General
Overview
The Necromancer summoner is a good starter class in Eastern Sun, because '+3 To Skill Tab' Rings and Amulets are easily and cheaply acquired and Necromancer summoners usually need only the Summoning tree. Aura items are abundant as well, and benefit your minions a lot. Annihilation aura, for example, grants Crushing Blow, which works very well with the Paladin's Zeal, but even better with an entire army of minions.
The Poison and Bone Necromancer is also an excellent choice. While Lower Resist does not reduce resistances to these spells, there is a new curse which does.
The Necromancer has also acquired some new skills, allowing for new kinds of builds.
Hydra and Blade Fury will allow you to think of some new tactics previously unavailable to the classic Necromancer. Most debilitating curses have an innate physical resistance reducing effect. This allows all of those curses to be used in conjunction with Corpse Explosion. Iron Maiden will be better than Amplify damage when your minions are fewer than your enemies, for example.
Melee Necromancers are not easy but can be viable, even in Hell difficulty, if they have decent gear, and are a fun challenge.
Initial Stats and Increment
ES 3.00 R6D |
25 |
30 |
20 |
25 |
7 |
10 |
20 |
3 |
0.5 |
7 |
2 |
1 |
2 |
ES 3.00 R |
25 |
30 |
20 |
25 |
7 |
11 |
30 |
2 |
0.5 |
3 |
2 |
1 |
3 |
ES 3.00 N |
20 |
25 |
15 |
30 |
7 |
11 |
30 |
2 |
0.5 |
3 |
2 |
1 |
3 |
LoD |
15 |
25 |
15 |
25 |
6 |
9 |
20 |
1.5 |
1 |
2 |
2 |
1 |
2 |
Skills
Summoning Spells
Necromancer - Summoning Spells / Poison and Bone Spells / Curses
Skeleton Mastery
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Also increases Defense, Attack Rating and Vampire's melee damage.
- Pros
- Linear returns (+Skill items work efficiently). Affects 3 important kinds of minions.
Cons
Base Life of Skeletons |
8 |
+8 |
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Base Damage of Skeletons |
2 |
+2 |
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Defense of Skeletons (ES) |
15 |
+15 |
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Attack Rating of Skeletons (ES) |
15 |
+15 |
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Spell Level of Vampires/Mages |
1 |
+1 |
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Base Life of Vampires/Mages |
8 |
+8 |
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Base Damage of Vampires (ES) |
2 |
+2 |
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Defense of Vampires (ES) |
15 |
+15 |
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Attack Rating of Vampires (ES) |
15 |
+15 |
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Max Life% of Revived Monsters |
5 |
+5 |
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Damage% of Revived Monsters |
15 |
+15 |
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Revive
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
- Pros
- Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
- Cons
- Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
- Notes
- In spite of the much improved stats from the LoD version, Revived monsters aren't much useful in early games.
# of Revived Monsters (ES) |
1 |
+1 |
+1 per 4 slvls (capped at 24) |
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# of Revived Monsters (LoD) |
1 |
+1 |
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mlvl of Revived Monsters |
caster's clvl |
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Base Life |
equal to the revived monster's life, which
depends on monster's species, mlvl and difficulty |
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Max Life% |
+200% |
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Base Damage |
equal to the revived monster's life, which
depends on monster's species, mlvl and difficulty |
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Damage% (ES) |
+200% |
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Damage% (LoD) |
+0% |
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Faster Run/Walk% |
+50% |
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Duration (ES) (seconds) |
360 |
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Duration (LoD) (seconds) |
180 |
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Mana Cost (ES) |
8 |
+1 |
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Mana Cost (LoD) |
45 |
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- Passive Bonuses
- Skeleton Mastery: +5% Max Life Per Level
Skeleton Mastery: +15% Damage Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Raise Skeleton: +5% Max Life Per Level
Raise Vampire: +5% Max Life Per Level
Raise Skeleton: +7% Damage Per Level
Raise Vampire: +7% Damage Per Level
Clay Golem
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- You can summon 1-4 Clay Golems with other Golems. Improved damage and synergies. Less slow effect.
- Pros
- Easily recastable due to the low mana cost. The slow effect is useful. (Prevents Baal from teleporting and cloning, for example.)
- Cons
- Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.)
# of Clay Golems |
1 |
+1 per 15 base points in Clay Golem or Metal Golem |
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Base Life (Normal) |
100 |
+ diminishing return (40-400) |
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Base Life (NM) |
175 |
+ diminishing return (70-700) |
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Base Life (Hell) |
275 |
+ diminishing return (110-1100) |
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Base Defense |
115 |
+15 |
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Base Damage (Normal) |
4-10, 8-14 (ES) / 2-5, 4-7 (LoD) |
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Base Damage (NM) |
4-12, 10-20 (ES) / 2-6, 5-10 (LoD) |
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Base Damage (Hell) |
6-14, 12-22 (ES) / 3-7, 6-11 (LoD) |
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Damage% (ES) |
10 |
+10 |
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Damage% (LoD) |
0 |
+35 |
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Attack Rating (Normal) |
60 |
+20 |
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Attack Rating (NM) |
86 |
+20 |
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Attack Rating (Hell) |
92 |
+20 |
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Slow% (ES) |
diminishing return (0-35) |
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Slow% (LoD) |
diminishing return (0-75) |
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Mana Cost |
15 |
+3 |
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- Passive Bonuses
- Golem Mastery: +3 Base Damage Per Level
Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Blood Golem: +10% Max Life Per Level
Metal Golem: +50 Defense Per Level
Fire Golem: +10% Damage Per Level
Blood Golem: +3 Base Damage Per Level
Metal Golem: +3 Base Damage Per Level
Fire Golem: +3 Base Damage Per Level
Golem Mastery
- Required Level
- 12
- Prerequisites
- Clay Golem (6)
- Difference from the LoD version
- None.
- Pros
- 1 point works fine.
Cons
Base Damage Bonus |
3 |
+3 |
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Max Life% of Golems |
20 |
+20 |
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Attack Rating of Golems |
25 |
+25 |
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Faster Run/Walk% of Golems |
diminishing return (0-60) |
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Blood Golem
- Required Level
- 12
- Prerequisites
- Clay Golem (6)
- Difference from the LoD version
- You can summon 1-3 Blood Golems with other Golems. Improved damage, life and synergies.
- Pros
- Steals enemy's life and heals the caster.
- Cons
- Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.)
# of Blood Golems |
1 |
+1 per 15 base points in
Blood Golem or Fire Golem |
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Base Life (Normal) |
301 (ES), 201 (LoD) |
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Base Life (NM) |
582 (ES), 388 (LoD) |
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Base Life (Hell) |
955 (ES), 637 (LoD) |
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Max Life% |
10 |
+10 |
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Base Defense |
135 |
+15 |
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Base Damage (Normal) |
12-32, 24-48 (ES)
6-16, 12-24 (LoD) |
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Base Damage (NM) |
18-46, 34-70 (ES)
9-23, 17-35 (LoD) |
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Base Damage (Hell) |
20-54, 40-82 (ES)
10-27, 20-41 (LoD) |
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Damage% |
+10 |
+10 |
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Damage% (LoD) |
0 |
+35 |
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Base Attack Rating (Normal) |
60 |
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Base Attack Rating (NM) |
104 |
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Base Attack Rating (Hell) |
148 |
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Life Stolen% (ES) |
30 |
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Life Stolen% (LoD) |
diminishing return (75-150) |
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Stolen Life to Caster% (ES) |
10 |
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Stolen Life to Caster% (LoD) |
30 |
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Damage to Caster% (ES) |
0 |
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Damage to Caster% (LoD) |
10 |
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Caster Heal to Golem% (ES) |
50 |
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Caster Heal to Golem% (LoD) |
25 |
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Mana Cost |
25 |
+4 |
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- Passive Bonuses
- Golem Mastery: +3 Base Damage Per Level
Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Clay Golem: +20 Attack Rating Per Level
Metal Golem: +50 Defense Per Level
Fire Golem: +10% Damage Per Level
Clay Golem: +3 Base Damage Per Level
Metal Golem: +3 Base Damage Per Level
Fire Golem: +3 Base Damage Per Level
Raise Skeleton
- Required Level
- 12
- Prerequisites
- Revive (1)
- Difference from the LoD version
- Receives synergy from Revive and Raise Vampire.
- Pros
- No expiration. Very tough and reliable.
- Cons
- Requires a corpse. Less effective against bosses.
# of Skeletons (ES) |
1 |
+1 |
+1 per 4 slvls (capped at 24) |
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# of Skeletons (LoD) |
1 |
+1 |
+1 per 3 slvls |
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Base Life |
40 |
+10 |
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Defense |
15 |
+15 |
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Damage% |
0 |
+0 |
+7 |
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Attack Rating |
15 |
+15 |
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Mana Cost (ES) |
12 |
+1.5 |
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Mana Cost (LoD) |
6 |
+1 |
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Base Damage |
1-2 |
+0 |
+1 |
+2 |
+3 |
+3 |
- Passive Bonuses
- Skeleton Mastery: +8 Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Revive: +8 Life Per Level
Raise Vampire: +8 Life Per Level
Revive: +15 Defense Per Level
Raise Vampire: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Vampire: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Vampire: +15 Attack Rating Per Level
- Required Level
- 18
- Prerequisites
- Clay Golem (6), Blood Golem (12)
- Difference from Iron Golem
- You can summon a Metal Golem with other Golems. Can be summoned from a non-metal item. Improved damage, life, Thorns effect and synergies.
- Pros
- Metal Golem inherits most properties on the item. Built-in Thorns effect.
- Cons
- Requires an item to cast.
Base Life (Normal) |
382 (ES) / 306 (LoD) |
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Base Life (NM) |
843 (ES) / 595 (LoD) |
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Base Life (Hell) |
1375 (ES) / 980 (LoD) |
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Defense |
205 |
+15 |
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Base Damage (Normal) |
14-38, 30-58 (ES) / 7-19, 15-29 (LoD) |
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Base Damage (NM) |
22-60, 46-90 (ES) / 11-30, 23-45 (LoD) |
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Base Damage (Hell) |
24-66, 50-98 (ES) / 12-33, 25-49 (LoD) |
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Damage% (ES) |
+10 |
+10 |
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Base Attack Rating (Normal) |
80 |
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Base Attack Rating (NM) |
138 |
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Base Attack Rating (Hell) |
197 |
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Thorns% (ES) |
150 |
30 |
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Thorns% (LoD) |
150 |
15 |
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Mana Cost |
35 |
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- Passive Bonuses
- Golem Mastery: +3 Base Damage Per Level
Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Clay Golem: +20 Attack Rating Per Level
Blood Golem: +10% Max Life Per Level
Fire Golem: +10% Damage Per Level
Clay Golem: +3 Base Damage Per Level
Blood Golem: +3 Base Damage Per Level
Fire Golem: +3 Base Damage Per Level
Summon Resist
- Required Level
- 24
- Prerequisites
- Clay Golem (6), Golem Mastery (12)
- Difference from the LoD version
- None.
- Notes
- Summons aren't affected by the resist penalty of each difficulty.
- Pros
- 1 point works fine.
Cons
Fire Golem
- Required Level
- 24
- Prerequisites
- Clay Golem (6), Blood Golem (12), Metal Golem (18)
- Difference from the LoD version
- You can summon a Fire Golem with other Golems. Improved damage, life and synergies.
- Pros
- Deals fire damage and fire aura damage in addition to melee damage. Heals from enemy's fire spells.
- Cons
- Holy Fire may activate too many enemies at once.
Base Life (Normal) |
391 (ES) / 313 (LoD) |
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Base Life (NM) |
766 (ES) / 613 (LoD) |
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Base Life (Hell) |
1266 (ES) / 1013 (LoD) |
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Base Defense |
225 |
+15 |
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Base Damage (Normal) |
20-54, 42-82 (ES) / 10-27, 21-41 (LoD) |
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Base Damage (NM) |
30-78, 60-120 (ES) / 15-39, 30-60 (LoD) |
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Base Damage (Hell) |
36-94, 70-142 (ES) / 18-47, 35-71 (LoD) |
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Damage% (ES) |
+20 |
+20 |
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Base Attack Rating (Normal) |
120 |
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Base Attack Rating (NM) |
209 |
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Base Attack Rating (Hell) |
298 |
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Fire Resist% |
100 - diminishing return (25-100) |
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Fire Absorb% |
diminishing return (25-100) |
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Fire Damage (ES) |
8-24 |
+8 |
+12 |
+16 |
+20 |
+20 |
Fire Damage (LoD) |
10-27 |
+9.5 |
+10.5 |
+11.5 |
+12.5 |
+13.5 |
Holy Fire Damage |
4-8 |
+2 |
+4 |
+6 |
+8 |
+8 |
Mana Cost (ES) |
50 |
+6 |
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Mana Cost (LoD) |
50 |
+10 |
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- Passive Bonuses
- Golem Mastery: +3 Base Damage Per Level
Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Clay Golem: +40 Attack Rating Per Level
Blood Golem: +10% Max Life Per Level
Metal Golem: +50 Defense Per Level
Clay Golem: +3 Base Damage Per Level
Blood Golem: +3 Base Damage Per Level
Metal Golem: +3 Base Damage Per Level
Hydra: +5% Fire Damage Per Level
Hydra: +5% Holy Fire Damage Per Level
Hydra
- Required Level
- 30
- Prerequisites
- Clay Golem (6), Blood Golem (12), Metal Golem (18), Fire Golem (24)
- Difference from Hydra (LoD)
- Additional duration per level. Shorter cast delay.
- Pros
- "Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
Cons
Fire Bolt Damage (ES) |
12-18 |
+6 |
+8 |
+10 |
+12 |
+12 |
Fire Bolt Damage (LoD) |
12-17 |
+5 |
+7 |
+11 |
+13 |
+13 |
Duration (seconds) (ES) |
10 |
+0.2 |
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Duration (seconds) (LoD) |
10 |
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Cast Delay (seconds) (ES) |
0.6 |
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Cast Delay (seconds) (LoD) |
2 |
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Mana Cost |
20 |
+0.5 |
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The damage of Hydra is correctly boosted by caster's
Fire Mastery, +% To Fire Skill Damage
and -% To Enemy Fire Resist. |
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Fire Golem: +5% Fire Damage Per Level
Raise Vampire: +5% Fire Damage Per Level
Raise Vampire
- Required Level
- 30
- Prerequisites
- Revive (1), Clay Golem (6), Blood Golem (12), Raise Skeleton (12), Metal Golem (18)
- Difference from Raise Skeletal Mage
- Vampires use better skills with wider AoE. Use Bone Spirit instead of Poison Bolt. Improved life and melee ability.
- Pros
- No expiration. Fairly tough and reliable.
- Cons
- Requires a corpse. Less tough than Skeletons.
# of Vampires (ES) |
1 |
+1 |
+1 per 4 slvls (capped at 24) |
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# of Skeletal Magi (LoD) |
1 |
+1 |
+1 per 3 slvls |
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Base Life (Normal) |
61 |
+8 |
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|
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Base Life (NM) |
88 |
+8 |
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Base Life (Hell) |
123 |
+8 |
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Max Life% (ES) |
0 |
+0 |
+10 |
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Max Life% (LoD) |
0 |
+0 |
+7 |
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Defense |
40 |
+15 |
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Skills (ES) |
Fire Ball, Glacial Spike
Lightning Inferno, Bone Spirit |
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Skills (LoD) |
Fire Bolt, Ice Bolt,
Charged Bolt, Poison Bolt |
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Skill Level (ES) |
0 |
+0 |
+1 |
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Skill Level (LoD) |
0 |
+0 |
+1 per 2 slvls |
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Missile Range (yards) (ES) |
26.66 |
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Missile Range (yards) (LoD) |
20 |
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Base Damage (ES) |
1-2 |
+0 |
+1 |
+2 |
+3 |
+3 |
Base Damage (LoD) |
1-2 |
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Damage% (ES) |
0 |
+0 |
+7 |
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Damage% (LoD) |
0 |
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Attack Rating (ES) |
20 |
+15 |
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Attack Rating (LoD) |
20 |
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Mana Cost (ES) |
16 |
+1.5 |
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Mana Cost (LoD) |
8 |
+1 |
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Fire Ball Damage |
22-44 |
+9 |
+13 |
+18 |
+24 |
+24 |
Glacial Spike Damage |
15-30 |
+6 |
+9 |
+12 |
+15 |
+15 |
Lightning Inferno Damage |
1-90 |
+0-24 |
+0-36 |
+0-48 |
+0-60 |
+0-60 |
Bone Spirit Damage |
18-36 |
+8 |
+12 |
+16 |
+20 |
+20 |
- Passive Bonuses
- Skeleton Mastery: +8 Base Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Skeleton Mastery: +1 Skill Level Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Revive: +8 Base Life Per Level
Raise Skeleton: +8 Base Life Per Level
Revive: +15 Defense Per Level
Raise Skeleton: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Skeleton: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Skeleton: +15 Attack Rating Per Level
Poison and Bone Spells
Necromancer - Summoning Spells / Poison and Bone Spells / Curses
Bone Armor
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Also grants defense bonus. The synergies multiplies the bonus of the skill by percent, instead of adding the bonus.
Pros
Cons
Damage Absorb (ES) |
16 |
+8 |
+16 |
+24 |
+32 |
+32 |
Damage Absorb (LoD) |
20 |
+10 |
|
|
|
|
Defense (ES) |
16 |
+8 |
+16 |
+24 |
+32 |
+32 |
Mana Cost (ES) |
11 |
+1.5 |
|
|
|
|
Mana Cost (LoD) |
11 |
+1 |
|
|
|
|
- Synergies
- Poison Slash: +5% Absorb / Defense Per Level
Killer Scythe: +5% Absorb / Defense Per Level
Bone Wall: +2% Absorb / Defense Per Level
Bone Prison: +2% Absorb / Defense Per Level
Bone Spirit: +2% Absorb / Defense Per Level
Bone Wave: +2% Absorb / Defense Per Level
Poison Slash: +5% Faster Hit Recovery Per Level
Killer Scythe: +5% Faster Hit Recovery Per Level
Poison Slash
- Required Level
- 1
- Prerequisites
- None
- A New ES Skill
- Poison Slash is based on Poison Dagger, but can be used with any melee weapons.
- Pros
- Not only Poison Damage but also Attack Rating bonus helps a lot.
- Cons
- Single target skill. Mana cost may be heavy in early games.
Poison Damage Per Second (ES) |
9 |
+4.5 |
+9 |
+19 |
+28 |
+28 |
Poison Damage Per Second (LoD) |
3-7 |
+2 |
+3 |
+4 |
+4.5 |
+5 |
Poison Duration (ES) (seconds) |
2 |
+0.08 |
|
|
|
|
Poison Duration (LoD) (seconds) |
2 |
+0.4 |
|
|
|
|
Attack Rating% |
30 |
+20 |
|
|
|
|
Mana Cost (ES) |
2 |
+0.25 |
|
|
|
|
Mana Cost (LoD) |
3 |
+0.25 |
|
|
|
|
- Synergies
- Bone Armor: +8% Poison Damage Per Level
Poison Explosion: +8% Poison Damage Per Level
Killer Scythe : +8% Poison Damage Per Level
Poison Nova: +8% Poison Damage Per Level
Poison Explosion
- Required Level
- 6
- Prerequisites
- Poison Slash (1)
- Difference from the LoD version
- The radius bug is fixed. Also deals physical damage.
- Pros
- Better damage, longer duration (and longer radius in higher slvls) than Poison Nova.
- Cons
- Requires a corpse. Corpse Explosion can be better in most cases.
Poison Damage Per Second (ES) |
18-36 |
+9 |
+13 |
+18 |
+27 |
+27 |
Poison Damage Per Second (LoD) |
12-37 |
+3 |
+6 |
+9 |
+12 |
+15 |
Poison Duration (seconds) |
2 |
+0.4 |
|
|
|
|
Physical Damage (ES) |
24-48 |
+12 |
+24 |
+36 |
+48 |
+48 |
Explosion Radius (ES) (yards) |
16 |
|
|
|
|
|
Explosion Radius (LoD) (yards) |
4 |
|
|
|
|
|
Mana Cost |
8 |
|
|
|
|
|
Mana Cost |
20 |
+0.5 |
|
|
|
|
- Synergies
- Poison Slash: +12% Poison Damage Per Level
Poison Nova: +12% Poison Damage Per Level
Poison Slash: +12% Physical Damage Per Level
Poison Nova: +12% Physical Damage Per Level
Bone Wall
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- Receives Synergy from more skills.
- Pros
- Targetable defensive skill. Party friendly if carefully used.
- Cons
- Deals no damage. Party unfriendly if spammed.
Base Life |
19 (Normal), 220 (NM), 862 (Hell) |
|
|
|
|
|
Max Life% |
25 |
+25 |
|
|
|
|
Duration (seconds) |
24 |
|
|
|
|
|
Mana Cost |
17 |
|
|
|
|
|
- Synergies
- Bone Armor: +10% Life Bonus Per Level
Bone Prison: +10% Life Bonus Per Level
Bone Spirit: +10% Life Bonus Per Level
Bone Wave: +10% Life Bonus Per Level
Frozen Spear
- Required Level
- 12
- Prerequisites
- Bone Armor (1)
- Difference from Bone Spear (LoD)
- Improved Damage. Deals Cold damage. (Unlike the skillname, it doesn't freeze but chills enemies.)
- Pros
- Worth considering if your main curse is Lower Resist (ie. if you emphasis Vampires).
- Cons
- Cold damage destroys some corpses.
Cold Damage (ES) |
12-24 |
+12 |
+16 |
+21 |
+27 |
+27 |
Magic Damage (LoD) |
16-24 |
+8 |
+9 |
+13 |
+18.5 |
+24.5 |
Duration (seconds) |
2 |
+0.4 |
|
|
|
|
Mana Cost |
7 |
+0.25 |
|
|
|
|
- Synergies
- Bone Wall: +6% Cold Damage Per Level
Bone Prison: +6% Cold Damage Per Level
Bone Spirit: +6% Cold Damage Per Level
Bone Wave: +6% Cold Damage Per Level
Corpse Explosion
- Required Level
- 18
- Prerequisites
- Poison Slash (1), Poison Explosion (6)
- Difference from the LoD version
- Reduced damage and radius. Increased mana cost.
- Pros
- Still one of the best AoE skills. Work fine with both lower physical resist effect (Amplify Damage, Inner Sight, etc.) and lower elemental resist effect (Lower Resist, Conviction, +XX% To Fire Skill Damage, etc.).
- Cons
- Requires a corpse.
Damage: X% of Corpse Life (ES) |
30-60 |
|
|
|
|
|
Damage: X% of Corpse Life (LoD) |
60-100 |
|
|
|
|
|
Damage Ratio |
Physical 1 : Fire 1 |
|
|
|
|
|
Explosion Radius (ES) (yards) |
2.66 |
+0.16 |
|
|
|
|
Explosion Radius (LoD) (yards) |
2.66 |
+0.33 |
|
|
|
|
Mana Cost (ES) |
15 |
+2.5 |
|
|
|
|
Mana Cost (LoD) |
15 |
+1 |
|
|
|
|
Bone Prison
- Required Level
- 18
- Prerequisites
- Bone Wall (6)
- Difference from the LoD version
- Receives Synergy from more skills.
Pros
- Cons
- Single target skill. Deals no damage.
Base Life |
depends on caster's clvl and difficulty
Normal, clvl=18: 119-245
NM, clvl=43: 2865
Hell, clvl=68: 15850 |
|
|
|
|
|
Additional Life% |
25 |
+25 |
|
|
|
|
Duration (seconds) |
24 |
|
|
|
|
|
Mana Cost |
27 |
-1 (the lower limit is 1 at slvl 27) |
|
|
|
|
- Synergies
- Bone Armor: +8% Life Bonus Per Level
Bone Wall: +8% Life Bonus Per Level
Bone Spirit: +8% Life Bonus Per Level
Bone Wave: +8% Life Bonus Per Level
Killer Scythe
- Required Level
- 18
- Prerequisites
- Poison Slash (1)
- A New ES Skill
- Killer Scythe is based on the Amazon's Fend skill, but requires a 2H melee weapon to use.
- Notes
- Killer Scythe is faster than LoD Fend, but slightly slower than the improved ES Fend. This is because it proved Fend works much faster with other classes than Amazon and Sorceress.
- For this reason, oskill Killer Scythe has no limitation while oskill Fend has. Oskill Killer Scythe is as fast as Amazon's Fend for most classes, but isn't so fast for Sorceresses. Please use Fanatic Swing if you play Sorceress.
- Pros
- Fast attack. Triggers CtC spells frequently.
- Cons
- Not so fast against a single target.
Damage% (Killer Scythe) |
100 |
+20 |
|
|
|
|
Damage% (ES Fend) |
100 |
+20 |
|
|
|
|
Damage% (LoD Fend) |
70 |
+13 |
|
|
|
|
Max Attack # (Killer Scythe) |
7 |
|
|
|
|
|
Max Attack # (ES Fend) |
7 |
|
|
|
|
|
Max Attack # (LoD Fend) |
12 |
|
|
|
|
|
Attack Rating% (Killer Scythe) |
50 |
+20 |
|
|
|
|
Attack Rating% (ES Fend) |
40 |
+10 |
|
|
|
|
Attack Rating% (LoD Fend) |
40 |
+10 |
|
|
|
|
Rollback% (Killer Scythe) |
80 |
|
|
|
|
|
Rollback% (ES Fend) |
60 |
|
|
|
|
|
Rollback% (LoD Fend) |
100 |
|
|
|
|
|
Mana Cost (Killer Scythe) |
4 |
|
|
|
|
|
Mana Cost (LoD Fend) |
5 |
|
|
|
|
|
- Synergies
- Poison Slash: +15% Damage Per Level
Bone Armor: +15% Damage Per Level
Bone Wall: +15% Damage Per Level
Bone Prison: +15% Damage Per Level
Bone Wave: +15% Damage Per Level
Bone Spirit
- Required Level
- 24
- Prerequisites
- Bone Armor (1), Poison Slash (1), Poison Explosion (6), Frozen Spear (12), Corpse Explosion (18)
- Difference from the LoD version
- Improved Damage. More Mana Consumption. Less Synergy.
- Pros
- Homing ability. Monster's Magic resist is generally lower than other resists.
- Cons
- Single target skill. Lower Resist doesn't lower Magic resist.
Magic Damage (ES) |
16-32 |
+16 |
+24 |
+32 |
+40 |
+40 |
Magic Damage (LoD) |
20-30 |
+16.5 |
+17.5 |
+18.5 |
+19.5 |
+20.5 |
Mana Cost |
16 |
+1 |
|
|
|
|
- Synergies
- Bone Wall: +5% Magic Damage Per Level
Frozen Spear: +5% Magic Damage Per Level
Bone Prison: +5% Magic Damage Per Level
Bone Wave: +5% Magic Damage Per Level
Hell's Gate
- Required Level
- 30
- Prerequisites
- Bone Armor (1), Poison Slash (1), Poison Explosion (6), Frozen Spear (12), Corpse Explosion (18), Bone Spirit (24)
- Difference from Nova (LoD)
- Deals Magic damage. Much improved missile range.
- Pros
- Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
- Cons
- The damage of each missile is low.
Magic Damage (ES) |
9-18 |
+5 |
+8 |
+11 |
+14 |
+14 |
Lightning Damage (LoD) |
1-20 |
+7 |
+8 |
+9 |
+10 |
+11 |
Missile Range (yards) (ES) |
18 |
|
|
|
|
|
Missile Range (yards) (LoD) |
8.6 |
|
|
|
|
|
Mana Cost |
20 |
+1 |
|
|
|
|
- Synergies
- Frozen Spear: +5% Magic Damage Per Level
Bone Spirit: +5% Magic Damage Per Level
Bone Wave: +5% Magic Damage Per Level
Poison Nova: +5% Magic Damage Per Level
Poison Nova
- Required Level
- 30
- Prerequisites
- Poison Slash (1), Poison Explosion (6), Corpse Explosion (18)
- Difference from the LoD version
- Improved poison damage. Also deals physical damage.
- Pros
- Good AoE. Counters many monsters' life regeneration at once.
- Cons
- Spamming isn't so effective because a fair part of damage is poison.
Poison Damage Per Second (ES) |
28-56 |
+14 |
+21 |
+28 |
+42 |
+42 |
Poison Damage Per Second (LoD) |
21-39 |
+6 |
+7 |
+12 |
+18 |
+25 |
Poison Duration (seconds) |
2 |
|
|
|
|
|
Physical Damage (ES) |
10-20 |
+5 |
+10 |
+15 |
+20 |
+20 |
Nova Radius (yards) |
20 |
|
|
|
|
|
Mana Cost (ES) |
14 |
+1 |
|
|
|
|
Mana Cost (LoD) |
20 |
|
|
|
|
|
- Synergies
- Poison Slash: +5% Poison Damage Per Level
Poison Explosion: +5% Poison Damage Per Level
Hell's Gate: +5% Poison Damage Per Level
Poison Slash: +5% Physical Damage Per Level
Poison Explosion: +5% Physical Damage Per Level
Hell's Gate: +5% Physical Damage Per Level
Bone Wave
- Required Level
- 30
- Prerequisites
- Bone Wall (6), Bone Prison (18)
- A new ES skill
- Attacks enemies with a moving bone wall. The wall goes through enemies, but is still defensive because of knockback effect.
- Pros
- Offensive but also defensive.
- Cons
- Cast Delay.
Magic Damage (ES) |
12 |
+12 |
+20 |
+28 |
+36 |
+36 |
# of Segments |
15 |
+1 per 2 levels (capped at 40 at slvl 51) |
|
|
|
|
Knockback Chance% |
75% (less chance for large creatures) |
|
|
|
|
|
Cast Delay (seconds) |
0.8 |
|
|
|
|
|
Mana Cost (ES) |
32 |
+1.5 |
|
|
|
|
- Synergies
- Bone Wall: +5% Magic Damage Per Level
Frozen Spear: +5% Magic Damage Per Level
Bone Prison: +5% Magic Damage Per Level
Bone Spirit: +5% Magic Damage Per Level
Curses
Necromancer - Summoning Spells / Poison and Bone Spells / Curses
Amplify Damage
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Slightly less physical resistance reduction.
- Pros
- Still the strongest physical attack supporting skill. Works fine with Corpse Explosion, too.
- Cons
- Small radius at low slvls. No other effect than physical resistance reduction.
Target's Physical Resist% (ES) |
-80 |
|
|
|
|
|
Target's Physical Resist% (LoD) |
-100 |
|
|
|
|
|
Duration (seconds) |
8 |
+3 |
|
|
|
|
Radius (yards) |
2 |
0.67 |
|
|
|
|
Mana Cost |
4 |
|
|
|
|
|
- Synergies
- Iron Maiden: +1 Second Per Level
Decrepify: +1 Second Per Level
Life Tap: +1 Second Per Level
Weaken
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Also reduces target's physical resistance. Can negate a very large part of target's physical damage by synergy.
- Pros
- Large radius and long duration at low slvls. Not only very defensive but also works as mini Amplify Damage.
- Cons
- Can't reduce monster's elemental/magic damage.
Target's Physical Damage% |
-33 |
|
|
|
|
|
Target's Physical Resist% (ES) |
-60 |
|
|
|
|
|
Target's Physical Resist% (LoD) |
-0 |
|
|
|
|
|
Duration (seconds) |
14 |
+2.4 |
|
|
|
|
Radius (yards) |
4 |
0.67 |
|
|
|
|
Mana Cost |
4 |
|
|
|
|
|
- Synergies
- Dim Vision: +1 Second Per Level
Decrepify: +1 Second Per Level
Lower Resist: +1 Second Per Level
Dim Vision: -1% Target's Physical Damage Per Level
Decrepify: -1% Target's Physical Damage Per Level
Lower Resist: -1% Target's Physical Damage Per Level
(Target's Physical Damage% is capped at -95%)
Terror
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Less mana cost.
- Pros
- The most fast-acting emergency curse.
- Cons
- Some monsters are immune to AI curses. Doesn't help killing monsters.
Distance to Run (yards) |
16 |
+1.33 |
|
|
|
|
Duration (seconds) |
8 |
+1 |
|
|
|
|
Radius (yards) |
2.67 |
|
|
|
|
|
Mana Cost (ES) |
1 |
|
|
|
|
|
Mana Cost (LoD) |
7 |
|
|
|
|
|
- Synergies
- Confuse: +1 Second Per Level
Attract: +1 Second Per Level
Decrepify: +1 Second Per Level
Dim Vision
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- None.
- Pros
- Effectively disables ranged attackers and casters. Suppresses many special abilities of monsters (jumping, resurrecting corpses, spawning eggs and children, etc.)
- Cons
- Some monsters are immune to AI curses. Less offensive than other AI curses. Duration decreases in higher difficulties.
Duration (seconds) |
7 |
+2 |
|
|
|
|
Radius (yards) |
2.67 |
+0.67 |
|
|
|
|
Mana Cost |
9 |
|
|
|
|
|
- Synergies
- Weaken: +1 Second Per Level
Decrepify: +1 Second Per Level
Lower Resist: +1 Second Per Level
Confuse
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- None.
- Pros
- Disables ranged attackers and casters to some extent. Enemies may attack each other, so more offensive than Dim Vision. When cast on boss packs, the minions will attack their unaffected leader.
- Cons
- Some monsters are immune to AI curses. Confused monsters attack random targets, so your minions and party members may still be attacked, especially when they are close to the monsters. Duration decreases in higher difficulties.
Duration (seconds) |
10 |
+2 |
|
|
|
|
Radius (yards) |
4 |
+0.67 |
|
|
|
|
Mana Cost |
13 |
|
|
|
|
|
- Synergies
- Terror: +1 Second Per Level
Attract: +1 Second Per Level
Decrepify: +1 Second Per Level
Iron Maiden
- Required Level
- 12
- Prerequisites
- Amplify Damage (1)
- Difference from the LoD version
- Also reduces target's physical resistance. Improved damage reflection. Players receives much less return damage and minions receives no return damage. (ie. Monster's Iron Maiden is much less dangerous.)
- Pros
- Even a small number of minions and/or weak minions can damage enemies effectively.
- Cons
- Can't return spell damage and ranged attack damage.
- Notes
- It had been considered that "Return Damage% to Others" parameter is "Return Damage% to Minions and Hirelings". But it proved minions still take the return damage from Iron Maiden even if that parameter is zero.
Return Damage% (ES) |
200 |
+40 |
|
|
|
|
Return Damage% (LoD) |
200 |
+25 |
|
|
|
|
Return Damage% to Players (ES) |
20 |
|
|
|
|
|
Return Damage% to Players (LoD) |
50 |
+6.25 |
|
|
|
|
Return Damage% to Others (ES) |
0 |
|
|
|
|
|
Return Damage% to Others (LoD) |
50 |
+6.25 |
|
|
|
|
Target's Physical Resist% (ES) |
-60 |
|
|
|
|
|
Target's Physical Resist% (LoD) |
-0 |
|
|
|
|
|
Duration (seconds) |
12 |
+2.4 |
|
|
|
|
Radius (yards) |
4.67 |
|
|
|
|
|
Mana Cost |
5 |
|
|
|
|
|
- Synergies
- Amplify Damage: +1 Second Per Level
Decrepify: +1 Second Per Level
Life Tap: +1 Second Per Level
Amplify Damage: +15% Return Damage Per Level
Decrepify: +15% Return Damage Per Level
Life Tap: +15% Return Damage Per Level
Attract
- Required Level
- 12
- Prerequisites
- None
- Difference from the LoD version
- None.
- Pros
- Enemies attack the targets. Can be used with another curse like Iron Maiden, which makes this skill the most offensive AI curse.
- Cons
- Requires more play skill than Dim Vision and Confuse. You have to select the targets carefully, considering the line of sight, etc.
- Notes
- Attract is intentionally coded not to be overridden by other curses. The tip is casting Attract to small amount of enemies, and then casting another curses like Iron Maiden to the whole enemies (Attract remains, so they continue killing each other).
Duration (seconds) |
12 |
+3.6 |
|
|
|
|
Radius (yards) |
6 |
|
|
|
|
|
Mana Cost |
17 |
|
|
|
|
|
- Synergies
- Terror: +1 Second Per Level
Confuse: +1 Second Per Level
Decrepify: +1 Second Per Level
Decrepify
- Required Level
- 18
- Prerequisites
- Amplify Damage (1), Dim Vision (6), Iron Maiden (12)
- Difference from the LoD version
- Slightly improved physical resistance reduction.
- Pros
- All-in-one curse. Aka King of Curses.
- Cons
- Small radius and very short duration.
Target's Physical Damage% |
-40 |
|
|
|
|
|
Target's Attack/Move Speed% |
-40 |
|
|
|
|
|
Target's Physical Resist% (ES) |
-60 |
|
|
|
|
|
Target's Physical Resist% (LoD) |
-50 |
|
|
|
|
|
Duration (seconds) |
4 |
+0.6 |
|
|
|
|
Radius (yards) |
4 |
|
|
|
|
|
Mana Cost |
11 |
|
|
|
|
|
- Synergies
- Amplify Damage: +1 Second Per Level
Weaken: +1 Second Per Level
Lower Resist: +1 Second Per Level
Blade Fury
- Required Level
- 18
- Prerequisites
- None
- Difference from the LoD version
- Less weapon damage. More damage per level. The damage of 2H weapon isn't halved.
- Pros
- A good support fire from behind the minions. Also good to make the first corpse. Even 1 point works fine.
- Cons
- Not so effective when the weapon's melee mods (ED%, Crushing Blow, Elemental Damage, etc.) are poor.
Weapon Damage (ES) |
1/2 |
|
|
|
|
|
Weapon Damage (LoD) |
3/4 |
|
|
|
|
|
2H Weapon Damage Penalty (ES) |
none |
|
|
|
|
|
2H Weapon Damage Penalty (LoD) |
1/2 |
|
|
|
|
|
Physical Damage (ES) |
8-12 |
+4 |
+8 |
+12 |
+16 |
+16 |
Physical Damage (LoD) |
8-10 |
+3 |
+5 |
+8 |
+8 |
+8 |
Attack Speed (second) |
0.24 (6 frame) |
|
|
|
|
|
Mana Cost |
11 |
|
|
|
|
|
Life Tap
- Required Level
- 24
- Prerequisites
- Amplify Damage (1), Iron Maiden (12)
- Difference from the LoD version
- None.
- Pros
- Can leech from unleechable monsters. Saves the life of your minions and party members.
- Cons
- No offensive effects. Useless when all your minions and party members are in good health.
Life Stolen% |
50 |
|
|
|
|
|
Duration (seconds) |
16 |
+2.4 |
|
|
|
|
Radius (yards) |
2.67 |
+0.67 |
|
|
|
|
Mana Cost |
9 |
|
|
|
|
|
- Synergies
- Amplify Damage: +1 Second Per Level
Iron Maiden: +1 Second Per Level
Decrepify: +1 Second Per Level
Amplify Damage: +2% Life Stolen Per Level
Iron Maiden: +2% Life Stolen Per Level
Decrepify: +2% Life Stolen Per Level
Blood Golem: +2% Life Stolen Per Level
Lower Resist
- Required Level
- 30
- Prerequisites
- Amplify Damage (1), Dim Vision (6), Iron Maiden (12), Decrepify (18)
- Difference from the LoD version
- Can't lower target's Poison or Magic Resistance. But can lower Magic and Poison Resistance by synergy.
- Pros
- Can lower all of the target's resistances by synergy.
- Cons
- Can't lower target's Magic Resistance and Poison Resistance without synergy.
Target's F/C/L Resist% (ES) |
-30 |
-1 (Capped at -90) |
|
|
|
|
Target's F/C/L/P Resist% (LoD) |
-(25-70) |
|
|
|
|
|
Duration (seconds) |
20 |
+2 |
|
|
|
|
Radius (yards) |
4.33 |
+0.67 |
|
|
|
|
Mana Cost |
22 |
|
|
|
|
|
- Synergies
- Weaken: +1 Second Per Level
Dim Vision: +1 Second Per Level
Decrepify: +1 Second Per Level
Summon Resist: -1% Target's F/C/R Resist Per Level
Pierce Flesh and Bone: -3% Target's Poison and Magic Resist Per Level
Pierce Flesh and Bone
- Required Level
- 30
- Prerequisites
- Amplify Damage (1), Dim Vision (6), Iron Maiden (12), Decrepify (18)
- A new ES skill
- A specialized version of Lower Resist for Poison and Magic Resistance.
- Pros
- The lowering effect is very strong.
- Cons
- Lowers only two types of Resistance.
Target's Poison and Magic Resist% |
-30 |
-2 (Capped at -150 at slvl 61) |
|
|
|
|
Target's Poison and Magic Resist%
(Oskill) |
-30 |
-1 (Capped at -90 at slvl 61) |
|
|
|
|
Duration (seconds) |
20 |
+2 |
|
|
|
|
Radius (yards) |
4 |
+0.67 |
|
|
|
|
Mana Cost |
22 |
|
|
|
|
|
- Synergies
- Weaken: +1 Second Per Level
Dim Vision: +1 Second Per Level
Decrepify: +1 Second Per Level
Summon Resist: -1% Target's Poison and Magic Resist Per Level