Repair/Recharge cost is very low in ES. You no longer have to worry about the recharge cost. Superior Runeworded items will never bankrupt you.
Other mercenaries than Act 2 mercenaries are also useful. All mercenaries have useful support skill(s) like an aura, warcries, etc.
Mercenaries hired in Hell has the same stats as the ones hired in Normal (Only the aura of the Act 2 mercenaries changes each difficulty). You can change your mercenary without losing their stats, so I recommend hiring each mercenary at least once to see how they work.
Weaken, Iron Maiden and Decrepify reduce monster's physical resist by 60% while Amplify Damage reduces it by 80%. Now Amplify Damage isn't the only melee curse to be considered.
Inner Sight also reduces monster's physical damage by 5-35% (more than 70% when fully synergized), and this works on top of another curse.
Damage Augmenter is a free bonus charm included in the starting items. All characters should have one. You can make one by a cube recipe for your old characters.
Wirt's Leg + Tome of Identify -> Damage Augmenter
Starting out in Eastern Sun for the first time, or playing untwinked can be quite a challenge. Here are a few tips that should make it easier:
Monster | Level | Remarks | Monster | Level | Remarks |
---|---|---|---|---|---|
Fallen | 2 | Dark Spearwoman | 3 | Fast | |
Quillrat | 2 | Gargantuan Beast | 3 | Stun | |
Zombie | 2 | Slow | Hungry Dead | 3 | Slow |
Dark Hunter | 3 | Fast | Skeleton | 3 |
Max Sockets | Max Sockets | ||
---|---|---|---|
Melee Weapons | 2-3 | Bows/Crossbows | 3 |
Helms | 2 | Gloves | 2 |
Body Armor | 3 | Belts | 2 |
Shields | 3 | Boots | 2 |
If you're looking for something to pick up to make lots of gold at the shop early on, it's javelins and throwing daggers you should keep your eye out for, since they're worth more in ES. Wands/Orbs are much less expensive in ES than in vanilla, so if you play Necromancer or Sorceress, look through Akara's inventory of items for sale...you might find something nice that you can afford.
Also keep your eye out for throwing potions. Rancid Gas and Oil Potions are worth the most. A full stack (500) can sell for 10'000 in Normal, and almost twice that in nightmare. A quick tip: don't sell them right away when you find them. If you find only one, cube with a rejuvination potion to bring it to 255, then save it until you find another one. Rejuv that one to 255, put them together to fill one, then rejuv the other back to 255 and save. Sell the one that's full, and repeat. Also remember, if you're farming in Normal but you've made it to Nightmare, save your Oil Potions and Rancid Gas and sell them when you go back to Nightmare.
SELL 2 D-STONES FOR 121,500 GOLD. Here's how; 1) Get 2 DStones 2) Get Secret Scroll#14 3) Make PGem 4) Use Gem Can to Downgrade to 9 Flawless 5) Sell for 13,500 gold each. [logger120]
Remember you can convert a spare Ancient Scroll into a D-Stone (with a key), so a Scroll is worth 60,750 gold.[logger120]
Make sure to identify all the Ancient Scrolls you find by cubing them with Ancient Decipherers...low numbered Ancient Scrolls are easy to find in Act 1, and several of the Secret Recipies they contain will allow you to make things that are very valuable early on:
If you get more than one of the same scroll, you can either try to get a scroll you don't have, by trasmuting two extra scrolls into a new scroll (two scrolls in the range 1-25 give outputs in the range 1-30, scrolls from 26-50 give outputs in the range 20-50), or you can turn your extra scroll into a D-Stone, by transmuting it with a key.
Wish you had more decipherers for all those nice crafting recipies, or to identify your Ancient Scrolls? You can split a D-Stone into 8 decipherers using the multi-stocker, which can be useful early on. You can also get decipherers by transmuting organs in your cube: it takes six hearts or souls, or two of any other organ to make an Ancient Decipherer. You may prefer to save most organs for tinkering, but if you aren't interested in the tinkering mod given by a certain organ, turn your extras into decipherers. Unwanted unique/set items (armor/weapons) can also be turned into decipherer points by cubing with a Multi Stocker.
Wish you had more Dragon Stones? Once you make it to Act II, you can pick up as many as you need by doing HoD runs.
IMHO a much better method is to do quick clears of Normal Levels (anything from regular Act 1 levels to Cows) at a high player setting with a character that has a good area attack (Auradins are best if your level is very high as the aura damage will kill all monsters as soon as they come on screen, leaving you free to sort through the loot) and pick up only important items like dstones, Ancient scrolls, rings/ammys, charms and such.
You may remember playing in Hell got much harder in LoD 1.10 than in 1.09. You may feel the same thing in ES, because of the greater resist penalty and all monsters hitting hard. This is because all items are highly enhanceable in ES, and it's supposed that most players have some decent equipment.
But for the first time play, players are often misled by the fact that Normal and Nightmare are rather easy in ES, and enter Hell without any preparation to face a hard time.
In the long history of ES, many recipes have been added by the requests/suggestions, and ES cube recipes will look very complicated for beginners. In this section, it will be explained how to prepare for Hell, mainly how to enhance your equipments.
Monsters drop Ancient Decals in the same way as they drop Runes. The reward of Hellforge Quest isn't a monster drop and never drops Ancient Decals. But all other monsters can drop both Runes and Ancient Decals. In following sentences, the word "Runes" includes "Ancient Decals". Runes aren't magic items, so Magic Find doesn't increase or reduce the chance of their drop. More players in the game increases all drops including runes. As an exception, Countess' special rune drop isn't affected by the number of players. Of course more monsters drop more runes, so crowded areas like Cow Level and Lost Farm are good place to find runes. Belhifeits and Cyclopes drop runes instead of their organ (roughly 1/60 chance), in addition to the ordinary rune drop.
Difficulty | Available Runes | Available Decals |
---|---|---|
Normal | E Ko Ra O Ho Me Ru Ta To Wa Ha | none |
Nightmare | Ta To Wa Ha Na Ni Se Fu Ma Hi Mo | none |
Hell | Fu Ma Hi Mo No Te Ro So Mu Ne Re | none |
(updated based on R2)
Difficulty | Available Runes | Available Decals |
---|---|---|
Normal | I to A | El to Thul |
Nightmare | I to Wa | El to Lem |
Hell | I to Re | El to Ber |
Ancient Scrolls aren't magic items and Magic Find doesn't work, either. Only more players can increase the chance of their drop. Izual drops an Ancient Scroll instead of his organ (roughly 1/60 chance), and he can drop up to 5 items. More players slightly increases his drop. He is the only exception and there are no other special monsters or areas for finding Ancient Scrolls. (Izual's Ghost added in R4B has a slightly better chance to drop Ancient Scrolls, too.) You can cube a low level Ancient Scroll from a Cookbook, and you can cube a Cookbook from DragonStones, so collecting Dragon Stones is another way to enrich your bookshelf.
Area | Scroll Drop | Area | Scroll Drop | Area | Scroll Drop |
---|---|---|---|---|---|
Normal Act 1 | 1~9 | Nightmare Act 1 | 1~24 | Hell Act 1 | 1~39 |
Normal Act 2 | 1~12 | Nightmare Act 2 | 1~27 | Hell Act 2 | 1~42 |
Normal Act 3 | 1~15 | Nightmare Act 3 | 1~30 | Hell Act 3 | 1~45 |
Normal Act 4 | 1~18 | Nightmare Act 4 | 1~33 | Hell Act 4 | 1~48 |
Normal Act 5 | 1~21 | Nightmare Act 5 | 1~36 | Hell Act 5 | 1~50 |
*This table is of the average monsters. Tougher monsters may drop better.
In R3F, following recipes were added.
Special Drops | Monsters |
---|---|
Hearts | Fallens, Bigheads, Corrupted Rogues (Melee), Scarabs, Gargoyles (not including Gargoyle Traps), Swamp Dweller, Sand Maggots, Vile Mothers, Siege Beasts, Baal's Minions, Succubi, Stygian Furies, Blood Lords, Putrid Defilers, Black Knights, Overlords |
Souls | Skeletons, Zombies, Wraithes, Goatmen, Lesser Mummy, Greater Mummy, Hiddens, Undead Fetishes, Skeleton Mages, Rot Walkers |
Eyes | Clay Golems, Blood Golems, Bone Golems, Fire Golems, Zakarum Priests, Storm Casters |
Brains | Sand Leapers, Melee Fetishes, Imps |
Fangs | Orcish Soldiers, Giant Spiders, Carvers |
Quills | Quill Rats, Quill Bears, Thorned Hulks, Death Maulers |
Spleens | Zealots, Corpse Spitter, Overseers |
Tails | Foul Crows, Panther Women (Melee and Ranged) |
Jawbones | Corrupted Rogues (Ranged), Skeleton Archers |
Scalps | Brutes, Ghoul Lords, Blunderbores, Doom Knights, Sinister Knights |
Horn | Pit Lords, Horned Demons, Blowpipe Fetishes |
Flags | Fallen Shamans, Fetish Shamans |
Steaks | Hell Bovines, Ghost Bovines |
Cookbook | Stygian Furies (very rare) |
Socket Donuts | Hairdressers (not including other Panther Women) |
Coupons | Sand Raiders |
Ancient Decipherers | Ancient Barbarians |
Crystals are new items that are used to cube Uber Organs and Kanji Runes. They are found in Ores which serve as a container for them. Crystals are extracted by cubing the ore with itself. An empty ore has no further use.
The crystals contained in an ore are randomly determined, just like mods on a rare item. An ore may contain only one crystal, or even no crystal at all. All monsters have a very slim chance to drop an ore. This chance is doubled in Nightmare and tripled in Hell. These ores may contain 0-6 chipped crystals (0-1 crystal of each kind), but 2 crystals on average.
Listed below are some particular bosses that have an extra chance to drop a higher quality or a 'boss' ore.
There is no difference in appearance between normal ores and boss ores, but the latter tends to contain more crystals.
Boss ores have a high chance to contain a kind of crystal related to that boss (0-4).
Boss ores have a mid chance to contain 3 kinds of crystals loosely related to that boss (0-1).
Boss ores have a low chance to contain other 9 kinds of crystals (0-1).
In theory a boss ore can contain 15 crystals at best, but 3 or 4 on average.
Crystal | Chipped | Normal | Mainly Dropped by | Area |
---|---|---|---|---|
Frozen Soul | Nihlathak | Nihlathak's Domain | ||
Fatalstorm | Nihlathak's Domain | |||
Factory Director | Moonshine Distillery | |||
Factory Director | Fake Note Factory | |||
Dark Planter | Poppy Farm | |||
Shadow Quartz | Baal | Wordstone Chamber | ||
Baal's Bodydouble | Wordstone Chamber | |||
Lister the Tormentor | Throne of Destruction | |||
Lister the Revenger | Nihlathak's Domain | |||
Bleeding Stone | Diablo | Chaos Sanctuary | ||
Diablo | Throne of Destruction | |||
Diablo Clone | Random Area | |||
King Leoric | Chaos Sanctuary | |||
Black Jade | Chaos Sanctuary | |||
Lachdanan | Chaos Sanctuary | |||
Burning Sulphur | Mephisto | Durance of Hate Level 3 | ||
Mephisto | Throne of Destruction | |||
Knuckle Baller | Bill Roper Memorial Ballpark | |||
Named Councils | Durance of Hate Level 3 | |||
Dark Azurite | Duriel | Duriel's Lair | ||
Duriel | Throne of Destruction | |||
Duriel | Marsh of Pain | |||
Bitter Peridot | Andariel | Catacomb Level 4 | ||
Andariel | Throne of Destruction | |||
Andariel | Andariel's Dressing Room | |||
Pulsing Opal | Reporb | Bill Roper Memorial Ballpark | ||
Hephasto the Armoror | River of Flame | |||
Dark Clone | Harpie's Nest Level 2 | |||
Enigmatic Cinnabar | Magmajuggler | Nihlathak's Domain | ||
Summoner | Arcane Sanctuary | |||
Dark Magician | Dark Magicians Chamber Level 2 | |||
Tomb Jade | Reziarfg | GFraizer Dome | ||
Radament | Act 2 Sewer Level 2 | |||
Sorrow Summoner | Harpie's Nest Level 1 & 2 | |||
Chaos Summoner | Dark Magician's Chamber Level 1 | |||
Solid Mercury | Metalspark | Nihlathak's Domain | ||
Griswold | Tristram | |||
Dark Clerk | Fake Note Factory | |||
Dark Clerk | Poppy Farm | |||
Storm Amber | Treant King | Naraku Level 1 | ||
Treehead Woodfist | Dark Wood | |||
Dark Crasher | Blood Raven's Workshop Level 1 | |||
Tainted Tourmaline | Nikartana | Nihlathak's Domain | ||
Battlemaid Sarina | Bookstore Sarina Level 2 | |||
Sarina's Maiden | Bookstore Sarina Level 2 | |||
Blood Raven | The Graveyard | |||
Blood Raven | Blood Raven's Workshop Level 2 |
Crystals can be stored in Crystal Can which can be bought at Gheed:
Crystal Can + 1-6 Chipped Crystals -> Adds 1-6 Crystal Points
Crystal Can + 1-6 Crystals -> Adds 100-600 Crystal Points
Crystal Can + Can Opener (Chipped) -> Extracts a Chipped Crystal (needs 1 point)
Crystal Can + Can Opener (Flawed) -> Extracts a Flawed Crystal (needs 10 points)
Crystal Can + Can Opener (Normal) -> Extracts a Crystal (needs 100 points)
Uber Organs are only used in tinkering recipes:
Uber Organs | Recipe |
---|---|
Griswold's Hand | Crystal Can (output: Solid Mercury) + Key -> Griswold's Hand (-10Solid Mercury pts) |
Treehead Woodfist's Arm | Crystal Can (output: Storm Amber) + Key -> Treehead Woodfist's Arm (-10 Storm Amber pts) |
Radament's Head | Crystal Can (output: Tomb Jade) + Key -> Radament's Head (-10 Tomb Jade pts) |
Hephasto's Hand | Crystal Can (output: Pulsing Opal) + Key -> Hephasto's Hand (-10 Pulsing Opal pts) |
2 Wo Runes -> Null Rune Wo Rune + FullRejuv Potion -> Null Rune (R5G and later)
Null Rune + Scroll of Town Portal -> Wo Rune (R5H and later)
Can be stored in Rune Stocker (H).
Null Rune + 2-4 Crystals -> Kanji Rune
Crystal Can + Kanji Rune -> Crystal Can + Null Rune (Crystals are stored in Crystal Can)
Kanji Runes can't be upgraded or downgraded.
Rune Name | Image | Bonus | Recipe |
---|---|---|---|
Moon | +1 To Assassin Skill Levels | Null Rune + 2 Frozen Souls | |
Fire | +12% To Fire Skill Damage | Null Rune + 2 Bleeding Stones | |
Water | +12% To Cold Skill Damage | Null Rune + 2 Dark Azurites | |
Wood | +1 To Amazon Skill Levels | Null Rune + 2 Tomb Jades | |
Metal | +1 To Barbarian Skill Levels | Null Rune + 2 Solid Mercuries | |
Earth | +12% To Poison Skill Damage | Null Rune + 2 Bitter Peridots | |
Sun | +1 To Paladin Skill Levels | Null Rune + 2 Enigmatic Cinnabars | |
Thunder | +12% To Lightning Skill Damage | Null Rune + 2 Burning Surphurs | |
Wind | +1 To Sorceress Skill Levels | Null Rune + 2 Tainted Tourmarines | |
Dragon | +65% Enhanced Damage | Null Rune + 2 Storm Ambers | |
Life | +1 To Druid Skill Levels | Null Rune + 2 Pulsing Opals | |
Death | +1 To Necromancer Skill Levels | Null Rune + 2 Shadow Quartz | |
Heaven | +1 To All Skill Levels | Null Rune + Bleeding Stone + Dark Azurite + Bitter Peridot + Tainted Tourmarine | |
God | +2% To Experience Gained | Null Rune + Frozen Soul + Enigmatic Cinnabar + Pulsing Opal + Shadow Quartz |
The parameter for exceptional is increased from 0.9% to 1.5%.
The parameter for elite is increased from 0.33% to 2.5%.
min Exceptional chance = ((clvl - 5) - qlvl of the exceptional item) * 1.5% + 1%
max Exceptional chance = ((clvl + 4) - qlvl of the exceptional item) * 1.5% + 1%
min Elite chance = ((clvl - 5) - qlvl of the elite item) * 2.5% + 1%
max Elite chance = ((clvl + 4) - qlvl of the elite item) * 2.5% + 1%
Where (clvl - 5) or (clvl + 4) is the actual ilvl of the gambled item.
This formula is quoted from the Arreat Summit (ie. may be wrong).
It seems Exceptional is checked first, and then Elite is, because 100% chance of Exceptional results no Elite at all.
Much improved from the LoD chance, but please note the high level elites are still very difficult to gamble. Please consider buying gambling chits for those items.
Gamble Filter is a Windows utility to filter the items on the gamble screen. Mac users can't use this utility. Gambling Chits may be helpful in such cases, because you can buy at least 1 chit per visit.
You can run Gamble Filter without exiting ES. (You can use Alt+Tab to switch applications.) But you have to make a new game after you edit the items on the gamble screen.
My general rule of thumb is to hopefully be at least 10-15 levels above the qlvl of the
target item. That means if I want to gamble for a Unique Basinet (qlvl = 40), I won't
even try for it until I'm at least level 50.
The bottom 1/2 of exceptional base items are usually reasonably doable with gambling,
you should be able to get 10 levels past their qlvls before chits show up. For the
higher 1/2 of items (say...the higher 3 types of boots for instance), the cost and
high qlvl makes chits a better bet.
For elite items, it's even worse. Gambling the very low tier elites is not too expensive
and doable (maybe up to about Viper Hands). The best elites have sky high qlvls and
incredible gambling costs. With the gambling route you'll go broke very very quickly
and the chance isn't going to be good. Katana's for instance have a qlvl of 83. By my
"rule" I technically should wait till lvl 93-95ish to try and gamble it. That's
waaaaaaayyyyyyy too long of a wait, and by that time the gamble cost for a Katana is
obscene. Meanwhile chits will have shown up much earlier and give a flat 33% chance of
elite...very reasonable.
Besides Act 1 normal I almost stick entirely with chits. 50% chance of exceptional for
NM chits, and 33% chance of elite for Hell chits. Those are unbeatable odds when you
look at how gambling treats you, and you don't need to fuss around with formulas...
quick and simple. Sure chits only come in Act 5, but to me it is worth going 4 acts
without gambling for.
This section is a partial transration of Monju's Character Build Delusion (jp).
Ra Rune [r20] (Req Lvl=28) for Any
40% Extra Gold From Monsters
Perf. Topaz for Helms / Boots / Cloaks
24% Better Chance of Getting Magic Item
24% Extra Gold From Monsters
Jewel of Avarice
10-40% Extra Gold From Monsters
Lady Eboshi's Greed (Unique Jewel)
5-8% Life Stolen Per Hit
+5-8 Mana After Each Kill
25% Extra Gold From Monsters
25% Better Chance of Getting Magic Item
Grand Charm of Greed Lvl 70
22-30% Extra Gold From Monsters
Grand Charm of of the Collector Lvl 85
(0.375/clvl) 0-37% Extra Gold From Monsters
Large Charm of Greed Lvl 73
15-20% Extra Gold From Monsters
Large Charm of of the Collector Lvl 85
(0.25/clvl) 0-25% Extra Gold From Monsters
Small Charm of Greed Lvl 76
8-10% Extra Gold From Monsters
Small Charm of of the Collector Lvl 85
(0.125/clvl) 0-12% Extra Gold From Monsters
Input | Output | Remarks |
---|---|---|
Any Ring/Amulet Forging Hammer Stamina Portion |
The Same Item | 10% Extra Gold From Monsters Req Lvl +4 (Cap = 400%) |
Any Helm Perfect Topaz 3 Ancient Decipherers |
The Same Item | 4% Better Chance of Getting Magic Item 4% Extra Gold From Monsters Req Lvl +4 |
Any Boots Perfect Topaz 3 Ancient Decipherers |
The Same Item | 4% Better Chance of Getting Magic Item 4% Gold From Monsters Req Lvl +4 |
Input | Output | Remarks |
---|---|---|
Magic/Rare/Set/Unique Weapon 5 Player's Ear 10 Hearts Ancient Scroll #9 |
The Same Item Ancient Scroll #9 |
66% Extra Gold From Monsters |
Weapon | All Skills | Class Skills | Gold | MF+ | Socket\# | Remarks |
| | Ama | Asn | Bar | Dru | Nec | Pal | Fixed | /Lvl | Fixed | /Lvl |||
Gold Digger | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 0 | 125 | 0 | +5-8 To Find Treasure |
Chu-Ko-Nu | 1-2 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 100 | 0 | 0 | +1 To Luck of the Ancients |
Gluttony RW Fu To Ku Na Ru | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 400 | 0 | 150 | 0 | +1 To Find Treasure |
+-------------------+------------+-----------------------------------+--------------+--------------+----------+-------------------------------+
| Shields | All Skills | Class Skills | Gold | MF+ | Socket\# | Remarks |
| | | Ama | Asn | Bar | Dru | Nec | Pal | Fixed | /Lvl | Fixed | /Lvl | | |
+-------------------+------------+-----+-----+-----+-----+-----+-----+-------+------+-------+------+----------+-------------------------------+
| Elzix\'s Treasure | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 100 | 0 | 0 | +1-3 To Luck of the Ancients |
| | +1-3 To Find Treasure |
+-------------------+------------+-----+-----+-----+-----+-----+-----+-------+------+-------+------+----------+-------------------------------+
+--------------------------------------+--------+-----------------------------------+----------------+----------------+----------+-------------------------------------------+
| Weapons | All | Class Skills | Gold | MF+ | Socket\# | Remarks |
| | Skills | Ama | Asn | Bar | Dru | Nec | Pal | Fixed | /Lvl | Fixed | /Lvl | | |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
| Gold Digger | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 0 | 125 | 0 | +5-8 To Find Treasure |
| Chu-Ko-Nu | 1-2 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 100 | 0 | 0 | +1 To Luck of the Ancients |
| Gluttony RW Fu To Ku Na Ru | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 400 | 0 | 150 | 0 | +1 To Find Treasure |
| Master Key RW Te N Chi | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 100 | 0 | 100 | 200 | 0 | Suitable for Trap Sins |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
+--------------------------------------+--------+-----------------------------------+----------------+----------------+----------+-------------------------------------------+
| Shield | All | Class Skills | Gold | MF+ | Socket\# | Remarks |
| | Skills | Ama | Asn | Bar | Dru | Nec | Pal | Fixed | /Lvl | Fixed | /Lvl | | |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
| Elzix\'s Treasure | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 100 | 0 | 0 | +1-3 To Luck of the Ancients\ |
| | +1-3 To Find Treasure |
| Lady Eboshi\'s Greed x 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 100 | 0 | 0 | Not bad Extra Gold. Jewels are Forgeable. |
| Ra Rune x 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 | So-what? |
| Wirt\'s Skull | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100-200 | 0 | 100-200 | 0 | 0 | (Necromancer Only) |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
+--------------------------------------+--------+-----------------------------------+----------------+----------------+----------+-------------------------------------------+
| Helms | All | Class Skills | Gold | MF+ | Socket\# | Remarks |
| | Skills | Ama | Asn | Bar | Dru | Nec | Pal | Fixed | /Lvl | Fixed | /Lvl | | |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
| Heart of Jewels | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 50-150 | 0 | 50-150 | 0 | 0 | Suitable for casters |
| Royalty Rune Word A E KA | 1 | 0 | 0 | 0 | 0 | 0 | 2/3 | 200 | 0 | 100 | 0 | 0 | Decent Extra Gold |
| Princess Rune Word A ME RI A | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 75 | 0 | 0 | Slightly weak |
| Thief Rune Word NU SU TSU TO | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 400 | 0 | 0 | 0 | 8-12% Mana Stolen Per Hit\ |
| | 8-12% Life Stolen Per Hit\ |
| | The end game gear for melee characters. |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
+--------------------------------------+--------+-----------------------------------+----------------+----------------+----------+-------------------------------------------+
| Body Armor | All | Class Skills | Gold | MF+ | Socket\# | Remarks |
| | Skills | Ama | Asn | Bar | Dru | Nec | Pal | Fixed | /Lvl | Fixed | /Lvl | | |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
| Piotyr\'s Plate | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 0 | 125 | 0 | Lacks willpower |
| Fortune Rune Word KO U U N | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 150 | 50 | 75 | 0 | FCR 20% |
| Wealth Rune Word TO MI | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 175 | 175 | 100 | 100 | 0 | Standard |
| Insight Rune Word MI NU KU CHI KA RA | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0 | 200 | 0 | 0 | Grants good fire power to casters |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
+--------------------------------------+--------+-----------------------------------+----------------+----------------+----------+-------------------------------------------+
| Gloves | All | Class Skills | Gold | MF+ | Socket\# | Remarks |
| | Skills | Ama | Asn | Bar | Dru | Nec | Pal | Fixed | /Lvl | Fixed | /Lvl | | |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
| Goldark\'s Strap | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 200 | 0 | 0 | 2 | requires secret recipe |
| Leather of Luck | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50-100 | 0 | 50-100 | 0 | 0 | Suitable for starters |
| Wealth Rune Word TO MI | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 125 | 75 | 75 | 0 | Stardard |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
+--------------------------------------+--------+-----------------------------------+----------------+----------------+----------+-------------------------------------------+
| Boots | All | Class Skills | Gold | MF+ | Socket\# | Remarks |
| | Skills | Ama | Asn | Bar | Dru | Nec | Pal | Fixed | /Lvl | Fixed | /Lvl | | |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
| Goldark\'s Strap | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 200 | 0 | 0 | 2 | requires secret recipe |
| Vindalay\'s Sole | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30-60 | 0 | 0 | 0 | 0 | Rarely used even in early games |
| Ra Rune x 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | So-what? |
| Autocylus Set Boots | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50/100 | 0 | 0 | Good starting gear, use with Belt |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
+--------------------------------------+--------+-----------------------------------+----------------+----------------+----------+-------------------------------------------+
| Belts | All | Class Skills | Gold | MF+ | Socket\# | Remarks |
| | Skills | Ama | Asn | Bar | Dru | Nec | Pal | Fixed | /Lvl | Fixed | /Lvl | | |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
| Goldark\'s Strap | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 200 | 0 | 0 | 2 | An excellent belt with 2 sockets |
| Laertes\' Treasure | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 200 | 50 | 100 | 1 | +1 To All Skills (Sweet!) |
| Wealth Rune Word TO MI | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 125 | 75 | 75 | 0 | Standard |
| Autocylus Set Belt | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100/200 | 0 | 25/50 | 0 | 0 | Good starting gear, use with Boots |
+--------------------------------------+--------+-----+-----+-----+-----+-----+-----+---------+------+---------+------+----------+-------------------------------------------+
Skill | Type | ResDm | ResFi | ResCo | ResLi | ResPo | ResMa |
---|---|---|---|---|---|---|---|
Amplify Damage | Curse | -80 | |||||
Weaken | Curse | -60 | |||||
Iron Maiden | Curse | -60 | |||||
Decrepify | Curse | -60 | |||||
Inner Sight | Ama Spell | -(0-35) | |||||
Conviction | Aura | -(32-110) | -(32-110) | -(32-110) | |||
Lower Resist | Curse | -(30-90) | -(30-90) | -(30-90) | * | * | |
Pierce Poison & Bones | Curse | -(30-150) | -(30-150) | ||||
Pierce Poison & Bones (Oskill) | Curse | -(30-90) | -(30-90) | ||||
Ancient's Call | Warcry (=Curse) | -(20-100) | -(20-100) | -(20-100) | -(20-100) | -(20-100) |
Boss mod | ResDm | ResFi | ResCo | ResLi | ResMa |
---|---|---|---|---|---|
Stone Skin | +80 | ||||
Fire Enchanted | +75 | ||||
Cold Enchanted | +75 | ||||
Lightning Enchanted | +75 | ||||
Magic Resistant | +40 | +40 | +40 | ||
Spectral Hit | +20 | +20 | +20 | ||
Mana Burn | +75 |
Mod | Cap | Remarks |
---|---|---|
Damage Reduced by XX% (Physical Resist) | 50% | 1 |
Damage Reduced by XX | none | 2 |
F/C/L/P Resist | 75% | 3 |
Magic Resist | 75% | 4 |
F/C/L Absorb% | 40% | 5 |
F/C/L Absorb | none | |
Magic Reduced by XX | none | 6 |
The button with an X on the skill panel resets the skill points.
Alt + click on the stat button to unassign the stat points by 1. In the latest version, you need to run the character utility to reassign the stat points, which is installed in the start menu. (If the utility doesn't load your character, assign all remaining stat points first.)
Pressing Shift increases the handled amount of the stat points to 5.
You can share gold between characters via Take Gold and Put Gold buttons besides the gold window in the stash.
The shared stash and multiple personal stashes are self-explanatory.
A huge shared stash makes ES take a longer time to be launched, and can cause a join failure in TCP/IP games. Please keep the shared stash tiny as possible, say less than 100 pages, and use the personal stash and mule characters instead.
You can find the players to play with in this thread.
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=34974
All players must use the same version of ES, so please check the latest patch before you host or join a TCP/IP game. (The version of LoD doesn't matter.)
Please DON'T ACCESS THE SHARED STASH IN TCP/IP GAMES as possible. If you forget to switch back to the normal stash and quit the game, (or if D2 crashes during you access the shared stash), the normal stash is destroyed. People do forget, so please make it a rule never to access the shared stash in TCP/IP games.