General
Overview
The two new passive skills, Vigor of the Ancients and Strength of the Ancients make the tough class even tougher. The passive MF/GG bonus of Luck of the Ancients makes this class a good starting character. Barbs are also very good at handling 2H weapons, which are much improved in R3.
Throw Barbs now have 3 additional skills, all of which can be used with a shield. Phantom Hatchets (a throwing version of Multiple Shot) and Berserk Fury (a Magic Damage Lightning Fury) have a good AoE.
The new warcry "Ancient's Call" reduces all kinds of enemy's resistance, including Magic resist, and is handy with Berserk and other magic/elemental attacks.
Initial Stats and Increment
ES 3.00 R6D |
35 |
20 |
30 |
15 |
7 |
10 |
20 |
10 |
0.5 |
0 |
2 |
1 |
2 |
ES 3.00 R |
35 |
20 |
30 |
15 |
7 |
10 |
26 |
4 |
0.5 |
1 |
4 |
1 |
1 |
ES 3.00 N |
30 |
20 |
30 |
10 |
7 |
10 |
26 |
4 |
0.5 |
1 |
4 |
1 |
1 |
LoD |
30 |
20 |
25 |
10 |
6 |
9 |
20 |
2 |
1 |
1 |
4 |
1 |
1 |
Skills
Warcries
Barbarian - Warcries / Combat Masteries / Combat Skills
Taunt
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved enemy's attack negation.
- Pros
- Good against ranged attackers and fleeing monsters.
- Cons
- Overrides Curses.
Target's Damage% (ES) |
-diminishing return (1-66) |
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Target's Damage% (LoD) |
-5 |
-2 |
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Target's Attack Rating% (ES) |
-33 |
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Target's Attack Rating% (LoD) |
-5 |
-2 |
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Mana Cost |
3 |
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Taunt makes ranged attackers cease fire, and all monsters walk toward you. |
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Howl
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved flee distance and duration.
- Pros
- May save the life when getting mobbed.
Cons
Flee Distance (yards) (ES) |
23.33 |
+3.33 |
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Flee Distance (yards) (LoD) |
16 |
+3.33 |
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Flee Duration (seconds) (ES) |
6 |
+2 |
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Flee Duration (seconds) (LoD) |
3 |
+1 |
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Velocity Increment of the Target |
2 |
+2 |
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Mana Cost |
4 |
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Leap
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Maximum leap distance at slvl 1.
- Pros
- A good AoE knockback (stun) effect. Can jump across rivers and other obstacles.
- Cons
- Doesn't do any damage.
Leap Distance (yards) (ES) |
20 |
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Leap Distance (yards) (LoD) |
diminishing return (2.66-20) |
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Knockback Radius (yard) |
5.33 |
+1.33 |
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Mana Cost |
2 |
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Shout
- Required Level
- 6
- Prerequisites
- Howl (1)
- Difference from the LoD version
- Improved Defense bonus.
- Pros
- A passive bonus is always useful. Party friendly.
Cons
Defense% (ES) |
+100 |
+15 |
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Defense% (LoD) |
+100 |
+10 |
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Duration (seconds) (ES) |
65 |
+10 |
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Duration (seconds) (LoD) |
60 |
+10 |
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Mana Cost (ES) |
6 |
+0.5 |
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Mana Cost (LoD) |
6 |
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- Synergy
- Howl: +5% Defense Per Level
War Cry: +5% Defense Per Level
Battle Cry: +5 Seconds Per Level
Battle Orders: +5 Seconds Per Level
Leap Attack
- Required Level
- 12
- Prerequisites
- Leap (1)
- Difference from the LoD version
- Improved damage.
- Pros
- Can jump across rivers and other obstacles.
- Cons
- Now the damage is reflected by Iron Maiden. (Monster's Iron Maiden is much weaker against players in ES, though.)
Weapon Damage (ES) |
5/4 |
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Weapon Damage (LoD) |
1/1 |
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Damage% (ES) |
200 |
+50 |
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Damage% (LoD) |
100 |
+30 |
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Attack Rating% |
50 |
+15 |
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Knockback Radius (yard) |
2.66 |
+1.33 |
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Mana Cost |
9 |
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- Synergies
- Leap: +9% Damage Per Level
Stun: +9% Damage Per Level
Bash: +9% Damage Per Level
Berserk: +9% Damage Per Level
Concentrate: +5% Attack Rating Per Level
Battle Cry
- Required Level
- 18
- Prerequisites
- Taunt (1)
- Difference from the LoD version
- Improved Duration.
- Pros
- Good against Hell Act Bosses who have tons of Defense.
Cons
Target's Damage% |
-25 |
-1 (Capped at -95%) |
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Target's Defense% |
-50 |
-2 (Capped at -95%) |
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Duration (seconds) (ES) |
12 |
+4 |
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Duration (seconds) (LoD) |
12 |
+2.4 |
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Mana Cost |
5 |
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- Synergy
- Taunt: -2% Target's Defense Per Level
War Cry: -2% Target's Defense Per Level
Taunt: -1% Target's Damage Per Level
War Cry: -1% Target's Damage Per Level
Battle Orders: +2 Seconds Per Level
Battle Command: +2 Seconds Per Level
Battle Orders
- Required Level
- 18
- Prerequisites
- Howl (1), Shout (6)
- Difference from the LoD version
- Receives Max Life/Mana synergy.
- Pros
- More Life is always good. Party friendly.
Cons
Increased Max Life% |
35 |
+3 |
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Increased Max Mana% |
35 |
+3 |
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Duration (seconds) |
30 |
+10 |
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Mana Cost (ES) |
7 |
+0.5 |
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Mana Cost (LoD) |
7 |
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- Synergy
- Howl: +1% Max Life Per Level
Taunt: +1% Max Life Per Level
Howl: +1% Max Mana Per Level
Taunt: +1% Max Mana Per Level
Battle Cry: +5 Seconds Per Level
Battle Command: +5 Seconds Per Level
Find Treasure
- Required Level
- 18
- Prerequisites
- None
- Difference from Find Item
- Improved item find chance and magic item chance.
- Pros
- Gives a second chance at getting drops from an enemy.
- Cons
- It's often faster to just kill more enemies for more drops.
War Cry
- Required Level
- 24
- Prerequisites
- Taunt (1), Battle Cry (18)
- Difference from the LoD version
- Also deals Magic Damage. Slightly more stun duration.
- Pros
- Stuns multiple enemies. Very defensive.
- Cons
- Damage is mediocre.
Stun Duration (seconds) (ES) |
2 |
+0.2 |
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Stun Duration (seconds) (LoD) |
1 |
+0.2 |
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Magic Damage (ES) |
6-12 |
+4 |
+6 |
+8 |
+12 |
+12 |
Damage (ES) |
6-12 |
+4 |
+6 |
+8 |
+12 |
+12 |
Damage (LoD) |
20-30 |
+6 |
+7 |
+8 |
+9 |
+10 |
Mana Cost |
10 |
+1 |
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- Synergy
- Howl: 5% Damage Per Level
Taunt: 5% Damage Per Level
Battle Cry: 5% Damage Per Level
Nova: 5% Damage Per Level
Howl: 5% Magic Damage Per Level
Taunt: 5% Magic Damage Per Level
Battle Cry: 5% Magic Damage Per Level
Nova: 5% Magic Damage Per Level
Battle Command
- Required Level
- 24
- Prerequisites
- Howl (1), Shout (6), Battle Orders (18)
- Difference from the LoD version
- The skill bonus increases per base levels. Improved duration.
- Pros
- A passive bonus is always useful. Party friendly. The old one point wonder now grants up to +5 skill bonus if you invest the real points.
- Cons
- Getting +5 skills is a large skill point investment.
All Skill Bonus (ES) |
+1 |
+1 per 5 base points |
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All Skill Bonus (LoD) |
+1 |
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Duration (seconds) (ES) |
30 |
+10 |
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Duration (seconds) (LoD) |
5 |
+10 |
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Mana Cost |
11 |
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- Synergy
- Battle Cry: +5 Seconds Per Level
Battle Orders: +5 Seconds Per Level
Ancient's Call
- Required Level
- 30
- Prerequisites
- Taunt (1), Battle Cry (18), War Cry(24)
- A new ES Skill
- An almighty resist lowering spell.
- Pros
- Reduces not only F/C/L resist but also Poison and Magic resist.
- Cons
- Overrides Curses. Difficult to use with ranged attack skills.
Target's F/C/L/P/M resist% |
-20 |
+2 (capped at -100) |
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Duration (seconds) |
12 |
+4 |
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Mana Cost |
5 |
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- Synergy
- Taunt: +2 Seconds Per Level
Howl: +2 Seconds Per Level
Natural Resistance: +2 Seconds Per Level
Ghost Decoy
- Required Level
- 24
- Prerequisites
- None
- Skill Description
- Summon a dead Barbarian's spirit that draws fire from enemies for you. Former Spear Mastery.
- Difference from Valkyrie
- No attack. The same base Life and Defense. 1/2 Life and Defense Bonus. 1/3 Life Regeneration. 2/3 Equipment Level.
- Pros
- Free tanks are always nice. Shares your defensive passives.
- Cons
- Unlike most summons, can't attack.
- Notes
- Generated with random equipment. Please also see Ghost Decoy's Equipment and Life Regeneration.
- Known Issues
- The skill icon shows slightly less Equipment Level. Please see the skill panel for the correct values. The skill panel doesn't show the correct value either while the slvl is zero.
# of Summon |
1 |
+1 Per 10 Base Points |
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Base Life |
400-480 |
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Max Life% |
0 |
+10 |
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Base Defense |
164 |
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Defense% |
0 |
+5 |
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Attacker Takes Damage |
0 |
+150 Per Base Point |
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Equipment Item Level |
16 |
+2 |
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Cast Delay (ES) (seconds) |
3 |
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Mana Cost |
15 |
+1 |
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- Synergies
- Iron Skin: +1 To Iron Skin per Level
Natural Resistance: +1 To Natural Resistance per Level
Combat Masteries
Barbarian - Warcries / Combat Masteries / Combat Skills
Close Combat Mastery and Assassin's Melee Mastery are the same thing but don't stack with one another. The higher level one takes effect.
Close Combat Mastery
- Required Level
- 1
- Prerequisites
- None
- Skill Description
- A weapon mastery that works with any melee weapons. Former Sword Mastery, which means Sword Mastery on LoD items turn into this skill.
- Difference from Sword Mastery
- Works with any melee weapons. Improved damage, AR and Critical Strike bonus.
- Notes
- Doesn't stack with Assassin's Melee Mastery. (The higher level one works.)
Pros
Cons
Damage% (ES) |
30 |
+6 |
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Damage% (LoD) |
28 |
+5 |
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Attack Rating% (ES) |
30 |
+12 |
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Attack Rating% (LoD) |
28 |
+8 |
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Critical Strike% (ES) |
diminishing return (0-27) |
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Critical Strike% (LoD) |
diminishing return (0-25) |
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Throwing Mastery
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved damage, AR and Critical Strike bonus.
- Notes
- You need Close Combat Mastery (or Melee Mastery) to improve the melee damage of Javelins and Throwing Weapons.
Pros
Cons
Damage% (ES) |
30 |
+8 |
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Damage% (LoD) |
28 |
+5 |
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Attack Rating% (ES) |
30 |
+12 |
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Attack Rating% (LoD) |
30 |
+8 |
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Critical Strike% (ES) |
diminishing return (0-36) |
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Critical Strike% (LoD) |
diminishing return (0-25) |
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Thunder Strike
- Required Level
- 1
- Prerequisites
- None
- Skill Description
- Lightning version of Amazon's Fire Strike. Former Axe Mastery.
- Pros
- Decent elemental damage is especially helpful for starters who don't have any good weapon.
Cons
Min Lightning Damage |
1 |
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Max Lightning Damage |
+36 |
+24 |
+48 |
+96 |
+192 |
+192 |
Attack Rating% |
20 |
+12 |
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Mana Cost |
2 |
+0.25 |
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- Synergies
- Thunder Wave: 7% Lightning Damage per Level
Nova: 7% Lightning Damage per Level
Plasma Rain: 7% Lightning Damage per Level
Thunder Storm: 7% Lightning Damage per Level
Bash: 7% Lightning Damage per Level
Strength of the Ancients
- Required Level
- 6
- Prerequisites
- None
- A new ES skill
- Grants Strength.
- Notes
- Re-equip the Damage Augmentor in order to gain the bonus.
Pros
Cons
Luck of the Ancients
- Required Level
- 12
- Prerequisites
- None
- A new ES skill
- Increases the chance of finding magic items and extra gold.
- Notes
- Re-equip Damage Augmentor in order to gain bonus.
- Pros
- Useful for keeping killing power while having MF and GF.
Cons
Magic Find% |
10 |
+5 |
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Extra Gold% |
5 |
+2.5 |
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Vigor of the Ancients
- Required Level
- 12
- Prerequisites
- Strength of the Ancients
- Skill Description
- Increases Vitality in addiition to Run/Walk speed. Former Increase Speed.
- Notes
- Re-equip Damage Augmentor in order to gain bonus.
Pros
Cons
Thunder Wave
- Required Level
- 12
- Prerequisites
- Thunder Strike
- Skill Description
- A Lightning version of Assassin's Cold Wave. Former Mace Mastery.
- Pros
- Goes through enemies
Cons
- Notes
- this skill covers the hole screen and travels a screen or 2 beyond in the direction its cast. with oskill mastery and lightning damage forged weapons this is probably the best lightning skill in d2 es.
Min Lightning Damage |
1 |
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Max Lightning Damage |
+25 |
+17 |
+34 |
+51 |
+68 |
Cast Delay (seconds) |
0.4 |
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Mana Cost |
18 |
+0.75 |
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- Synergies
- Thunder Strike: 6% Lightning Damage per Level
Nova: 6% Lightning Damage per Level
Plasma Rain: 6% Lightning Damage per Level
Thunder Storm: 6% Lightning Damage per Level
Close Combat Mastery: 6% Lightning Damage per Level
Iron Skin
- Required Level
- 18
- Prerequisites
- Vigor of the Ancients
- Difference from the LoD version
- Provides 2 Hand Melee weapon passive defense bonus
- Notes
- Re-equip Damage Augmenter to gain bonuses, Passive Def Bonus for 2H Melee.
- Pros
- Works wonders with 1 point and +skills, Double effect with 2 hand weapons.
Cons
Defense% |
20 |
+7 |
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Defense Bonus(2H) |
20% |
7% |
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- Synergies
- Double Swing: 5% Defense per Level
Double Throw: 5% Defense per Level
Frenzy: 5% Defense per Level
Nova
- Required Level
- 18
- Prerequisites
- Thunder Wave
- Difference from the LoD version
- Improved damage. Less mana consumption.
- Pros
- Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target. Works fine with War Cry and Ancient's Call.
Cons
Lightning Damage (ES) |
6-12 |
+6 |
+12 |
+20 |
+26 |
+26 |
Lightning Damage (LoD) |
1-20 |
+7 |
+8 |
+9 |
+10 |
+11 |
Missile Range (yards) |
8.6 |
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Mana Cost (ES) |
3.5 |
+0.5 |
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Mana Cost (LoD) |
15 |
+1 |
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- Synergies
- Thunder Storm: +8% Lightning Damage Per Level
War Cry: +8% Lightning Damage Per Level
Plasma Rain
- Required Level
- 24
- Prerequisites
- Nova
- Skill Description
- A Lightning version of Sorceress' Blizzard. Former Pole Arm Mastery.
Pros
- Cons
- There is a chance a monster can stand in the middle of it and take no damage.
Min Lightning Damage |
1 |
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Max Lightning Damage |
103 |
+69 |
+92 |
+115 |
+115 |
Cast Delay (seconds) |
0.6 |
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Mana Cost |
23 |
+1 |
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- Synergies
- Thunder Strike: 5% Lightning Damage per Level
Thunder Wave: 5% Lightning Damage per Level
Nova: 5% Lightning Damage per Level
Thunder Storm: 5% Lightning Damage per Level
Close Combat Mastery: 5% Lightning Damage per Level
Natural Resistance
- Required Level
- 30
- Prerequisites
- Iron Skin
- Difference from the LoD version
- Also grants Magic Resist.
- Pros
- Magic Resist on equipment is rare. Elemental/Poison Resist is also useful, if more common.
Cons
Thunder Storm
- Required Level
- 30
- Prerequisites
- Nova (18)
- Difference from the LoD version
- Improved damage. Shorter interval.
- Pros
- Handsfree.
Cons
Lightning Damage (ES) |
21-43 |
+22 |
+28 |
+36 |
+36 |
Lightning Damage (LoD) |
1-100 |
+10 |
+10 |
+11 |
+11 |
Interval (seconds) (ES) |
2.64 (at slvl 1) - 0.48 (at slvl 60) |
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Interval (seconds) (LoD) |
4.4 (at slvl 1) - 1 (at slvl 60) |
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Duration (seconds) |
32 |
+8 |
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Radius (yards) |
13.3 |
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Mana Cost (ES) |
19 |
+1 |
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Mana Cost (LoD) |
19 |
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- Synergies
- Thunder Strike: +5% Lightning Damage Per Level
Thunder Wave: +5% Lightning Damage Per Level
Plasma: +5% Lightning Damage Per Level
Nova: +5% Lightning Damage Per Level
Combat Skills
Barbarian - Warcries / Combat Masteries / Combat Skills
Double Swing
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved damage.
- Pros
- Fast attack. Triggers CtC spells frequently. "Mana Burn immune" after slvl 9.
Cons
Damage% (ES) |
50 |
+13 |
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Damage% (LoD) |
0 |
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Attack Rating% |
55 |
+5 |
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Mana Cost (ES) |
1 |
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Mana Cost (LoD) |
1 |
-0.125 (reaches 0 at slvl 9) |
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- Synergies
- Frenzy: +10% Damage Per Level
Bash: +10% Damage Per Level
Berserk: +10% Damage Per Level
Concentrate: +10% Attack Rating Per Level
Magic Throw
- Required Level
- 1
- Prerequisites
- None
- Difference from Magic Arrow (ES)
- Almost none. The AR bonus isn't removed, but I'm not sure if it works with throwing skills. (At least it doesn't with arrow skills, therefore the AR bonus of Magic Arrow is removed.)
- Pros
- Consumes no missile. Consumes no mana after slvl 13. Converts slvl% of Physical Damage to Magic Damage.
Cons
Magic Damage |
2 |
+2 |
+10 |
+20 |
+40 |
+40 |
Attack Rating% |
10 |
+9 |
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Mana Cost |
1.5 |
-0.125 (reaches 0 at slvl 13) |
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- Synergies
- Double Throw: +10% Magic Damage Per Level
Phantom Hatchets: +10% Magic Damage Per Level
Berserk: +10% Magic Damage Per Level
Berserk Fury: +10% Magic Damage Per Level
(The converted Magic Damage isn't affected by the synergy.)
Stun
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved damage.
- Pros
- Stuns enemy. Low mana cost.
Cons
Weapon Damage (ES) |
5/4 |
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Weapon Damage (LoD) |
1/1 |
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Damage% (ES) |
60 |
+30 |
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Damage% (LoD) |
0 |
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Attack Rating% |
15 |
+5 |
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Stun Length (seconds) |
1.2 |
+0.2 |
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Mana Cost |
2 |
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- Synergies
- Concentrate: +12% Damage Per Level
Bash: +12% Damage Per Level
Berserk: +12% Damage Per Level
Concentrate: +5% Attack Rating Per Level
Double Throw
- Required Level
- 6
- Prerequisites
- Double Swing (1)
- Difference from the LoD version
- Improved damage.
- Pros
- Fast attack. Triggers CtC spells frequently.
Cons
- Notes
- combined with piercing attack double throw can become a devastating attack against the highest hp bosses and swarms of monsters alike.
Damage% (ES) |
30 |
+11 |
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Damage% (LoD) |
0 |
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Attack Rating% (ES) |
30 |
+10 |
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Attack Rating% (LoD) |
20 |
+10 |
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Mana Cost |
1 |
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- Synergies
- Double Swing: +9% Damage Per Level
Phantom Hatchets: +9% Damage Per Level
Frenzy: +9% Damage Per Level
Concentrate: +5% Attack Rating Per Level
Concentrate
- Required Level
- 6
- Prerequisites
- Stun (1)
- Difference from the LoD version
- Improved damage.
- Pros
- Very defensive. Low mana cost.
Cons
Weapon Damage (ES) |
5/4 |
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Weapon Damage (LoD) |
1/1 |
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Damage% (ES) |
120 |
+25 |
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Damage% (LoD) |
70 |
+5 |
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Attack Rating% |
75 |
+15 |
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Defense% |
100 |
+10 |
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Mana Cost (ES) |
2 |
+0.125 |
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Mana Cost (LoD) |
2 |
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- Synergies
- Stun: +10% Damage Per Level
Bash: +10% Damage Per Level
Berserk: +5% Attack Rating Per Level
Shout: +5% Defense Per Level
Iron Skin: +5% Defense Per Level
Berserk: Converts 1% Damage to Magic Damage Per Level
Phantom Hatchets
- Required Level
- 12
- Prerequisites
- Magic Throw (1)
- Difference from Multiple Shot (ES)
- None.
- Pros
- One of the best AoE skills. Deals massive damage against packed monsters.
- Cons
- No damage bonus. Slvl only increases the # of Missiles, which is capped at 24.
Min Damage |
+1 |
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|
+1 |
Max Damage |
+2 |
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+2 |
Weapon Damage |
3/4 |
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Oskill Phantom Hatchets shoots 50% fewer missiles (rounded down). |
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Mana Cost |
4 |
+1 |
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Frenzy
- Required Level
- 18
- Prerequisites
- Double Swing (1), Double Throw (6)
- Difference from the LoD version
- Improved damage.
- Pros
- Fast attack. Triggers CtC spells frequently.
- Cons
- Slow build up to full speed. Hard to control movement speed.
Damage% (ES) |
100 |
+18 |
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Damage% (LoD) |
90 |
+5 |
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Min Faster Run Walk% |
7% |
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Max Faster Run Walk% (ES) |
diminishing return (20-150) |
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Max Faster Run Walk% (LoD) |
diminishing return (20-200) |
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Min Skill IAS% (ES) |
9% |
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Min Skill IAS% (LoD) |
7% |
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Max Skill IAS% (ES) |
diminishing return (0-60) |
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Max Skill IAS% (LoD) |
diminishing return (0-50) |
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Attack Rating% |
100 |
+7 |
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Duration (seconds) |
6 |
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Mana Cost (ES) |
2 |
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Mana Cost (LoD) |
1.5 |
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- Synergies
- Double Swing: +12% Damage Per Level
Bash: +12% Damage Per Level
Berserk: +12% Damage Per Level
Concentrate: +5% Attack Rating Per Level
Berserk: Converts 1% Damage to Magic Damage Per Level
Bash
- Required Level
- 18
- Prerequisites
- Stun (1), Concentrate (6)
- Difference from the LoD version
- Improved damage.
- Pros
- Very high damage bonus%.
Cons
Weapon Damage (ES) |
5/4 |
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Weapon Damage (LoD) |
1/1 |
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Damage% (ES) |
180 |
+35 |
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Damage% (LoD) |
50 |
+5 |
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Attack Rating% |
20 |
+5 |
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Mana Cost |
2 |
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- Synergies
- Stun: +15% Damage Per Level
Concentrate: +15% Damage Per Level
Berserk: +15% Damage Per Level
Concentrate: +5% Attack Rating Per Level
Berserk
- Required Level
- 24
- Prerequisites
- Stun (1), Concentrate (6), Bash (18)
- Difference from the LoD version
- Improved damage.
- Pros
- Good skill to kill PIs. Magic immune monsters are relatively fewer.
- Cons
- Defense penalty. No leech.
Weapon Damage (ES) |
5/4 |
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Weapon Damage (LoD) |
1/1 |
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Damage% (ES) |
150 |
+30 |
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Damage% (LoD) |
50 |
+15 |
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Attack Rating% (ES) |
115 |
+15 |
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Attack Rating% (LoD) |
15 |
+5 |
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Defense Penalty%
(Overrides all other Defense) |
-100 |
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Mana Cost |
4 |
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All Physical Damage is normally calculated, and converted into Magic Damage. |
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- Synergies
- Stun: +12% Damage Per Level
Concentrate: +12% Damage Per Level
Bash: +12% Damage Per Level
Concentrate: +5% Attack Rating Per Level
Shout: Eases 3% Defense Penalty Per Level (Capped at 0%)
Iron Skil: Eases 3% Defense Penalty Per Level (Capped at 0%)
Whirlwind
- Required Level
- 30
- Prerequisites
- Double Swing (1), Double Throw (6), Frenzy (24)
- Difference from the LoD version
- Improved damage.
- Pros
- The best AoE melee skill. You can go through the mob, the fire tower and some obstacles by WWing.
- Cons
- Can't activate CtC "on striking" ("when struck" works fine). Fragile against mana burn monsters.
Damage% (ES) |
50 |
+10 |
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Damage% (LoD) |
-50 |
+8 |
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Attack Rating% (ES) |
5 |
+5 |
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Attack Rating% (LoD) |
0 |
+5 |
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Mana Cost |
20 |
+0.5 |
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- Synergies
- Leap Attack: +7 Damage Per Level
Frenzy: +7% Damage Per Level
Berserk: +7% Damage Per Level
Concentrate: +5% Attack Rating Per Level
Berserk Fury
- Required Level
- 30
- Prerequisites
- Magic Throw (1), Phantom Hatchets (18)
- Difference from Lightning Fury (ES)
- Deals the same amount of Magic Damage instead of Lightning Damage.
- Pros
- Numerous magic bolts are released every time the missile hits a monster. With a good amount of pierce, very effective against packed monsters.
- Cons
- Not as ineffective against a single target.
Magic Damage |
8-16 |
+8 |
+12 |
+16 |
+20 |
+20 |
# of Bolts |
2 |
+1 (after slvl 30, +1 per 2 slvls) |
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Mana Cost |
10 |
+0.5 |
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- Synergies
- Magic Throw: +2% Magic Damage Per Level
Double Throw: +2% Magic Damage Per Level
Phantom Hatchets: +2% Magic Damage Per Level
Berserk: +2% Magic Damage Per Level