General
Overview
Sorceress requires some playing skill, but has the best potential in the game.
Sorceress' feature, low life and high mana is emphasized in ES. Sorceress is considered the best starter class in LoD because of being item independant. This is also true to some extent in ES, but you'll need more defensive equipment, safer character building (skill selection) and cautious tactics. Hell is really hell and her life is really little in ES.
Some skills are more offensive and some are safer, but most skills in ES are viable in Hell. Melee Sorceress with Enchant, Fanatic Swing and Aerial Guard is one of the most viable builds in ES. Immolation Sorceress requires expensive gears to be viable, but a good Immolation Sorceress can be untouchable like Nova Sorceress in LoD 1.09.
Initial Stats and Increment
ES 3.00 R6D |
25 |
30 |
15 |
30 |
7 |
10 |
20 |
0.5 |
0.5 |
9.5 |
2 |
1 |
2 |
ES 3.00 R |
20 |
30 |
15 |
35 |
7 |
11 |
31 |
1 |
0.5 |
4 |
1.5 |
1 |
3.5 |
ES 3.00 N |
15 |
30 |
10 |
35 |
7 |
11 |
31 |
1 |
0.5 |
4 |
1.5 |
1 |
3.5 |
LoD |
10 |
25 |
10 |
35 |
6 |
9 |
20 |
1 |
1 |
2 |
2 |
1 |
2 |
Skills
Cold Spells
Sorceress - Cold Spells / Lightning Spells / Fire Spells
Soul Shiver
- Required Level
- 1
- Prerequisites
- None
- Difference from Warmth
- None
- Pros
- A passive skill never hurts. Even 1 point works fine.
Cons
- Notes
+200% Mana Regeneration means your mana regenerates 3 times faster, for example. In other words it takes only 1/3 time to regenerate 1 mana.
In ES, Soul Shiver doesn't work if you have no actual point in it. So when you play a Sorceress, at least one skill point in Soul Shiver is a must. This change is because it proved oskill Soul Shiver has the same loophole as the Holy Aura item exploit in LoD, and oskill Soul Shiver needed to be disabled. (The loophole allowed you to stack the effect of oskill Soul Shiver as many times as you wish.) Oskill Soul Shiver only exists on some old Necromancer unique rings, and is of no use in the current version. You can replace one with oskill Fire Armor by rerolling.
Mana Regeneration Bonus% |
30 |
+12 |
|
|
|
|
Ice Bolt
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved damage. Receives less synergy. Pierces enemies. (R2E change)
- Pros
- Pierces enemies. (R2E change)
- Cons
- Single target skill.
Cold Damage (ES) |
2-5 |
+2 |
+5 |
+11 |
+23 |
+23 |
Cold Damage (LoD) |
3-5 |
+2.5 |
+4.5 |
+6.5 |
+8.5 |
+10.5 |
Cold Duration (seconds) |
6 |
+1.4 |
|
|
|
|
Mana Cost (ES) |
2.5 |
|
|
|
|
|
Mana Cost (LoD) |
3 |
|
|
|
|
|
- Synergies
- Ice Blast: +12% Cold Damage Per Level
Glacial Spike: +12% Cold Damage Per Level
Blizzard: +12% Cold Damage Per Level
Ice Nova: +12% Cold Damage Per Level
Frozen Orb: +12% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration
Chilling Armor
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved Defense and Damage. Base points reduces enemy's cold resistance.
Pros
Cons
Cold Damage (ES) |
2-4 |
+2 |
+4 |
+6 |
+9 |
+9 |
Cold Damage (LoD) |
4-6 |
+1.25 |
+2.25 |
+3.25 |
+4.25 |
+5.25 |
Cold Duration (seconds) |
4 |
+1 |
|
|
|
|
Enemy Cold Resist% (ES) |
-1 per base point |
|
|
|
|
|
Defense% (ES) |
30 |
+10 |
|
|
|
|
Defense% (LoD) |
45 |
+5 |
|
|
|
|
Duration (seconds) (ES) |
120 |
+12 |
|
|
|
|
Duration (seconds) (LoD) |
144 |
+6 |
|
|
|
|
Mana Cost (ES) |
11 |
+0.5 |
|
|
|
|
Mana Cost (LoD) |
17 |
|
|
|
|
|
- Synergies
- Shock Armor: +10% Defense Per Level
Fire Armor: +10% Defense Per Level
Shock Armor: +10 Seconds Per Level
Fire Armor: +10 Seconds Per Level
Aerial Guard: +1% Cold Absorb Per 2 Levels
Aerial Guard
- Required Level
- 1
- Prerequisites
- None
- A new ES skill
- Improves the poor block/recovery ability of Sorceress.
- Pros
- A must for a melee Sorceress. Grants three times faster block/recovery rate at high slvls.
- Cons
- Penalty to Cast Rate. If your Cast Rate is below -50%, you can't cast any spells.
Defense |
10 |
+10 |
+20 |
+30 |
+40 |
+40 |
Faster Block Rate% |
5 |
+5 (attains the fastest BR at slvl 40) |
|
|
|
|
Faster Hit Recovery% |
5 |
+5 (attains the fastest HR at slvl 56) |
|
|
|
|
Faster Cast Rate% |
-3 |
-3 (capped at -100 at slvl 34) |
|
|
|
|
Physical Resist% |
+1 per base point |
|
|
|
|
|
Duration (seconds) |
100 |
+10 |
|
|
|
|
Mana Cost |
10 |
|
|
|
|
|
Block Chance% |
3 |
5 |
7 |
8 |
10 |
11 |
|
12 |
13 |
|
14 |
|
15 |
|
|
Block Chance% |
19 |
|
|
|
|
|
|
|
(capped at 20 at slvl 60) |
|
|
|
|
|
|
- Notes
- For the fastest block for Sorceress (3 frames), you need level 40 Aerial Guard (200% FBR).
For the fastest hit recovery for Sorceress (5 frames), you need level 56 Aerial Guard (280% FHR).
(Of course if you have other FBR and FHR on the items, less skill level is needed.)
Faster Block Rate% |
- |
- |
- |
- |
- |
- |
0 |
7 |
15 |
27 |
48 |
86 |
200 |
Faster Hit Recovery% |
0 |
5 |
9 |
14 |
20 |
30 |
42 |
60 |
86 |
142 |
280 |
- |
- |
- Synergies
- Shock Armor: +10 Seconds Per Level
Chilling Armor: +10 Seconds Per Level
Fire Armor: +10 Seconds Per Level
Twister
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- Improved damage. Mana cost increases per level.
- Pros
- Crowd control and physical damage. A handy subskill for any elemental Sorceresses.
- Cons
- Not affected by Conviction and Lower Resist.
Physical Damage (ES) |
5-8 |
+5 |
+8 |
+12 |
+18 |
+18 |
Physical Damage (LoD) |
6-8 |
+2 |
+3.5 |
+5 |
+7 |
+8 |
Stun Duration (seconds) (ES) |
1 |
|
|
|
|
|
Stun Duration (seconds) (LoD) |
0.4 |
|
|
|
|
|
Next Delay (frames) (ES) |
6 |
|
|
|
|
|
Next Delay (frames) (LoD) |
25 |
|
|
|
|
|
# of Missiles (ES) |
3 |
+1 per 6 base levels |
|
|
|
|
# of Missiles (LoD) |
3 |
|
|
|
|
|
Mana Cost (ES) |
7 |
+0.5 |
|
|
|
|
Mana Cost (LoD) |
7 |
|
|
|
|
|
- Synergies
- Fire Mastery: +7% Damage Per Level
Cold Mastery: +7% Damage Per Level
Lightning Mastery: +7% Damage Per Level
Ice Blast
- Required Level
- 6
- Prerequisites
- Ice Bolt (1)
- Difference from the LoD version
- Receives less synergy from more skills. Improved damage. (R2E change)
- Pros
- Though a single target skill, freeze duration is fairly longer than Glacial Spike.
- Cons
- Single target skill.
Cold Damage (ES) |
8-16 |
+8 |
+16 |
+24 |
+32 |
+32 |
Cold Damage (LoD) |
8-12 |
+7 |
+14 |
+21 |
+28 |
+35 |
Freeze Duration (seconds) |
3 |
+0.2 |
|
|
|
|
Mana Cost |
6 |
+0.5 |
|
|
|
|
- Synergies
- Ice Bolt: +8% Cold Damage Per Level
Glacial Spike: +8% Cold Damage Per Level
Blizzard: +8% Cold Damage Per Level
Ice Nova: +8% Cold Damage Per Level
Frozen Orb: +8% Cold Damage Per Level
Each Skill Also Gives: +3% Freeze Duration
Glacial Spike
- Required Level
- 12
- Prerequisites
- Ice Bolt (1), Ice Blast (6)
- Difference from the LoD version
- Bigger explosion. Slightly improved damage. Receives less synergy from more skills.
- Pros
- Freezes target. Has AoE.
- Cons
- The damage isn't so impressive.
Cold Damage (ES) |
12-18 |
+6 |
+9 |
+13 |
+18 |
+18 |
Cold Damage (LoD) |
16-24 |
+7 |
+13 |
+14 |
+15 |
+16 |
Freeze Radius (ES) |
3.33 |
|
|
|
|
|
Freeze Radius (LoD) |
2.67 |
|
|
|
|
|
Freeze Duration (seconds) |
2 |
+0.12 |
|
|
|
|
Mana Cost |
10 |
+0.5 |
|
|
|
|
- Synergies
- Ice Bolt: +5% Cold Damage Per Level
Ice Blast: +5% Cold Damage Per Level
Blizzard: +5% Cold Damage Per Level
Ice Nova: +5% Cold Damage Per Level
Frozen Orb: +5% Cold Damage Per Level
Each Skill Also Gives: +3% Freeze Duration
Blizzard
- Required Level
- 18
- Prerequisites
- Ice Bolt (1), Twister (6), Ice Blast (6), Glacial Spike (12)
- Difference from the LoD version
- Less cast delay.
- Pros
- Good AoE. A "Fire and Forget" skill. More spammable than the LoD version.
- Cons
- Spamming Blizzard may cause graphic lag.
Cold Damage (ES) |
33-44 |
+11 |
+22 |
+33 |
+44 |
+44 |
Cold Damage (LoD) |
45-75 |
+15.5 |
+30.5 |
+45.5 |
+55.5 |
+65.5 |
Cold Duration (seconds) |
4 |
|
|
|
|
|
Blizzard Radius (yards) |
4.7 |
|
|
|
|
|
Mana Cost |
23 |
+1 |
|
|
|
|
Cast Delay (seconds) (ES) |
0.6 |
|
|
|
|
|
Cast Delay (seconds) (LoD) |
1.8 |
|
|
|
|
|
- Synergies
- Ice Bolt: +4% Cold Damage Per Level
Ice Blast: +4% Cold Damage Per Level
Glacial Spike: +4% Cold Damage Per Level
Ice Nova: +4% Cold Damage Per Level
Frozen Orb: +4% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration
Ice Nova
- Required Level
- 24
- Prerequisites
- Ice Bolt (1), Ice Blast (6), Glacial Spike (12)
- Difference From Frost Nova (LoD)
- Improved damage and missile range.
- Pros
- Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
- Cons
- The damage of each bolt is low.
Cold Damage (ES) |
4-8 |
+4 |
+5 |
+6 |
+8 |
+8 |
Cold Damage (LoD) |
2-2.5 |
+2 |
+3 |
+4 |
+5 |
+6 |
Missile Range (yards) (ES) |
13.3 |
|
|
|
|
|
Missile Range (yards) (LoD) |
9.3 |
|
|
|
|
|
Cold Duration (seconds) |
8 |
+1 |
|
|
|
|
Mana Cost (ES) |
12 |
+1 |
|
|
|
|
Mana Cost (LoD) |
9 |
+1 |
|
|
|
|
- Synergies
- Ice Bolt: +3% Cold Damage Per Level
Ice Blast: +3% Cold Damage Per Level
Glacial Spike: +3% Cold Damage Per Level
Blizzard: +3% Cold Damage Per Level
Frozen Orb: +3% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration
Frozen Orb
- Required Level
- 30
- Prerequisites
- Ice Bolt (1), Twister (6), Ice Blast (6), Glacial Spike (12), Blizzard (18)
- Difference from the LoD version
- Slightly less cast delay. Receives better synergy.
- Pros
- Good AoE.
- Cons
- Still has a cast delay, thus increment in casting speed has less effect on damage output
Cold Damage (ES) |
22-33 |
+7 |
+9 |
+11 |
+13 |
+13 |
Cold Damage (LoD) |
40-45 |
+10 |
+14 |
+14.5 |
+15 |
+15 |
Cold Duration (seconds) |
8 |
+1 |
|
|
|
|
Cast Delay (seconds) (ES) |
0.8 |
|
|
|
|
|
Cast Delay (seconds) (LoD) |
1 |
|
|
|
|
|
Mana Cost (ES) |
21 |
+1 |
|
|
|
|
Mana Cost (LoD) |
25 |
+0.5 |
|
|
|
|
- Synergies
- Ice Bolt: +3% Cold Damage Per Level
Ice Blast: +3% Cold Damage Per Level
Glacial Spike: +3% Cold Damage Per Level
Blizzard: +3% Cold Damage Per Level
Ice Nova: +3% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration
Cold Mastery
- Required Level
- 30
- Prerequisites
- None
- Difference from the LoD version
- Increases Cold Damage you deal, instead of reducing enemy's Cold Resistance.
- Pros
- Boosts all Cold Damage including weapon Cold damage. Just 1 point provides a big boost.
- Cons
- With high +skills, investing additional hard points in Cold Mastery may be less effective than investing in synergies.
Cold Damage Increase% (ES)
(with any actual point) |
60 |
+5 |
|
|
|
|
Cold Damage Increase% (ES)
(with no actual point) |
5 |
+5 |
|
|
|
|
Enemy Resistance% (LoD) |
-5 |
-5 |
|
|
|
|
Lightning Spells
Sorceress - Cold Spells / Lightning Spells / Fire Spells
Lightning Mastery is nerfed so that Fire Mastery, Lightning Mastery and Cold Mastery grant the same amount of damage increment. (In LoD, Lightning Mastery grants much more damage increment than Fire Mastery.)
- Instead, the damage of most Lightning Spells is greatly improved.
Teleport
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Lower level requirement. Lower Mana cost. Castable in town and in wereform.
- Pros
- Oskill Teleport is very good for summoners to gather their minions.
- Cons
- You may get fat from lack of exercise.
Mana Cost (ES) |
12 |
-0.125 (the lower limit is 1 at slvl 88) |
|
|
|
|
Mana Cost (LoD) |
24 |
-1 (the lower limit is 1 at slvl 24) |
|
|
|
|
Charged Bolt
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved damage. Additional bolt per level is reduced but the cap is increased.
- Pros
- Good AoE. Good Min Damage unlike most Lightning spells.
- Cons
- Missiles are slow. A lot of bolts may cause graphic lag and hide the bolts of LE bosses.
Lightning Damage (ES) |
4-8 |
+2 |
+4 |
+6 |
+8 |
+8 |
Lightning Damage (LoD) |
4-8 |
+1 |
+1 |
+2 |
+3 |
+4 |
# of Bolts (ES) |
3 |
+0.5 (capped at 30) |
|
|
|
|
# of Bolts (LoD) |
3 |
+1 (capped at 24) |
|
|
|
|
Mana Cost (ES) |
2 |
+0.5 |
|
|
|
|
Mana Cost (LoD) |
3 |
+0.5 |
|
|
|
|
- Synergies
- Lightning: +7% Lightning Damage Per Level
Lightning Inferno: +7% Lightning Damage Per Level
Lightning Hydra: +7% Lightning Damage Per Level
Chain Lightning: +7% Lightning Damage Per Level
Shock Armor
- Required Level
- 1
- Prerequisites
- None
- Difference from Frozen Armor
- Improved Defense. Base points reduce enemy's Lightning Resistance.
Pros
Cons
Freeze Duration (seconds) (ES) |
2 |
+0.12 |
|
|
|
|
Freeze Duration (seconds) (LoD) |
1.2 |
+0.12 |
|
|
|
|
Enemy Lightning Resist% (ES) |
-1 per base level |
|
|
|
|
|
Defense% (ES) |
30 |
+10 |
|
|
|
|
Defense% (LoD) |
30 |
+5 |
|
|
|
|
Duration (seconds) |
120 |
+12 |
|
|
|
|
Mana Cost (ES) |
11 |
+0.5 |
|
|
|
|
Mana Cost (LoD) |
7 |
|
|
|
|
|
- Synergies
- Fire Armor: +10% Defense Per Level
Chilling Armor: +10% Defense Per Level
Fire Armor: +10 Seconds Per Level
Chilling Armor: +10 Seconds Per Level
Aerial Guard: +1% Lightning Absorb Per 2 Levels
Lightning
- Required Level
- 6
- Prerequisites
- Charged Bolt (1)
- Difference from the LoD version
- Improved damage. Cast speed based on Faster Cast Rate, not on IAS (Lightning was indeed based on weapon speed in LoD v1.10, that's why lightning sorcs used fast swords and lots of IAS jewels in it)
- Pros
- Can hit multiple enemies if enemies are in a line.
- Cons
- Unstable damage because of Min Damage = 1.
Lightning Damage Min |
1 |
|
|
|
|
|
Lightning Damage Max (ES) |
40 |
+10 |
+20 |
+40 |
+60 |
+60 |
Lightning Damage Max (LoD) |
40 |
+8 |
+12 |
+20 |
+28 |
+36 |
Mana Cost |
8 |
+0.5 |
|
|
|
|
- Synergies
- Charged Bolt: +6% Lightning Damage Per Level
Lightning Inferno: +6% Lightning Damage Per Level
Lightning Hydra: +6% Lightning Damage Per Level
Chain Lightning: +6% Lightning Damage Per Level
Telekinesis
- Required Level
- 12
- Prerequisites
- Teleport (1)
- Difference from the LoD version
- Much improved damage. Mana cost decreases per level.
- Pros
- Knockback, Stun and the diminishing mana cost are nice in emergency situations. Good Min Damage unlike most Lightning spells.
- Cons
- Single target skill.
Lightning Damage (ES) |
6-9 |
+6 |
+9 |
+13 |
+18 |
+18 |
Lightning Damage (LoD) |
1 |
+1 |
|
|
|
|
Knockback and Stun chance |
35% |
|
|
|
|
|
Mana Cost (ES) |
7 |
-0.125 (the lower limit is 1 at slvl 49) |
|
|
|
|
Mana Cost (LoD) |
7 |
|
|
|
|
|
- Synergies
- Teleport: +4% Lightning Damage
Static Field: +4% Lightning Damage Per Level
Energy Shield: +4% Lightning Damage Per Level
Lightning Inferno
- Required Level
- 12
- Prerequisites
- Charged Bolt (1), Lightning (6)
- Difference from Inferno (LoD)
- Improved damage. Deals Lightning and Physical damage instead of Fire Damage. Pierce enemies.
- Pros
- Can kill both FI and PI monsters. can hit multiple enemies if enemies are in a line.
- Cons
- The caster must keep casting until the target dies. The blast is long but narrow.
- Note
- Physical Damage = Base Lightning Damage * (100 + Lightning Mastery + Wind Mastery) / 100
("Mastery" includes "XX% To XX Skill Damage".)
Lightning Damage Per Second (ES) |
9-18 |
+9 |
+18 |
+36 |
+54 |
+54 |
Physical Damage Per Second (ES) |
9-18 |
+9 |
+18 |
+36 |
+54 |
+54 |
Fire Damage Per Second (LoD) |
12-25 |
+9 |
+10 |
+11 |
+12 |
+14 |
Range (yards) |
3.33 |
+2 yards per 4 levels |
|
|
|
|
Missile Size (ES) |
3 |
|
|
|
|
|
Missile Size (LoD) |
2 |
|
|
|
|
|
Mana Cost Per Second |
7 |
+0.2 |
|
|
|
|
- Synergies
- Charged Bolt: +5% Lightning Damage Per Level
Lightning: +5% Lightning Damage Per Level
Lightning Hydra: +5% Lightning Damage Per Level
Chain Lightning: +5% Lightning Damage Per Level
Static Field
- Required Level
- 18
- Prerequisites
- Teleport (1), Telekinesis (12)
- Difference from the LoD version
- Lower cap of the life reduction of enemies.
- Pros
- A great boss killer. One of the most powerful skills in the game. Even 1 point works fine.
- Cons
- You need another skill to "kill" enemies. The effectiveness is nerfed in NM and Hell.
The Cap of Life Reduction (ES) |
20% |
30% |
40% |
The Cap of Life Reduction (LoD) |
none |
33% |
50% |
Radius (yards) |
3.33 |
+0.66 |
|
|
|
|
Mana Cost |
9 |
|
|
|
|
|
Energy Shield
- Required Level
- 18
- Prerequisites
- Teleport (1), Charged, Bolt (1), Telekinesis (12)
- Difference from the LoD version
- Higher mana consumption, but synergy reduces mana consumption a lot.
- Pros
- Sorceresses gain much more mana per level and energy in ES.
- Cons
- With no synergy, consumes a lot of mana.
Damage Absorb% |
25 |
+3 |
+2 |
+1 |
+1 |
|
Mana Consumption Per Damage (ES) |
225% (capped at 75%)
(4% Less Mana Consumption per base point) |
|
|
|
|
|
Mana Consumption Per Damage (LoD) |
200% |
|
|
|
|
|
Duration (seconds) |
144 |
+60 |
|
|
|
|
Mana Cost |
5 |
|
|
|
|
|
- Synergies
- Teleport: 3% Less Mana Consumption Per Level
Telekinesis: 3% Less Mana Consumption Per Level
Static Field: 3% Less Mana Consumption Per Level
Lightning Hydra
- Required Level
- 24
- Prerequisites
- Charged Bolt (1), Lightning (6), Lightning Inferno (12)
- Difference from Hydra (LoD)
- Spits Charged Bolts instead of Fire Bolts. Additional duration per level. Improved damage. Shorter cast delay.
- Pros
- "Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
Cons
Charged Bolt Damage (ES) |
12-18 |
+9 |
+12 |
+15 |
+18 |
+18 |
Fire Bolt Damage (LoD) |
12-17 |
+5 |
+7 |
+11 |
+13 |
+13 |
Duration (seconds) (ES) |
10 |
+0.2 |
|
|
|
|
Duration (seconds) (LoD) |
10 |
|
|
|
|
|
Cast Delay (seconds) (ES) |
0.6 |
|
|
|
|
|
Cast Delay (seconds) (LoD) |
2 |
|
|
|
|
|
Mana Cost |
20 |
+0.5 |
|
|
|
|
The damage of Lightning Hydra is correctly boosted by caster's
Lightning Mastery, +% To Lightning Skill Damage
and -% To Enemy Lightning Resist. |
|
|
|
|
|
|
- Synergies
- Charged Bolt: +4% Lightning Damage Per Level
Lightning: +4% Lightning Damage Per Level
Lightning Inferno: +4% Lightning Damage Per Level
Chain Lightning: +4% Lightning Damage Per Level
Time Stop
- Required Level
- 30
- Prerequisites
- None
- A new ES skill
- Stops the enemies in the screen for a moment. Despite being a Lightning skill, Time Stop can't stop cold immune monsters. This is because it uses "Freeze" effect to stop the enemies due to the restriction of D2.
- Pros
- A very defensive skill. Especially helpful with the "toe to toe" skills like Lightning Inferno and Immolation.
- Cons
- Can't stop bosses, champions and cold immune monsters. Shorter duration in Hell.
Duration (second) |
4 |
+0.12 (capped at 10 seconds) |
|
|
|
|
Mana Cost |
40 |
+5 |
|
|
|
|
Chain Lightning
- Required Level
- 30
- Prerequisites
- Charged Bolt (1), Lightning (6), Lightning Inferno (12), Lightning Hydra (24)
- Difference from the LoD version
- Improved damage. More bounces.
- Pros
- The bolt "bounces" many times against a mob.
- Cons
- Not good against a single target. Unstable damage because of Min Damage = 1.
Lightning Damage Min |
1 |
|
|
|
|
|
Lightning Damage Max (ES) |
60 |
+7.5 |
+15 |
+30 |
+45 |
+45 |
Lightning Damage Max (LoD) |
40 |
+11 |
+13 |
+15 |
+15 |
+15 |
# of Bounces (ES) |
5.2 |
+0.6 |
|
|
|
|
# of Bounces (LoD) |
5.2 |
+0.2 |
|
|
|
|
Mana Cost |
9 |
+1 |
|
|
|
|
- Synergies
- Charged Bolt: +4% Lightning Damage Per Level
Lightning: +4% Lightning Damage Per Level
Lightning Inferno: +4% Lightning Damage Per Level
Lightning Hydra: +4% Lightning Damage Per Level
Lightning Mastery
- Required Level
- 30
- Prerequisites
- None
- Difference from the LoD version
- Much less damage increase per level. Oskill Lightning Mastery grants less damage increase.
- Pros
- Boosts all Lightning Damage including on-weapon Lightning damage. Just 1 point provides a big boost.
- Cons
- With high +skills, investing additional hard points may be less valuable than investing in synergies.
Lightning Damage Increase% (ES) |
60 |
+5 |
|
|
|
|
Lightning Damage Increase% (ES)
(Oskill) |
5 |
+5 |
|
|
|
|
Lightning Damage Increase% (LoD) |
50 |
+12 |
|
|
|
|
Fire Spells
Sorceress - Cold Spells / Lightning Spells / Fire Spells
Blaze
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved damage. Receives synergy.
- Pros
- You can do two things at once, fleeing and attacking.
- Cons
- Can't damage the enemies which don't move much or at all.
Fire Damage Per Second (ES) |
18-37 |
+18 |
+28 |
+37 |
+54 |
+72 |
Fire Damage Per Second (LoD) |
18-37 |
+9 |
+14 |
+19 |
+28 |
+42 |
Fire Duration (seconds) |
4.6 |
+1 |
|
|
|
|
Mana Cost |
11 |
+0.5 |
|
|
|
|
- Synergies
- Fissure: +7% Fire Damage Per Level
Flame Wave: +7% Fire Damage Per Level
Immolation: +7% Fire Damage Per Level
Fire Armor
- Required Level
- 1
- Prerequisites
- None
- Difference from Shiver Armor
- Improved Defense. Deals Fire damage instead of Cold damage. Base points reduce enemy's Fire Resistance.
Pros
Cons
Fire Damage (ES) |
3-5 |
+3 |
+6 |
+9 |
+12 |
+12 |
Cold Damage (LoD) |
6-8 |
+2 |
+3 |
+4 |
+5 |
+6 |
Enemy Fire Resist% |
-1 per base level |
|
|
|
|
|
Defense% (ES) |
20 |
+10 |
|
|
|
|
Defense% (LoD) |
45 |
+6 |
|
|
|
|
Duration (seconds) |
120 |
+12 |
|
|
|
|
Mana Cost (ES) |
11 |
+0.5 |
|
|
|
|
Mana Cost (LoD) |
11 |
|
|
|
|
|
- Synergies
- Shock Armor: +10% Defense Per Level
Chilling Armor: +10% Defense Per Level
Shock Armor: +10 Seconds Per Level
Chilling Armor: +10 Seconds Per Level
Aerial Guard: +1% Fire Absorb Per 2 Levels
Fire Bolt
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved damage. Receives less synergy. Pierces enemies.
- Pros
- Pierces enemies.
Cons
Fire Damage (ES) |
3-6 |
+3 |
+6 |
+12 |
+24 |
+24 |
Fire Damage (LoD) |
3-6 |
+1.5 |
+2 |
+4 |
+9 |
+27 |
Mana Cost |
2.5 |
|
|
|
|
|
- Synergies
- Fire Ball: +12% Fire Damage Per Level
Meteor: +12% Fire Damage Per Level
Immolation: +12% Fire Damage Per Level
Fissure
- Required Level
- 6
- Prerequisites
- Blaze (1)
- Difference from the LoD version
- Improved damage. Less cast delay.
- Pros
- More spammable than the LoD version. If you miss Fire Wall, this skill can be a good alternative.
- Cons
- You need to pin the target.
Fire Damage (ES) |
5-10 |
+5 |
+10 |
+15 |
+25 |
+25 |
Fire Damage (LoD) |
15-25 |
+6 |
+12 |
+16 |
+18.5 |
+22.5 |
Duration (seconds) |
3.2 |
|
|
|
|
|
Cast Delay (seconds) (ES) |
0.8 |
|
|
|
|
|
Cast Delay (seconds) (LoD) |
2 |
|
|
|
|
|
Mana Cost (ES) |
13 |
+0.5 |
|
|
|
|
Mana Cost (LoD) |
15 |
|
|
|
|
|
- Synergies
- Blaze: +6% Fire Damage Per Level
Flame Wave: +6% Fire Damage Per Level
Immolation: +6% Fire Damage Per Level
Enchant
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- Eased the penalty for ranged weapons. (It's unknown if this penalty is actually working, though.)
- Pros
- Party friendly. Hirelings except Western Sorcerers also benefit.
Cons
Fire Damage (ES) |
8-10 |
+2 |
+4 |
+7 |
+11 |
+11 |
Fire Damage (LoD) |
8-10 |
+2 |
+4 |
+6 |
+8 |
+10 |
Ranged Weapon Adjustment (ES) |
1/2 |
|
|
|
|
|
Ranged Weapon Adjustment (LoD) |
1/3 |
|
|
|
|
|
Duration (seconds) (ES) |
144 |
+20 |
|
|
|
|
Duration (seconds) (LoD) |
144 |
+25 |
|
|
|
|
Attack Rating% |
20 |
9 |
|
|
|
|
Mana Cost |
25 |
+1 |
|
|
|
|
- Synergies
- Meteor Shower: +4% Fire Damage Per Level
Fanatic Swing: +4% Fire Damage Per Level
Flame Wave
- Required Level
- 12
- Prerequisites
- Blaze (1), Fissure (6)
- A new ES skill
- Launches a V-shaped moving Fire Wall.
- Pros
- Good AoE. Knockback effect is defensive.
- Cons
- Can't attack behind obstacles. Knockback effect is sometimes annoying.
Fire Damage |
8-16 |
+4 |
+6 |
+8 |
+11 |
+11 |
Cast Delay (seconds) |
0.4 |
|
|
|
|
|
Mana Cost |
18 |
+0.75 |
|
|
|
|
- Synergies
- Blaze: +5% Fire Damage Per Level
Fissure: +5% Fire Damage Per Level
Immolation: +5% Fire Damage Per Level
Fire Ball
- Required Level
- 12
- Prerequisites
- Fire Bolt (1)
- Difference from the LoD version
- Improved damage. Receives less synergy.
Pros
Cons
Fire Damage (ES) |
8-16 |
+8 |
+12 |
+16 |
+20 |
+20 |
Fire Damage (LoD) |
6-14 |
+7 |
+12 |
+14.5 |
+17 |
+19.5 |
Mana Cost |
5 |
+0.5 |
|
|
|
|
- Synergies
- Fire Bolt: +6% Fire Damage Per Level
Meteor: +6% Fire Damage Per Level
Immolation: +6% Fire Damage Per Level
Fanatic Swing
- Required Level
- 18
- Prerequisites
- None
- Difference from Zeal (LoD)
- Almost none. (The skill itself is faster to make a Sorceress attack as fast as a Paladin.)
- Pros
- Lets a Sorceress zeal roughly as fast as a Paladin. Works fine with Enchant.
- Cons
- Other defensive skills and good defensive gears are also necessary to stay alive in melee. Less life leech because of less weapon damage.
Rollback Frame (Fanatic Swing) |
60% |
|
|
|
|
|
Rollback Frame (Zeal) |
100% |
|
|
|
|
|
Number of Hits |
2 |
+1 |
+0 (capped at 5 at slvl 4) |
|
|
|
Damage% |
0 |
+0 |
+14 |
|
|
|
Attack Rating% |
10 |
+10 |
|
|
|
|
Fire Damage |
5-10 |
+5 |
+6 |
+7 |
+8 |
+8 |
Mana Cost |
2 |
|
|
|
|
|
Mana Cost (ES) |
4 |
|
|
|
|
|
Mana Cost (LoD) |
2 |
|
|
|
|
|
- Synergies
- Soul Shiver: +8% Damage Per Level
Twister: +8% Damage Per Level
Enchant: +4% Fire Damage Per Level
Meteor Shower: +4% Fire Damage Per Level
Meteor
- Required Level
- 18
- Prerequisites
- Fire Bolt (1), Fire Ball (12)
- Difference from the LoD version
- Slightly improved damage. Slightly less cast delay.
- Pros
- Good damage on impact. The ground fire lasts for some duration.
- Cons
- Delayed missile landing.
Fire Damage (ES) |
72-90 |
+18 |
+36 |
+54 |
+72 |
+72 |
Fire Damage (LoD) |
80-100 |
+24 |
+40 |
+80 |
+82 |
+84 |
Fire Damage Per Second |
35-58 |
+9 |
+12 |
+14 |
+15 |
+15 |
Radius (yards) |
4 |
|
|
|
|
|
Cast Delay (seconds) (ES) |
1 |
|
|
|
|
|
Cast Delay (seconds) (LoD) |
1.2 |
|
|
|
|
|
Mana Cost (ES) |
17 |
+1 |
|
|
|
|
Mana Cost (LoD) |
17 |
+0.5 |
|
|
|
|
- Synergies
- Fire Bolt: +5% Fire Damage Per Level
Fire Ball: +5% Fire Damage Per Level
Immolation: +5% Fire Damage Per Level
Immolation
- Required Level
- 24
- Prerequisites
- None
- Difference from Nova (LoD)
- Deals Fire damage. Improved missile range.
- Pros
- Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
- Cons
- The damage of each bolt is low.
Fire Damage (ES) |
5-10 |
+5 |
+6 |
+7 |
+8 |
+8 |
Lightning Damage (LoD) |
1-20 |
+7 |
+8 |
+9 |
+10 |
+11 |
Missile Range (yards) (ES) |
13.3 |
|
|
|
|
|
Missile Range (yards) (LoD) |
8.6 |
|
|
|
|
|
Mana Cost |
15 |
+1 |
|
|
|
|
Immolation.xls Damage Table
- Synergies
- Blaze: +3% Fire Damage Per Level
Fissure: +3% Fire Damage Per Level
Flame Wave: +3% Fire Damage Per Level
Fire Bolt: +3% Fire Damage Per Level
Fire Ball: +3% Fire Damage Per Level
Meteor: +3% Fire Damage Per Level
Fire Mastery
- Required Level
- 30
- Prerequisites
- None
- Difference from the LoD version
- Improved initial damage increase. Less damage increase per level. Oskill Fire Mastery grants less damage increase.
- Pros
- Boosts all Fire Damage including melee/ranged Fire damage. Just 1 hard point brings a large bonus.
- Cons
- For many skills, investing in synergies is better than investing in Fire Mastery after the initial point, particularly if you have a lot of +skills from items.
Fire Damage Increase% (ES) |
60 |
+5 |
|
|
|
|
Fire Damage Increase% (ES)
(Oskill) |
5 |
+5 |
|
|
|
|
Fire Damage Increase% (LoD) |
30 |
+7 |
|
|
|
|
- Notes
- Pre-buff skills (specifically Enchant and Holy Fire) now receive the full bonus granted by Fire Mastery in R3x ("+% To Fire Skill Damage" also works like FM). Note that the fire damage on your weapon is further multiplied by Fire Mastery at full strength (using the target's FM, not the caster's), so ultimately these skills receive more benefit from Fire Mastery than direct damage skills. If Enchant is cast on a minion or player with no Fire Mastery skill of their own, Fire Mastery has less effect.
For those skills, the fire damage shown in the skill description is [(base * (1 + synergies)] * [1 + Fire Mastery + Fire Skill Damage bonus]. The fire damage added to the melee/ranged damage in the LCS is then further multiplied by (1 + Fire Mastery + Fire Skill Damage bonus) before being added to the weapon damage.
There has been some discussion as to whether Fire Mastery works with fire damage on ranged weapons, the current consensus is that it does.
Meteor Shower
- Required Level
- 30
- Prerequisites
- Fire Bolt (1), Fire Ball (12), Meteor (18)
- Difference from Thunder Storm (LoD)
- Improved damage. Shorter interval. Deals Fire damage.
- Pros
- Handsfree.
- Cons
- Random target. Single target.
Fire Damage (ES) |
20-60 |
+9 |
+12 |
+15 |
+18 |
+18 |
Lightning Damage (LoD) |
1-100 |
+10 |
+10 |
+11 |
+11 |
+11 |
Interval (seconds) (ES) |
2.64 (at slvl 1) - 0.48 (at slvl 60) |
|
|
|
|
|
Interval (seconds) (LoD) |
4.4 (at slvl 1) - 1 (at slvl 60) |
|
|
|
|
|
Duration (seconds) |
32 |
+8 |
|
|
|
|
Radius (yards) |
13.3 |
|
|
|
|
|
Mana Cost (ES) |
19 |
+1 |
|
|
|
|
Mana Cost (LoD) |
19 |
|
|
|
|
|
- Synergies
- Enchant: +4% Fire Damage Per Level
Fanatic Swing: +4% Fire Damage Per Level