ItemEnhancement - Eastern Sun Wiki

This page is the translation of JP_ItemKyouka.

Item Enhancement Guide

Making Sockets

Max Socket Number Limitation by ilvl

MaxSock1 MaxSock25 MaxSock40
Weapons 3 5 6
Helms 3 3 4
Body Armor 3 4 6
Shields 3 3 4
Paladin Shields 3 4 4

Larzuk's Quest Reward

Socketing Recipes

Socketing Amulets, Rings and Charms

Socketing Arrow and Bolt Quivers

Forging

Mag/Rar/Set/Uni
Equipment
Crafted
Equipment
Unique
Charm
Unique
Jewel
Mag/Rar
Jewel
Skill Forging Yes - Yes Yes -
All Skill Forging Yes - - - -
Stat Forging Yes Yes Yes Yes -
Rune Forging Yes Yes - - -
Tab Forging - Yes - - Yes
2/3 Rune Forging - - - - Yes
Aura Forging Mag/Rar/Set/Uni Amulets

(Equipment means Weapons, Armor, Amulets and Rings.)
(Normal Items, M/R Charms and all Quivers cannot be Forged.)

Skill Forging

Stat Forging

Rune Forging

Aura Forging

Tab Forging

2/3 Rune Forging

D-Stoning / Gem Melding

Tinkering

Level Requirement Penalty

Recipes Level Requirement
Crafted item with 1 random mod +13*
Crafted item with 2 random mods +16*
Crafted item with 3 random mods +19*
Crafted item with 4 random mods +22*
Base upgrading from Normal to Exceptional +5
Base upgrading from Exceptional to Elite +7
D-stoning Weapons +2
D-stoning Helms/Torso/Shields +3
D-stoning Gloves/Belts/Boots +4
D-stoning Jewelry +4
Secret Recipe 50 (for weapons) -1
Secret Recipe 50 (for others) -2

*Not displayed as the penalty and can't be removed by Secret Recipe 50.

D-stoning/Gem Melding Caps

These are caps of the mods on an item. If you go over these caps, only the level requirement is added for nothing. You can only go over capped amount on an item if you socket it with Gem/Jewel/Rune that has that mod. For example, you can go over 900% damage on a weapon if you socket it with Wa rune. By the way, the caps are per item, so each socketable can have 900% Enhanced Damage in theory.

Also, any mod on the item itself counts towards the cap. For example, dwarven circlets have % Extra Gold From Monsters inherently, but it's still not possible to go over the cap by that amount. The only exception is set bonus.

Item Property Capped at Notes
Enhanced Damage 900% On Weapons: Multiplies the base damage.
On Armor: Treated like Str/Dex bonus.
Enhanced Defense 900% On Weapons: Treated like the Def bonus from Shout.
On Armor: Multiplies the base defense.
Strength/Dexterity/Vitality/Energy 200
Minimum Damage
Maximum Damage
+100
+200
Damage is added to the weapon total damage.
Attack Rating +2000
Defense +3000
Damage to Undead/Demons
Bonus to Attack Rating
+500%
Fire/Lightning/Cold/Poison Skill Damage 400%
Damage Reduced by % 200% capped at 50% on character, but 140% needed to negate Amplify Damage
Increased Attack Speed
Faster Cast Rate
Faster Hit Recovery
Faster Run/Walk
Faster Block Rate
120% ES Attack Speed Calculator
FCR breakpoints
FHR breakpoints

FBR breakpoints
Piercing Attack
Chance of Open Wounds
Deadly Strike
Crushing Blow
Slows Target by %
100% The effect is possibly capped at 95%



The effect is capped at 90% for normal monsters and 50% for bosses/PvP
Life/Mana After Each Kill +60
Increase Max Life/Mana +60% Doesn't affect some bonuses. See the next section
Regenerate Mana +400%
% Damage Goes to Mana 150% The effect ADDS to mana, the opposite of Energy Shield
Life/Mana Stolen Per Hit 60%
Requirements -% -100%
Better Chance of Finding Magic Items
Extra Gold From Monsters
+400% Diminishing Returns
Extra Gold Equipment
Increased Chance of Blocking 64%
All Resistances
Fire/Lightning/Cold/Poison/Magic Resist
+150
Fire/Lightning/Cold Absorb +127
Light Radius +11 Anything over +5 is useless, unless there's a -Light Radius item
(Magic) Damage Reduced by 40
+Life +479
+Mana +223
Adds xx Fire/Lightning/Cold/Magic Damage 1023
Attacker Takes (Lightning) Damage 1000
-% Target Defense -127% more than 100 is meaningless
Poison Length Reduced by % 235% Poison Length Reduced is capped at 75% on character,
but +50% Poison Length penalty exists in NM
and +100% Poison Length penalty in Hell,
so 175% PLR needed to keep 75% PLR in Hell.
Adds xx Poison Damage over xx seconds 2048 Over 20 seconds (as displayed) Min Poison Damage per second: 100
Max Poison Damage per second: 100
Poison Length: 20.48 seconds

Life, Vit and Max Life bonuses

I don't have the formula handy, but based on how the specific life bonuses are effected it seems the life formula is calculated like this:

(base life and any +life) * ((100 + %max life)/100) + (VIT, VIT/lvl and life/lvl) = total life

base life = your life from stat points assigned into VIT
+life = straight +X life bonus, like "+20 life"
+%max life = like the item mod, and also includes skills like Wereforms, BO, Oak Sage.
VIT = any vitality bonus from items
VIT/lvl and life/lvl = well...level based life bonuses.

So basically life and +%max life are combined, then whatever VIT and life/vit per level is slapped on at the end. That means VIT and the other 2 mods are NOT affected by Battle Orders and +%max life mods.

Which mod is better depends on the others. If you have low/no +% max life for instance (such as Sorcs), the "per clvl" mods can usually give a bigger bonus. If you have lots of life and +% max life (Barb with huge Battle Orders), then straight life bonus is better since your BO can turn +20 life into something like +50 life. My preferred choice is to invest stat points heavily into VIT, then get lots and lots of +%max life with +life sprinkled on top if I can spare it.

I would NOT recommend vitality D-stoning, EVER. 4 VIT is hardly anything, I'd go with +%max life instead every time.

(Energy, Energy/lvl and Mana/lvl have the same restriction.)

Examples

Achilles' Advantage Set

Though Achilles's set is a cheap low level set, it has a lot of useful mods for melee characters, and is very handy because it frees up the body armor and helm slot.

The low level requirement allows a lot of D-Stoning, which makes this set worth considering as the end-game equipment.

Forging

Materials
(2 Anvil Stones, Chipped Diamond) x 3
Effect
+3 To Paladin Skill Levels

D-Stoning

Materials
(Tyranium Ore) x 15 x 3
Effect
+180% Maximum Life
Materials
(Holy Symbol) x 2
Effect
+8% All Resist

Sockets

Tinkering

Please post your own example here.