Sorceress - Eastern Sun Wiki

General

Overview

Sorceress requires some playing skill, but has the best potential in the game.

Sorceress' feature, low life and high mana is emphasized in ES. Sorceress is considered the best starter class in LoD because of being item independant. This is also true to some extent in ES, but you'll need more defensive equipment, safer character building (skill selection) and cautious tactics. Hell is really hell and her life is really little in ES.

Some skills are more offensive and some are safer, but most skills in ES are viable in Hell. Melee Sorceress with Enchant, Fanatic Swing and Aerial Guard is one of the most viable builds in ES. Immolation Sorceress requires expensive gears to be viable, but a good Immolation Sorceress can be untouchable like Nova Sorceress in LoD 1.09.

Initial Stats and Increment

Str Dex Vit Ene Walk Run Stam
Drain
Life
/Lvl
Stam
/Lvl
Mana
/Lvl
Life
/Vit
Stam
/Vit
Mana
/Ene
ES 3.00 R6D 25 30 15 30 7 10 20 0.5 0.5 9.5 2 1 2
ES 3.00 R 20 30 15 35 7 11 31 1 0.5 4 1.5 1 3.5
ES 3.00 N 15 30 10 35 7 11 31 1 0.5 4 1.5 1 3.5
LoD 10 25 10 35 6 9 20 1 1 2 2 1 2

Skills

Cold Spells

Sorceress - Cold Spells / Lightning Spells / Fire Spells

Soul Shiver

Required Level
1
Prerequisites
None
Difference from Warmth
None
Pros
A passive skill never hurts. Even 1 point works fine.

Cons

Notes

+200% Mana Regeneration means your mana regenerates 3 times faster, for example. In other words it takes only 1/3 time to regenerate 1 mana.

In ES, Soul Shiver doesn't work if you have no actual point in it. So when you play a Sorceress, at least one skill point in Soul Shiver is a must. This change is because it proved oskill Soul Shiver has the same loophole as the Holy Aura item exploit in LoD, and oskill Soul Shiver needed to be disabled. (The loophole allowed you to stack the effect of oskill Soul Shiver as many times as you wish.) Oskill Soul Shiver only exists on some old Necromancer unique rings, and is of no use in the current version. You can replace one with oskill Fire Armor by rerolling.

slvl 1 2-8 9-16 17-22 23-28 29+
Mana Regeneration Bonus% 30 +12

Ice Bolt

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage. Receives less synergy. Pierces enemies. (R2E change)
Pros
Pierces enemies. (R2E change)
Cons
Single target skill.
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 2-5 +2 +5 +11 +23 +23
Cold Damage (LoD) 3-5 +2.5 +4.5 +6.5 +8.5 +10.5
Cold Duration (seconds) 6 +1.4
Mana Cost (ES) 2.5
Mana Cost (LoD) 3
Synergies
Ice Blast: +12% Cold Damage Per Level
Glacial Spike: +12% Cold Damage Per Level
Blizzard: +12% Cold Damage Per Level
Ice Nova: +12% Cold Damage Per Level
Frozen Orb: +12% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration

Chilling Armor

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved Defense and Damage. Base points reduces enemy's cold resistance.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 2-4 +2 +4 +6 +9 +9
Cold Damage (LoD) 4-6 +1.25 +2.25 +3.25 +4.25 +5.25
Cold Duration (seconds) 4 +1
Enemy Cold Resist% (ES) -1 per base point
Defense% (ES) 30 +10
Defense% (LoD) 45 +5
Duration (seconds) (ES) 120 +12
Duration (seconds) (LoD) 144 +6
Mana Cost (ES) 11 +0.5
Mana Cost (LoD) 17
Synergies
Shock Armor: +10% Defense Per Level
Fire Armor: +10% Defense Per Level
Shock Armor: +10 Seconds Per Level
Fire Armor: +10 Seconds Per Level
Aerial Guard: +1% Cold Absorb Per 2 Levels

Aerial Guard

Required Level
1
Prerequisites
None
A new ES skill
Improves the poor block/recovery ability of Sorceress.
Pros
A must for a melee Sorceress. Grants three times faster block/recovery rate at high slvls.
Cons
Penalty to Cast Rate. If your Cast Rate is below -50%, you can't cast any spells.
slvl 1 2-8 9-16 17-22 23-28 29+
Defense 10 +10 +20 +30 +40 +40
Faster Block Rate% 5 +5 (attains the fastest BR at slvl 40)
Faster Hit Recovery% 5 +5 (attains the fastest HR at slvl 56)
Faster Cast Rate% -3 -3 (capped at -100 at slvl 34)
Physical Resist% +1 per base point
Duration (seconds) 100 +10
Mana Cost 10
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Block Chance% 3 5 7 8 10 11 12 13 14 15
slvl 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Block Chance% 16 17 18
slvl 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
Block Chance% 19 (capped at 20 at slvl 60)
Notes
For the fastest block for Sorceress (3 frames), you need level 40 Aerial Guard (200% FBR).
For the fastest hit recovery for Sorceress (5 frames), you need level 56 Aerial Guard (280% FHR).
(Of course if you have other FBR and FHR on the items, less skill level is needed.)
Sorceress Block/Recovery Frames 15 14 13 12 11 10 9 8 7 6 5 4 3
Faster Block Rate% - - - - - - 0 7 15 27 48 86 200
Faster Hit Recovery% 0 5 9 14 20 30 42 60 86 142 280 - -
Synergies
Shock Armor: +10 Seconds Per Level
Chilling Armor: +10 Seconds Per Level
Fire Armor: +10 Seconds Per Level

Twister

Required Level
6
Prerequisites
None
Difference from the LoD version
Improved damage. Mana cost increases per level.
Pros
Crowd control and physical damage. A handy subskill for any elemental Sorceresses.
Cons
Not affected by Conviction and Lower Resist.
slvl 1 2-8 9-16 17-22 23-28 29+
Physical Damage (ES) 5-8 +5 +8 +12 +18 +18
Physical Damage (LoD) 6-8 +2 +3.5 +5 +7 +8
Stun Duration (seconds) (ES) 1
Stun Duration (seconds) (LoD) 0.4
Next Delay (frames) (ES) 6
Next Delay (frames) (LoD) 25
# of Missiles (ES) 3 +1 per 6 base levels
# of Missiles (LoD) 3
Mana Cost (ES) 7 +0.5
Mana Cost (LoD) 7
Synergies
Fire Mastery: +7% Damage Per Level
Cold Mastery: +7% Damage Per Level
Lightning Mastery: +7% Damage Per Level

Ice Blast

Required Level
6
Prerequisites
Ice Bolt (1)
Difference from the LoD version
Receives less synergy from more skills. Improved damage. (R2E change)
Pros
Though a single target skill, freeze duration is fairly longer than Glacial Spike.
Cons
Single target skill.
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 8-16 +8 +16 +24 +32 +32
Cold Damage (LoD) 8-12 +7 +14 +21 +28 +35
Freeze Duration (seconds) 3 +0.2
Mana Cost 6 +0.5
Synergies
Ice Bolt: +8% Cold Damage Per Level
Glacial Spike: +8% Cold Damage Per Level
Blizzard: +8% Cold Damage Per Level
Ice Nova: +8% Cold Damage Per Level
Frozen Orb: +8% Cold Damage Per Level
Each Skill Also Gives: +3% Freeze Duration

Glacial Spike

Required Level
12
Prerequisites
Ice Bolt (1), Ice Blast (6)
Difference from the LoD version
Bigger explosion. Slightly improved damage. Receives less synergy from more skills.
Pros
Freezes target. Has AoE.
Cons
The damage isn't so impressive.
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 12-18 +6 +9 +13 +18 +18
Cold Damage (LoD) 16-24 +7 +13 +14 +15 +16
Freeze Radius (ES) 3.33
Freeze Radius (LoD) 2.67
Freeze Duration (seconds) 2 +0.12
Mana Cost 10 +0.5
Synergies
Ice Bolt: +5% Cold Damage Per Level
Ice Blast: +5% Cold Damage Per Level
Blizzard: +5% Cold Damage Per Level
Ice Nova: +5% Cold Damage Per Level
Frozen Orb: +5% Cold Damage Per Level
Each Skill Also Gives: +3% Freeze Duration

Blizzard

Required Level
18
Prerequisites
Ice Bolt (1), Twister (6), Ice Blast (6), Glacial Spike (12)
Difference from the LoD version
Less cast delay.
Pros
Good AoE. A "Fire and Forget" skill. More spammable than the LoD version.
Cons
Spamming Blizzard may cause graphic lag.
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 33-44 +11 +22 +33 +44 +44
Cold Damage (LoD) 45-75 +15.5 +30.5 +45.5 +55.5 +65.5
Cold Duration (seconds) 4
Blizzard Radius (yards) 4.7
Mana Cost 23 +1
Cast Delay (seconds) (ES) 0.6
Cast Delay (seconds) (LoD) 1.8
Synergies
Ice Bolt: +4% Cold Damage Per Level
Ice Blast: +4% Cold Damage Per Level
Glacial Spike: +4% Cold Damage Per Level
Ice Nova: +4% Cold Damage Per Level
Frozen Orb: +4% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration

Ice Nova

Required Level
24
Prerequisites
Ice Bolt (1), Ice Blast (6), Glacial Spike (12)
Difference From Frost Nova (LoD)
Improved damage and missile range.
Pros
Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
Cons
The damage of each bolt is low.
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 4-8 +4 +5 +6 +8 +8
Cold Damage (LoD) 2-2.5 +2 +3 +4 +5 +6
Missile Range (yards) (ES) 13.3
Missile Range (yards) (LoD) 9.3
Cold Duration (seconds) 8 +1
Mana Cost (ES) 12 +1
Mana Cost (LoD) 9 +1
Synergies
Ice Bolt: +3% Cold Damage Per Level
Ice Blast: +3% Cold Damage Per Level
Glacial Spike: +3% Cold Damage Per Level
Blizzard: +3% Cold Damage Per Level
Frozen Orb: +3% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration

Frozen Orb

Required Level
30
Prerequisites
Ice Bolt (1), Twister (6), Ice Blast (6), Glacial Spike (12), Blizzard (18)
Difference from the LoD version
Slightly less cast delay. Receives better synergy.
Pros
Good AoE.
Cons
Still has a cast delay, thus increment in casting speed has less effect on damage output
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage (ES) 22-33 +7 +9 +11 +13 +13
Cold Damage (LoD) 40-45 +10 +14 +14.5 +15 +15
Cold Duration (seconds) 8 +1
Cast Delay (seconds) (ES) 0.8
Cast Delay (seconds) (LoD) 1
Mana Cost (ES) 21 +1
Mana Cost (LoD) 25 +0.5
Synergies
Ice Bolt: +3% Cold Damage Per Level
Ice Blast: +3% Cold Damage Per Level
Glacial Spike: +3% Cold Damage Per Level
Blizzard: +3% Cold Damage Per Level
Ice Nova: +3% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration

Cold Mastery

Required Level
30
Prerequisites
None
Difference from the LoD version
Increases Cold Damage you deal, instead of reducing enemy's Cold Resistance.
Pros
Boosts all Cold Damage including weapon Cold damage. Just 1 point provides a big boost.
Cons
With high +skills, investing additional hard points in Cold Mastery may be less effective than investing in synergies.
slvl 1 2-8 9-16 17-22 23-28 29+
Cold Damage Increase% (ES)
(with any actual point)
60 +5
Cold Damage Increase% (ES)
(with no actual point)
5 +5
Enemy Resistance% (LoD) -5 -5

Lightning Spells

Sorceress - Cold Spells / Lightning Spells / Fire Spells

Lightning Mastery is nerfed so that Fire Mastery, Lightning Mastery and Cold Mastery grant the same amount of damage increment. (In LoD, Lightning Mastery grants much more damage increment than Fire Mastery.)

Teleport

Required Level
1
Prerequisites
None
Difference from the LoD version
Lower level requirement. Lower Mana cost. Castable in town and in wereform.
Pros
Oskill Teleport is very good for summoners to gather their minions.
Cons
You may get fat from lack of exercise. ;)
slvl 1 2-8 9-16 17-22 23-28 29+
Mana Cost (ES) 12 -0.125 (the lower limit is 1 at slvl 88)
Mana Cost (LoD) 24 -1 (the lower limit is 1 at slvl 24)

Charged Bolt

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage. Additional bolt per level is reduced but the cap is increased.
Pros
Good AoE. Good Min Damage unlike most Lightning spells.
Cons
Missiles are slow. A lot of bolts may cause graphic lag and hide the bolts of LE bosses.
slvl 1 2-8 9-16 17-22 23-28 29+
Lightning Damage (ES) 4-8 +2 +4 +6 +8 +8
Lightning Damage (LoD) 4-8 +1 +1 +2 +3 +4
# of Bolts (ES) 3 +0.5 (capped at 30)
# of Bolts (LoD) 3 +1 (capped at 24)
Mana Cost (ES) 2 +0.5
Mana Cost (LoD) 3 +0.5
Synergies
Lightning: +7% Lightning Damage Per Level
Lightning Inferno: +7% Lightning Damage Per Level
Lightning Hydra: +7% Lightning Damage Per Level
Chain Lightning: +7% Lightning Damage Per Level

Shock Armor

Required Level
1
Prerequisites
None
Difference from Frozen Armor
Improved Defense. Base points reduce enemy's Lightning Resistance.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Freeze Duration (seconds) (ES) 2 +0.12
Freeze Duration (seconds) (LoD) 1.2 +0.12
Enemy Lightning Resist% (ES) -1 per base level
Defense% (ES) 30 +10
Defense% (LoD) 30 +5
Duration (seconds) 120 +12
Mana Cost (ES) 11 +0.5
Mana Cost (LoD) 7
Synergies
Fire Armor: +10% Defense Per Level
Chilling Armor: +10% Defense Per Level
Fire Armor: +10 Seconds Per Level
Chilling Armor: +10 Seconds Per Level
Aerial Guard: +1% Lightning Absorb Per 2 Levels

Lightning

Required Level
6
Prerequisites
Charged Bolt (1)
Difference from the LoD version
Improved damage. Cast speed based on Faster Cast Rate, not on IAS (Lightning was indeed based on weapon speed in LoD v1.10, that's why lightning sorcs used fast swords and lots of IAS jewels in it)
Pros
Can hit multiple enemies if enemies are in a line.
Cons
Unstable damage because of Min Damage = 1.
slvl 1 2-8 9-16 17-22 23-28 29+
Lightning Damage Min 1
Lightning Damage Max (ES) 40 +10 +20 +40 +60 +60
Lightning Damage Max (LoD) 40 +8 +12 +20 +28 +36
Mana Cost 8 +0.5
Synergies
Charged Bolt: +6% Lightning Damage Per Level
Lightning Inferno: +6% Lightning Damage Per Level
Lightning Hydra: +6% Lightning Damage Per Level
Chain Lightning: +6% Lightning Damage Per Level

Telekinesis

Required Level
12
Prerequisites
Teleport (1)
Difference from the LoD version
Much improved damage. Mana cost decreases per level.
Pros
Knockback, Stun and the diminishing mana cost are nice in emergency situations. Good Min Damage unlike most Lightning spells.
Cons
Single target skill.
slvl 1 2-8 9-16 17-22 23-28 29+
Lightning Damage (ES) 6-9 +6 +9 +13 +18 +18
Lightning Damage (LoD) 1 +1
Knockback and Stun chance 35%
Mana Cost (ES) 7 -0.125 (the lower limit is 1 at slvl 49)
Mana Cost (LoD) 7
Synergies
Teleport: +4% Lightning Damage
Static Field: +4% Lightning Damage Per Level
Energy Shield: +4% Lightning Damage Per Level

Lightning Inferno

Required Level
12
Prerequisites
Charged Bolt (1), Lightning (6)
Difference from Inferno (LoD)
Improved damage. Deals Lightning and Physical damage instead of Fire Damage. Pierce enemies.
Pros
Can kill both FI and PI monsters. can hit multiple enemies if enemies are in a line.
Cons
The caster must keep casting until the target dies. The blast is long but narrow.
Note
Physical Damage = Base Lightning Damage * (100 + Lightning Mastery + Wind Mastery) / 100
("Mastery" includes "XX% To XX Skill Damage".)
slvl 1 2-8 9-16 17-22 23-28 29+
Lightning Damage Per Second (ES) 9-18 +9 +18 +36 +54 +54
Physical Damage Per Second (ES) 9-18 +9 +18 +36 +54 +54
Fire Damage Per Second (LoD) 12-25 +9 +10 +11 +12 +14
Range (yards) 3.33 +2 yards per 4 levels
Missile Size (ES) 3
Missile Size (LoD) 2
Mana Cost Per Second 7 +0.2
Synergies
Charged Bolt: +5% Lightning Damage Per Level
Lightning: +5% Lightning Damage Per Level
Lightning Hydra: +5% Lightning Damage Per Level
Chain Lightning: +5% Lightning Damage Per Level

Static Field

Required Level
18
Prerequisites
Teleport (1), Telekinesis (12)
Difference from the LoD version
Lower cap of the life reduction of enemies.
Pros
A great boss killer. One of the most powerful skills in the game. Even 1 point works fine.
Cons
You need another skill to "kill" enemies. The effectiveness is nerfed in NM and Hell.
Difficulty Normal Nightmare Hell
The Cap of Life Reduction (ES) 20% 30% 40%
The Cap of Life Reduction (LoD) none 33% 50%
slvl 1 2-8 9-16 17-22 23-28 29+
Radius (yards) 3.33 +0.66
Mana Cost 9

Energy Shield

Required Level
18
Prerequisites
Teleport (1), Charged, Bolt (1), Telekinesis (12)
Difference from the LoD version
Higher mana consumption, but synergy reduces mana consumption a lot.
Pros
Sorceresses gain much more mana per level and energy in ES.
Cons
With no synergy, consumes a lot of mana.
slvl 1 2-8 9-16 17-22 23-28 29+
Damage Absorb% 25 +3 +2 +1 +1
Mana Consumption Per Damage (ES) 225% (capped at 75%)
(4% Less Mana Consumption per base point)
Mana Consumption Per Damage (LoD) 200%
Duration (seconds) 144 +60
Mana Cost 5
Synergies
Teleport: 3% Less Mana Consumption Per Level
Telekinesis: 3% Less Mana Consumption Per Level
Static Field: 3% Less Mana Consumption Per Level

Lightning Hydra

Required Level
24
Prerequisites
Charged Bolt (1), Lightning (6), Lightning Inferno (12)
Difference from Hydra (LoD)
Spits Charged Bolts instead of Fire Bolts. Additional duration per level. Improved damage. Shorter cast delay.
Pros
"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Charged Bolt Damage (ES) 12-18 +9 +12 +15 +18 +18
Fire Bolt Damage (LoD) 12-17 +5 +7 +11 +13 +13
Duration (seconds) (ES) 10 +0.2
Duration (seconds) (LoD) 10
Cast Delay (seconds) (ES) 0.6
Cast Delay (seconds) (LoD) 2
Mana Cost 20 +0.5
The damage of Lightning Hydra is correctly boosted by caster's
Lightning Mastery, +% To Lightning Skill Damage
and -% To Enemy Lightning Resist.
Synergies
Charged Bolt: +4% Lightning Damage Per Level
Lightning: +4% Lightning Damage Per Level
Lightning Inferno: +4% Lightning Damage Per Level
Chain Lightning: +4% Lightning Damage Per Level

Time Stop

Required Level
30
Prerequisites
None
A new ES skill
Stops the enemies in the screen for a moment. Despite being a Lightning skill, Time Stop can't stop cold immune monsters. This is because it uses "Freeze" effect to stop the enemies due to the restriction of D2.
Pros
A very defensive skill. Especially helpful with the "toe to toe" skills like Lightning Inferno and Immolation.
Cons
Can't stop bosses, champions and cold immune monsters. Shorter duration in Hell.
slvl 1 2-8 9-16 17-22 23-28 29+
Duration (second) 4 +0.12 (capped at 10 seconds)
Mana Cost 40 +5

Chain Lightning

Required Level
30
Prerequisites
Charged Bolt (1), Lightning (6), Lightning Inferno (12), Lightning Hydra (24)
Difference from the LoD version
Improved damage. More bounces.
Pros
The bolt "bounces" many times against a mob.
Cons
Not good against a single target. Unstable damage because of Min Damage = 1.
slvl 1 2-8 9-16 17-22 23-28 29+
Lightning Damage Min 1
Lightning Damage Max (ES) 60 +7.5 +15 +30 +45 +45
Lightning Damage Max (LoD) 40 +11 +13 +15 +15 +15
# of Bounces (ES) 5.2 +0.6
# of Bounces (LoD) 5.2 +0.2
Mana Cost 9 +1
Synergies
Charged Bolt: +4% Lightning Damage Per Level
Lightning: +4% Lightning Damage Per Level
Lightning Inferno: +4% Lightning Damage Per Level
Lightning Hydra: +4% Lightning Damage Per Level

Lightning Mastery

Required Level
30
Prerequisites
None
Difference from the LoD version
Much less damage increase per level. Oskill Lightning Mastery grants less damage increase.
Pros
Boosts all Lightning Damage including on-weapon Lightning damage. Just 1 point provides a big boost.
Cons
With high +skills, investing additional hard points may be less valuable than investing in synergies.
slvl 1 2-8 9-16 17-22 23-28 29+
Lightning Damage Increase% (ES) 60 +5
Lightning Damage Increase% (ES)
(Oskill)
5 +5
Lightning Damage Increase% (LoD) 50 +12

Fire Spells

Sorceress - Cold Spells / Lightning Spells / Fire Spells

Blaze

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage. Receives synergy.
Pros
You can do two things at once, fleeing and attacking.
Cons
Can't damage the enemies which don't move much or at all.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage Per Second (ES) 18-37 +18 +28 +37 +54 +72
Fire Damage Per Second (LoD) 18-37 +9 +14 +19 +28 +42
Fire Duration (seconds) 4.6 +1
Mana Cost 11 +0.5
Synergies
Fissure: +7% Fire Damage Per Level
Flame Wave: +7% Fire Damage Per Level
Immolation: +7% Fire Damage Per Level

Fire Armor

Required Level
1
Prerequisites
None
Difference from Shiver Armor
Improved Defense. Deals Fire damage instead of Cold damage. Base points reduce enemy's Fire Resistance.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 3-5 +3 +6 +9 +12 +12
Cold Damage (LoD) 6-8 +2 +3 +4 +5 +6
Enemy Fire Resist% -1 per base level
Defense% (ES) 20 +10
Defense% (LoD) 45 +6
Duration (seconds) 120 +12
Mana Cost (ES) 11 +0.5
Mana Cost (LoD) 11
Synergies
Shock Armor: +10% Defense Per Level
Chilling Armor: +10% Defense Per Level
Shock Armor: +10 Seconds Per Level
Chilling Armor: +10 Seconds Per Level
Aerial Guard: +1% Fire Absorb Per 2 Levels

Fire Bolt

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage. Receives less synergy. Pierces enemies.
Pros
Pierces enemies.

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 3-6 +3 +6 +12 +24 +24
Fire Damage (LoD) 3-6 +1.5 +2 +4 +9 +27
Mana Cost 2.5
Synergies
Fire Ball: +12% Fire Damage Per Level
Meteor: +12% Fire Damage Per Level
Immolation: +12% Fire Damage Per Level

Fissure

Required Level
6
Prerequisites
Blaze (1)
Difference from the LoD version
Improved damage. Less cast delay.
Pros
More spammable than the LoD version. If you miss Fire Wall, this skill can be a good alternative.
Cons
You need to pin the target.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 5-10 +5 +10 +15 +25 +25
Fire Damage (LoD) 15-25 +6 +12 +16 +18.5 +22.5
Duration (seconds) 3.2
Cast Delay (seconds) (ES) 0.8
Cast Delay (seconds) (LoD) 2
Mana Cost (ES) 13 +0.5
Mana Cost (LoD) 15
Synergies
Blaze: +6% Fire Damage Per Level
Flame Wave: +6% Fire Damage Per Level
Immolation: +6% Fire Damage Per Level

Enchant

Required Level
6
Prerequisites
None
Difference from the LoD version
Eased the penalty for ranged weapons. (It's unknown if this penalty is actually working, though.)
Pros
Party friendly. Hirelings except Western Sorcerers also benefit.

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 8-10 +2 +4 +7 +11 +11
Fire Damage (LoD) 8-10 +2 +4 +6 +8 +10
Ranged Weapon Adjustment (ES) 1/2
Ranged Weapon Adjustment (LoD) 1/3
Duration (seconds) (ES) 144 +20
Duration (seconds) (LoD) 144 +25
Attack Rating% 20 9
Mana Cost 25 +1
Synergies
Meteor Shower: +4% Fire Damage Per Level
Fanatic Swing: +4% Fire Damage Per Level

Flame Wave

Required Level
12
Prerequisites
Blaze (1), Fissure (6)
A new ES skill
Launches a V-shaped moving Fire Wall.
Pros
Good AoE. Knockback effect is defensive.
Cons
Can't attack behind obstacles. Knockback effect is sometimes annoying.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage 8-16 +4 +6 +8 +11 +11
Cast Delay (seconds) 0.4
Mana Cost 18 +0.75
Synergies
Blaze: +5% Fire Damage Per Level
Fissure: +5% Fire Damage Per Level
Immolation: +5% Fire Damage Per Level

Fire Ball

Required Level
12
Prerequisites
Fire Bolt (1)
Difference from the LoD version
Improved damage. Receives less synergy.

Pros

Cons

slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 8-16 +8 +12 +16 +20 +20
Fire Damage (LoD) 6-14 +7 +12 +14.5 +17 +19.5
Mana Cost 5 +0.5
Synergies
Fire Bolt: +6% Fire Damage Per Level
Meteor: +6% Fire Damage Per Level
Immolation: +6% Fire Damage Per Level

Fanatic Swing

Required Level
18
Prerequisites
None
Difference from Zeal (LoD)
Almost none. (The skill itself is faster to make a Sorceress attack as fast as a Paladin.)
Pros
Lets a Sorceress zeal roughly as fast as a Paladin. Works fine with Enchant.
Cons
Other defensive skills and good defensive gears are also necessary to stay alive in melee. Less life leech because of less weapon damage.
slvl 1 2-4 5-16 17-22 23-28 29+
Rollback Frame (Fanatic Swing) 60%
Rollback Frame (Zeal) 100%
Number of Hits 2 +1 +0 (capped at 5 at slvl 4)
Damage% 0 +0 +14
Attack Rating% 10 +10
Fire Damage 5-10 +5 +6 +7 +8 +8
Mana Cost 2
Mana Cost (ES) 4
Mana Cost (LoD) 2

[ Attack Speed Calculator ]

Synergies
Soul Shiver: +8% Damage Per Level
Twister: +8% Damage Per Level
Enchant: +4% Fire Damage Per Level
Meteor Shower: +4% Fire Damage Per Level

Meteor

Required Level
18
Prerequisites
Fire Bolt (1), Fire Ball (12)
Difference from the LoD version
Slightly improved damage. Slightly less cast delay.
Pros
Good damage on impact. The ground fire lasts for some duration.
Cons
Delayed missile landing.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 72-90 +18 +36 +54 +72 +72
Fire Damage (LoD) 80-100 +24 +40 +80 +82 +84
Fire Damage Per Second 35-58 +9 +12 +14 +15 +15
Radius (yards) 4
Cast Delay (seconds) (ES) 1
Cast Delay (seconds) (LoD) 1.2
Mana Cost (ES) 17 +1
Mana Cost (LoD) 17 +0.5
Synergies
Fire Bolt: +5% Fire Damage Per Level
Fire Ball: +5% Fire Damage Per Level
Immolation: +5% Fire Damage Per Level

Immolation

Required Level
24
Prerequisites
None
Difference from Nova (LoD)
Deals Fire damage. Improved missile range.
Pros
Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
Cons
The damage of each bolt is low.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 5-10 +5 +6 +7 +8 +8
Lightning Damage (LoD) 1-20 +7 +8 +9 +10 +11
Missile Range (yards) (ES) 13.3
Missile Range (yards) (LoD) 8.6
Mana Cost 15 +1

fileImmolation.xls Damage Table

Synergies
Blaze: +3% Fire Damage Per Level
Fissure: +3% Fire Damage Per Level
Flame Wave: +3% Fire Damage Per Level
Fire Bolt: +3% Fire Damage Per Level
Fire Ball: +3% Fire Damage Per Level
Meteor: +3% Fire Damage Per Level

Fire Mastery

Required Level
30
Prerequisites
None
Difference from the LoD version
Improved initial damage increase. Less damage increase per level. Oskill Fire Mastery grants less damage increase.
Pros
Boosts all Fire Damage including melee/ranged Fire damage. Just 1 hard point brings a large bonus.
Cons
For many skills, investing in synergies is better than investing in Fire Mastery after the initial point, particularly if you have a lot of +skills from items.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage Increase% (ES) 60 +5
Fire Damage Increase% (ES)
(Oskill)
5 +5
Fire Damage Increase% (LoD) 30 +7
Notes
Pre-buff skills (specifically Enchant and Holy Fire) now receive the full bonus granted by Fire Mastery in R3x ("+% To Fire Skill Damage" also works like FM). Note that the fire damage on your weapon is further multiplied by Fire Mastery at full strength (using the target's FM, not the caster's), so ultimately these skills receive more benefit from Fire Mastery than direct damage skills. If Enchant is cast on a minion or player with no Fire Mastery skill of their own, Fire Mastery has less effect.

For those skills, the fire damage shown in the skill description is [(base * (1 + synergies)] * [1 + Fire Mastery + Fire Skill Damage bonus]. The fire damage added to the melee/ranged damage in the LCS is then further multiplied by (1 + Fire Mastery + Fire Skill Damage bonus) before being added to the weapon damage.

There has been some discussion as to whether Fire Mastery works with fire damage on ranged weapons, the current consensus is that it does.

Meteor Shower

Required Level
30
Prerequisites
Fire Bolt (1), Fire Ball (12), Meteor (18)
Difference from Thunder Storm (LoD)
Improved damage. Shorter interval. Deals Fire damage.
Pros
Handsfree.
Cons
Random target. Single target.
slvl 1 2-8 9-16 17-22 23-28 29+
Fire Damage (ES) 20-60 +9 +12 +15 +18 +18
Lightning Damage (LoD) 1-100 +10 +10 +11 +11 +11
Interval (seconds) (ES) 2.64 (at slvl 1) - 0.48 (at slvl 60)
Interval (seconds) (LoD) 4.4 (at slvl 1) - 1 (at slvl 60)
Duration (seconds) 32 +8
Radius (yards) 13.3
Mana Cost (ES) 19 +1
Mana Cost (LoD) 19
Synergies
Enchant: +4% Fire Damage Per Level
Fanatic Swing: +4% Fire Damage Per Level