) diminishing return (10-80)
Faster Run/Walk% (ES) 32 +2 (capped at 90 at slvl 35)
Attack Rating% 50 +15
Max Life% (ES) 50 +2
Max Life% (LoD) +25
Stamina% (LoD) +25
Duration (seconds) 40
Cast Delay (seconds) 1
Mana Cost 15
Synergies
Elemental Form: +7% Damage Per Level
Elemental Form: +7% Defense Per Level
Shape Shifting Mastery: +3% Max Life Per Level
Shape Shifting Mastery: +7% Damage Per Level
Passive Bonuses
Shape Shifting Mastery: Duration

Elemental Form

Required Level
1
Prerequisites
None
Difference from Were Bear (LoD)
Improved Max Life, Damage and Defense bonus.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Damage% (ES) 50 +10
Damage% (LoD) 50 +7
Defense% (ES) 50 +10
Defense% (LoD) 25 +5
Max Life% (ES) 100 +2
Max Life% (LoD) +50
Duration (seconds) 40
Cast Delay (seconds) 1
Mana Cost 15
Synergies
Werewolf: +2% Increased Attack Speed Per Level
Werewolf: +2% Faster Run/Walk Per Level
Werewolf: +7% Attack Rating Per Level
Shape Shifting Mastery: +7% Max Life Per Level
Shape Shifting Mastery: +7% Damage Per Level
Passive Bonuses
Shape Shifting Mastery: Duration

Shape Shifting Mastery

Required Level
6
Prerequisites
None

Difference from Lycanthropy

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Max Life% (LoD) +5 Per Base Point (Also works in human form)
Max Life% (LoD) 20 +5
Duration (seconds) 40 +20

Feral Rage

Required Level
12
Prerequisites
Shape Shifting Mastery (6)

Difference from the LoD version

Pros

Cons

Notes
In Werewolf, Trent and Waves Mage form only.
slvl 1 2-8 9-16 17-22 23-28 29+
Damage% (ES) 60 +10
Damage% (LoD) 50 +5
Attack Rating% 20 +10
Life Steal% (First Hit) 4
Life Steal% (Fully Charged) 12 +4 Per 2 levels
Faster Run/Walk% diminishing return (10-70)
Duration (seconds) 20
Mana Cost 3
Synergies
Shape Shifting Mastery: +1 Second Per Level
Maul: +7% Damage Per Level
Rabies: +7% Damage Per Level
Fury: +7% Damage Per Level

Iron Claws

Required Level
12
Prerequisites
Shape Shifting Mastery (6)

A new ES skill

Pros

Cons

Notes
Can be used in any form including human form.
slvl 1 2-8 9-16 17-22 23-28 29+
Damage% 50 +15
Ignore Target Defense
Attack Rating% 100 +25
Monster Defense Per Hit -20 -20
Crushing Blow% diminishing return (0-60)
Open Wounds% diminishing return (0-60)
Mana Cost 4
Synergies
Feral Rage: +10% Damage Per Level
Maul: +10% Damage Per Level
Fire Claws: +10% Damage Per Level
Fury: +10% Damage Per Level
Charged Claws: +10% Damage Per Level

Maul

Required Level
12
Prerequisites
Shape Shifting Mastery (6)

Difference from Maul (LoD)

Pros

Cons

Notes
In Elemental, Treant and Diablo form only.
slvl 1 2-8 9-16 17-22 23-28 29+
Damage% (First Hit) 20
Damage% (Fully Charged) (ES) 90 +30 Per 2 levels
Damage% (Fully Charged) (LoD) 60 +20 Per 2 levels
Attack Rating% 20 +10
Stun (seconds) diminishing return (0.4-4)
Duration (seconds) 20
Mana Cost 3
Synergies
Shape Shifting Mastery: +1 Second Per Level
Feral Rage: +5% Damage Per Level
Shock Wave: +5% Damage Per Level
Fury: +5% Damage Per Level

Fire Claws

Required Level
18
Prerequisites
Shape Shifting Mastery (6), Iron Claws (12)

Difference from Fire Claws (LoD)

Pros

Cons

Notes
Can be used in any form including human form.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 30 +15 +30 +45 +60 +60
Fire Damage (LoD) 15-20 +8 +12 +21 +25 +32
Attack Rating% 50 +15
Mana Cost 4
Synergies
Volcano: +8% Fire Damage Per Level
Molten Boulder: +8% Fire Damage Per Level
Firestorm: +8% Fire Damage Per Level
Iron Claws: +8% Fire Damage Per Level
Charged Claws: +8% Fire Damage Per Level

Rabies

Required Level
24
Prerequisites
Shape Shifting Mastery (6), Feral Rage (12)

Difference from the LoD version

Pros

Cons

Notes
In Werewolf form only.
slvl 1 2-8 9-16 17-22 23-28 29+
Poison Damage Per Second (ES) 9-14 +4 +9 +13 +18 +18
Poison Damage Per Second (LoD) 4-11 +3 +4 +5 +8 +11
Poison Length (seconds) 4 +0.4
Attack Rating% 50 +7
Mana Cost (ES) 20
Mana Cost (LoD) 10
Synergies
Poison Creeper: +14% Poison Damage Per Level
Feral Rage: +7% Poison Damage Per Level
Iron Claws: +7% Poison Damage Per Level
Fire Claws: +7% Poison Damage Per Level
Fury: +7% Poison Damage Per Level
Charged Claws: +7% Poison Damage Per Level

Hunger

Required Level
24
Prerequisites
Shape Shifting Mastery (6), Iron Claws (12), Fire Claws (18)

Difference from the LoD version

Pros

Cons

Notes
In Werewolf and Elemental form only.
slvl 1 2-8 9-16 17-22 23-28 29+
Damage Penalty% (ES) -33
Damage Penalty% (LoD) -75
Attack Rating% 50 +10
Life Steal% diminishing return (50-200)
Mana Steal% diminishing return (50-200)
Mana Cost 3

Shock Wave

Required Level
24
Prerequisites
Shape Shifting Mastery (6), Maul (12)

Difference from the LoD version

Pros
Very long stun length. Stuns multiple targets.
Cons
Very low damage
Notes
In Elemental, Treant and Diablo form only.
slvl 1 2-8 9-16 17-22 23-28 29+
Damage (ES) 12-18 +9 +12 +15 +18 +18
Damage (LoD) 10-20 +3 +5 +7 +7 +7
Stun (seconds) (ES) 2 +0.4
Stun (seconds) (LoD) 1.6 +0.6
Mana Cost (ES) 7 +0.125
Mana Cost (LoD) 7
Number of Missiles 5
Synergies
Maul: +10% Damage Per Level

Fury

Required Level
30
Prerequisites
Shape Shifting Mastery (6), Feral Rage (12), Rabies (24)

Difference from the LoD version

Pros
Works fine with Crushing Blow and CtC Static Field, etc. It's easy to attain the fastest bp in ES because of abundant IAS equipments.

Cons
Notes : In Werewolf, Trent and Waves Mage form only.

slvl 1 2-8 9-16 17-22 23-28 29+
Number of Hits (ES) 2 +1 (capped at 6 at slvl 5)
Number of Hits (LoD) 2 +1 (capped at 5 at slvl 4)
Damage% 100 +17
Attack Rating% 50 +7
Mana Cost 4
Synergies
Maul: +6% Damage Per Level
Feral Rage: +6% Damage Per Level
Rabies: +6% Damage Per Level

Charged Claws

Required Level
30
Prerequisites
Shape Shifting Mastery (6), Iron Claws (12), Fire Claws (18), Hunger (24)
A new ES skill
Druid version of Amazon's Charged Strike.

Pros

Cons

Notes
Can be used in any form including human form.
slvl 1 2-8 9-16 17-22 23-28 29+
Min Lightning Damage 1
Max Lightning Damage 30 +20 +30 +40 +50 +50
# of Bolts 3 +1 Per 5 Levels
Mana Cost 4 +0.25
Synergies
Cow Balloon: +7% Lightning Damage Per Level
Iron Claws: +5% Lightning Damage Per Level
Fire Claws: +5% Lightning Damage Per Level

Summoning Skills

Druid - Elemental Skills / [Shape Shifting Skills] / Summoning Skills

Cow Balloon

Required Level
1
Prerequisites
None
A new ES skill
A spammable Decoy, which is fragile against melee attacks, but lasts longer against missile attacks and immune against elemental attacks. Has thorns and lightning thorns effect, and damages melee attackers.
Pros
Handy to attract ranged attacks/spells. Can be used as mines against melee attackers.
Cons
Each balloon doesn't last long, so you must keep casting to stop melee attackers.
slvl 1 2-3 4-16 17-22 23-28 29+
# of Balloons 1 +1 +1 per 3 slvls
slvl 1 2-8 9-16 17-22 23-28 29+
Base Life Caster's Life x 5%
Defense 0
Defense vs missiles 500 +500
Fire/Cold/Lightning/Poison/Magic Resist% 200
Thorns Damage 24 +15 +30 +60 +120 +120
Lightning Thorns Damage 24 +15 +30 +60 +120 +120
Duration (seconds) 16 +0.2
Mana Cost 7 -0.5 (the lower limit is 1 at slvl 13)
Synergies
Spirit of Barbs: +10% Thorns Damage Per Level
Charged Claws: +10% Lightning Thorns Damage Per Level

Raven

Required Level
1
Prerequisites
None
Difference from the LoD version
Much improved damage. Has the chance of Crushing Blow instead of Blindness effect, which overrides curses and is annoying in late games.
Pros
Increases the number of Wolves and Water Elementals as a synergy.
Cons
The ability of Ravens themselves isn't much impressive.
slvl 1 2-8 9-16 17-22 23-28 29+
# of Ravens (ES) 1 +1 per 2 levels (capped at 5 at slvl 9)
# of Ravens (LoD) 1 +1 (capped at 5 at slvl 5)
mlvl of Ravens (ES) slvl + caster's clvl -1
mlvl of Ravens (LoD) slvl + caster's clvl -2
# of Attacks (ES) 12 +2
# of Attacks (LoD) 12 +1
Damage (ES) 3-6 +3 +6 +9 +12 +12
Damage (LoD) 2-4 +1 +1 +1 +1 +1
Attack Rating 100 +40
Crushing Blow% (ES) 5%
Mana Cost 6
Synergies
Summon Spirit Wolf: +1 Raven Per 10 Levels
Summon Dire Wolf: +1 Raven Per 10 Levels
Summon Water Elemental: +1 Raven Per 10 Levels
Cow Balloon: +5% Life Per Level

Poison Creeper

Required Level
1
Prerequisites
None
Difference from the LoD version
Much improved poison damage and stats. Multiple Vines can be summoned by investing hard points.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Poison Damage Per Second (ES) 4.5-9 +1.5 +3 +6 +13 +13
Poison Damage Per Second (LoD) 1.2-1.6 +0.7 +1.2 +1.5 +1.7 +1.9
Poison Length (ES) (seconds) 2 +0.2
Poison Length (LoD) (seconds) 4
# of Vines (ES) 1 +1 Per 5 Base Points
mlvl of Vine (ES) caster's clvl
mlvl of Vine (LoD) caster's clvl x 75% + slvl
Base Life (ES) 100-130
Base Life (LoD) 42-58
Max Life% (ES) 0 +20
Max Life% (LoD) 0 +25
Base Defense (ES) 60 +6
Base Defense (LoD) 25
Defense% Bonus (ES) 5 +5
All Resist% (ES) 10 +1 (capped at 65% at slvl 54)
Mana Cost (ES) 8 +1
Mana Cost (LoD) 8
Synergies
Acid Rain: +8% Poison Damage per Level
Rabies: +8% Poison Damage per Level
Volcanic Creeper: +8% Poison Damage per Level
Arctic Creeper: +8% Poison Damage per Level
Cow Balloon: +20% Life per Level

Oak Sage

Required Level
6
Prerequisites
Cow Balloon (1)
Difference from the LoD version
You can summon multiple spirits by the synergy.
Pros
Max life bonus helps any characters. Party friendly.
Cons
You can summon one kind of spirit at once. Spirits are slightly less reliable than auras because they may die.
slvl 1 2-8 9-16 17-22 23-28 29+
mlvl of Spirit caster's clvl
Base Life 56-64
Max Life% 0 +30
Base Defense 49 +10
Fire/Cold/Lightning Resist% 25
Poison Resist% 100
Aura Max Life% (ES) 35 +6
Aura Max Life% (LoD) 30 +5
Aura Radius (yards) 20 +1.33
Mana Cost 15 +1
Synergies
Cow Balloon: +1 Spirit Per 5 Levels
Heart of Wolverine: +35% Life Per Level
Spirit of Barbs: +35% Life Per Level

Summon Spirit Wolf

Required Level
6
Prerequisites
Raven (1)
Difference from the LoD version
Much improved damage. More wolves can be summoned by the synergy.
Pros
More wolves can be summoned than Summon Dire Wolf. Many weak summons can work better than few strong summons in some cases (ex. with Annihilation or Iron Maiden).
Cons
Each wolf is weaker than a Dire Wolf. Has no special ability like Dire Wolf's Fenris Rage.
Known Issues
The skill icon shows slightly less All Resists and Damage Reduction bonus. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
slvl 1 2-8 9-16 17-22 23-28 29+
# of Wolves 1 +1 (capped at 5 at slvl 5)
mlvl of Wolves caster's clvl
Base Life 60-82
Base Defense 67
Defense% 17 +17
Damage (ES) 6-12 +3 +6 +9 +12 +12
Damage (LoD) 2-6 +1 +2 +4 +5 +8
Base Attack Rating 75 +20
Attack Rating% 75 +25
All Resist% (ES) 10 +1.5 (capped at 75% at slvl 45)
Damage Resist% (ES) 0.5 +0.5 (capped at 50% at slvl 90)
Mana Cost (ES) 15 +1
Mana Cost (LoD) 15
Synergies
Ravens: +1 Spirit Wolf Per 4 Levels
Passive Bonuses
Summon Dire Wolf: +25% Max Life Per Level
Summon Water Elemental: +10% Damage Per Level
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)

Volcanic Creeper

Required Level
12
Prerequisites
Poison Creeper (1)
Difference from Carrion Vine
Uses a special version of Fissure that has 1/2 damage of Sorceress Fissure. No Life Leech ability. Multiple Vines can be summoned by investing hard points.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Fissure Fire Damage 2.5-5 +2.5 +5 +7.5 +12.5 +12.5
Fissure Fire Damage (Sor) 5-10 +5 +10 +15 +25 +25
Fissure Duration (seconds) 3.2
# of Vines (ES) 1 +1 Per 5 Base Points
mlvl of Vine (ES) caster's clvl
mlvl of Vine (LoD) caster's clvl x 75% + slvl
Base Life (ES) 110-140
Base Life (LoD) 80-110
Max Life% (ES) 0 +20
Max Life% (LoD) 0 +25
Base Defense (ES) 80 +6
Base Defense (LoD) 92
Defense% Bonus (ES) 5 +5
All Resist% (ES) 10 +1 (capped at 65% at slvl 54)
Mana Cost (ES) 16 +1.5
Mana Cost (LoD) 10
Synergies
Volcano: +6% Fire Damage per Level
Molten Boulder: +6% Fire Damage per Level
Fire Storm: +6% Fire Damage per Level
Poison Creeper: +6% Fire Damage per Level
Arctic Creeper: +6% Fire Damage per Level
Cow Balloon: +20% Life per Level

Heart of Wolverine

Required Level
18
Prerequisites
Cow Balloon (1), Oak Sage (6)
Difference from the LoD version
You can summon multiple spirits by the synergy.
Pros
Offensive than Oak Sage. Party friendly if there are melee characters.
Cons
You can summon one kind of spirit at once. Spirits are slightly less reliable than auras because they may die.
slvl 1 2-8 9-16 17-22 23-28 29+
mlvl of Spirit caster's clvl
Base Life 128-144
Max Life% 0 +25
Base Defense 123 +10
Fire/Cold/Lightning Resist% 25
Poison Resist% 100
Aura Damage% 20 +7
Aura Attack Rating% 25 +7
Aura Radius (yards) 20 +1.33
Mana Cost 20 +1
Synergies
Cow Balloon: +1 Spirit Per 5 Levels
Oak Sage: +25% Life Per Level
Spirit of Barbs: +25% Life Per Level

Summon Dire Wolf

Required Level
18
Prerequisites
Raven (1), Summon Spirit Wolf (6)
Difference from the LoD version
Much improved damage. More wolves can be summoned by the synergy.
Notes
Dire Wolves eat corpses to gain +100% Damage (Fenris Rage). But this isn't specially good, because wolves eventually gain hundreds % Damage bonus from the passive bonus of Water Elemental, auras, etc.
Pros
Each wolf is stronger than a Spirit Wolf. Dire Wolves use Fenris Rage.
Cons
Less wolves can be summoned than Summon Spirit Wolf.
Known Issues
The skill icon shows slightly less Life, All Resists and Damage Reduction bonus. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
slvl 1 2-8 9-16 17-22 23-28 29+
# of Wolves 1 +1 (capped at 3 at slvl 3)
mlvl of Wolves caster's clvl
Base Life 98-130
Max Life% 25 +25
Base Defense 116
Defense% 4 +4
Damage (ES) 9-18 +4.5 +9 +13.5 +18 +18
Damage (LoD) 7-12 +2 +3 +6 +8.5 +12
Fenris Rage Damage% 100
Fenris Rage Duration (seconds) 20
Base Attack Rating 300 +20
All Resist% (ES) 10 +1.5 (capped at 75% at slvl 45)
Damage Resist% (ES) 0.5 +0.5 (capped at 50% at slvl 90)
Mana Cost (ES) 20 +1.5
Mana Cost (LoD) 20
Synergies
Ravens: +1 Dire Wolf Per 8 Levels
Passive Bonuses
Summon Spirit Wolf: +25% Attack Rating Per Level
Summon Spirit Wolf: +10% Defense Per Level
Summon Water Elemental: +10% Damage Per Level
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)

Arctic Creeper

Required Level
24
Prerequisites
Poison Creeper (1), Carrion Vine (12)
Difference from the LoD version
Uses a special version of Cold Blast that has 5/8 damage (or more) of Assassin Cold Blast. No Mana Leech ability. Multiple Vines can be summoned by investing hard points.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Cold Blast Cold Damage 8-16 +8 +12 +16 +20 +20
Cold Blast Cold Damage (Asn) 4-8 +4 +8 +16 +32 +32
Cold Length (seconds) 4
# of Vines (ES) 1 +1 Per 5 Base Points
mlvl of Vine (ES) caster's clvl
mlvl of Vine (LoD) caster's clvl x 75% + slvl
Base Life (ES) 120-150
Base Life (LoD) 138-192
Max Life% 0 +20
Base Defense (ES) 100 +6
Base Defense (LoD) 165
Defense% Bonus (ES) 5 +5
All Resist% (ES) 10 +1 (capped at 65% at slvl 54)
Mana Cost (ES) 24 +2
Mana Cost (LoD) 14 +1
Synergies
Arctic Blast: +7% Cold Damage per Level
Winter Fury: +7% Cold Damage per Level
Poison Creeper: +7% Cold Damage per Level
Volcanic Creeper: +7% Cold Damage per Level
Cow Balloon: +20% Life per Level

Spirit of Barbs

Required Level
30
Prerequisites
Cow Balloon (1), Oak Sage (6), Heart of Wolverine (18)
Difference from the LoD version
Much improved thorns damage. You can summon multiple spirits by the synergy.
Pros
Offensive than Oak Sage. Work fine against hard hitting monsters.
Cons
You can summon one kind of spirit at once. Spirits are slightly less reliable than auras because they may die.
slvl 1 2-8 9-16 17-22 23-28 29+
mlvl of Spirit caster's clvl
Base Life 200-226
Max Life% 0 +25
Base Defense 196 +10
Fire/Cold/Lightning Resist% 25
Poison Resist% 100
Aura Thorns% (ES) 150 +50
Aura Thorns% (LoD) 50 +20
Aura Radius (yards) 20 +1.33
Mana Cost 25 +1
Synergies
Cow Balloon: +1 Spirit Per 5 Levels
Oak Sage: +25% Life Per Level
Heart of Wolverine: +25% Life Per Level

Summon Water Elemental

Required Level
30
Prerequisites
none
Difference from Summon Grizzly
Much improved damage. More elementals can be summoned by investing hard points.
Pros
The toughest minion of Druid.

Cons

Known Issues
The skill icon shows slightly less All Resists and Damage Reduction bonus. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
slvl 1 2-8 9-16 17-22 23-28 29+
# of Elementals 1 +1 Per 20 Base Points
mlvl of Elementals caster's clvl
Base Life 550-750
Base Defense (ES) 245
Defense% (ES) 7 +7
Base Defense (LoD) 245 +10
Damage (ES) 20-40 +10 +20 +30 +40 +40
Damage (LoD) 30-60 +10 +15 +20 +26 +30
Damage% 10 +10%
Base Attack Rating (ES) 300 +10
Base Attack Rating (LoD) 300
Attack Rating% (ES) 7 +7
All Resist% (ES) 10 +1 (capped at 65% at slvl 54)
Mana Cost (ES) 40 +3
Mana Cost (LoD) 40