General
Overview
Paladin, the most defensive and party-friendly class isn't changed much in ES. Several new skills are added, including Anointed Bear, the first Paladin's native minion and some bow skills for Ranger (Bow Paladin).
Blessed Hammer is still one of the strong skills but isn't almighty in ES. Zealot can't be bad because 500% ED weapons and CtC AMP items are nothing special in ES, and CtC Static jewels can make all weapons like Schaefer's Hammer and Stormlash. Even Smiter, Ranger, and such "Fun Builds" can be hell-viable.
Are Paladin's native auras less significant in ES because of the abundant aura items? Rather no. "Aura when equipped" mods on items receive the synergies, so Paladins can use multiple "synergized" auras in addition to the main aura.
Initial Stats and Increment
ES 3.00 R6D |
30 |
25 |
25 |
20 |
7 |
10 |
20 |
9 |
0.5 |
1 |
2 |
1 |
2 |
ES 3.00 R |
30 |
25 |
25 |
20 |
7 |
12 |
27 |
3.5 |
0.5 |
1.5 |
3.5 |
1 |
1.5 |
ES 3.00 N |
25 |
25 |
25 |
15 |
7 |
12 |
27 |
3.5 |
0.5 |
1.5 |
3.5 |
1 |
1.5 |
LoD |
25 |
20 |
25 |
15 |
6 |
9 |
20 |
2 |
1 |
1.5 |
3 |
1 |
1.5 |
Skills
Defensive Auras
Paladin - Defensive Auras / Offensive Auras / Combat Skills
Prayer
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Improved heal amount.
- Pros
- With bonuses from Synergies, Prayer can heal large amounts of health over time for little cost. Synergies to Prayer are not transferred to Cleansing and Meditation.
- Cons
- Cleansing and Meditation heal the same amount of life as Prayer heals without consuming Mana, assuming no Synergies to Prayer.
Life Healed Per Second (ES) |
3 |
+1 |
+2 |
+3 |
+5 |
+5 |
Life Healed Per Pecond (LoD) |
2 |
+1 |
+1 |
+2 |
+2 |
+3 |
Radius (yards) |
10.67 |
+1.33 (Capped at 40 yards) |
|
|
|
|
Mana Cost (ES) |
1 |
|
|
|
|
|
Mana Cost (LoD) |
4 |
+0.1875 |
|
|
|
|
- Synergy
- Holy Bolt: +2 Life Healed Per Second Per Level
Fist of the Heavens: +2 Life Healed Per Second Per Level
Redemption: +2 Life Healed Per Second Per Level
Protection From Fire
- Required Level
- 1
- Prerequisites
- None
- Difference from Resist Fire
- Grants Absorb% instead of resists. Grants Damage Reduction%. Grants Fire Skill Damage bonus.
- Pros
- Effective against nasty FE bosses which also deal bugged physical damage.
Cons
Max Fire Resist% (When Active) |
+1 per base point (caster only) |
|
|
|
|
|
Max Fire Resist% (When Inactive) |
+1 per 2 base points (caster only) |
|
|
|
|
|
Damage Reduction% |
5 |
+1 |
|
|
|
|
+X% To Fire Skill Damage |
3 |
+3 |
|
|
|
|
Radius (yards) |
10.67 |
+1.33 (Capped at 40 yards) |
|
|
|
|
Fire Absorb% |
6 |
12 |
16 |
19 |
22 |
24 |
26 |
27 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
Fire Absorb% |
36 |
|
|
37 |
|
38 |
|
39 |
|
|
40 (Cap) |
|
|
|
|
- Synergy
- Salvation: +1% Fire Absorb Per Level
Protection From Cold
- Required Level
- 2
- Prerequisites
- None
- Difference from Resist Cold
- Grants Absorb% instead of resists. Grants Damage Reduction%. Grants Cannot Be Frozen. Grants Cold Skill Damage bonus.
- Pros
- Effective against nasty CE bosses which also deal bugged physical damage. Cannot Be Frozen is helpful especially for summoners.
Cons
Max Cold Resist% (When Active) |
+1 per base point (caster only) |
|
|
|
|
|
Max Cold Resist% (When Inactive) |
+1 per 2 base points (caster only) |
|
|
|
|
|
Damage Reduction% |
5 |
+1 |
|
|
|
|
+X% To Cold Skill Damage |
3 |
+3 |
|
|
|
|
Radius (yards) |
10.67 |
+1.33 (Capped at 40 yards) |
|
|
|
|
Cold Absorb% |
6 |
12 |
16 |
19 |
22 |
24 |
26 |
27 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
Cold Absorb% |
36 |
|
|
37 |
|
38 |
|
39 |
|
|
40 (cap) |
|
|
|
|
- Synergy
- Salvation: +1% Cold Absorb Per Level
Protection From Lightning
- Required Level
- 3
- Prerequisites
- None
- Difference from Resist Lightning
- Grants Absorb% instead of resists. Grants Damage Reduction%. Grants Lightning Skill Damage bonus.
- Pros
- Effective against nasty LE bosses which also deal bugged physical damage.
Cons
Max Ltng Resist% (When Active) |
+1 per base point (caster only) |
|
|
|
|
|
Max Ltng Resist% (When Inactive) |
+1 per 2 base points (caster only) |
|
|
|
|
|
Damage Reduction% |
5 |
+1 |
|
|
|
|
+X% To Lightning Skill Damage |
3 |
+3 |
|
|
|
|
Radius (yards) |
10.67 |
+1.33 (Capped at 40 yards) |
|
|
|
|
Ltng Absorb% |
6 |
12 |
16 |
19 |
22 |
24 |
26 |
27 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
Ltng Absorb% |
36 |
|
|
37 |
|
38 |
|
39 |
|
|
40 (Cap) |
|
|
|
|
- Synergy
- Salvation: +1% Lightning Absorb Per Level
Defiance
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- Improved defense bonus.
Pros
Cons
Defense% (ES) |
100 |
25 |
|
|
|
|
Defense% (LoD) |
70 |
10 |
|
|
|
|
Radius (yards) |
10.67 |
+1.33 (Capped at 40 yards) |
|
|
|
|
- Synergy
- Holy Shield: +5% Defense Per Level
Protection From Fire: +10% Defense Per Level
Protection From Cold: +10% Defense Per Level
Protection From Lightning: +10% Defense Per Level
Cleansing
- Required Level
- 12
- Prerequisites
- Prayer (1)
- Difference from the LoD version
- Fixed the bug of the original D2 that higher slvl grants less Poison Length Reduction. Also reduces Curse Duration.
Pros
Cons
Poison Length Reduction% (ES) |
diminishing return (30-90) |
|
|
|
|
|
Poison Length Reduction% (LoD) |
diminishing return (70-10) |
|
|
|
|
|
Curse Length Reduction% (ES) |
diminishing return (15-45) |
|
|
|
|
|
Radius (yards) |
10.67 |
+1.33 (Capped at 40 yards) |
|
|
|
|
- Synergy
- Prayer: Heals Life As Much As Caster's Prayer Does.
(The synergies from other skills to Prayer aren't counted for this bonus.)
Vigor
- Required Level
- 18
- Prerequisites
- Prayer (1), Defiance (6), Cleansing (12)
- Difference from the LoD version
- Increases Maximum Life. Improved Faster Run/Walk bonus.
Pros
Cons
Max Life% (ES) |
10 |
+3 |
|
|
|
|
Faster Run/Walk% (ES) |
diminishing return (0-90) |
|
|
|
|
|
Faster Run/Walk% (LoD) |
diminishing return (7-50) |
|
|
|
|
|
Max Stamina% |
50 |
+25 |
|
|
|
|
Faster Stamina Recovery% |
50 |
+25 |
|
|
|
|
Radius (yards) |
10.67 |
+2 (Capped at 40 yards) |
|
|
|
|
- Synergies
- Prayer: +1% Max Life Per Level
Cleansing: +1% Max Life Per Level
Holy Ward
- Required Level
- 18
- Prerequisites
- None
- Difference from Grim Ward
- None.
- Pros
- Can be a safe firing range for Rangers (Bow Paladins).
Cons
Duration of each Ward (seconds) |
40 |
|
|
|
|
|
Duration of Flee Effect (seconds) |
2.4 |
|
|
|
|
|
Distance to Run (yards) |
50 |
+6.67 |
|
|
|
|
Radius (yards) |
2 |
+0.67 (Capped at 40 yards) |
|
|
|
|
Mana Cost |
4 |
|
|
|
|
|
Meditation
- Required Level
- 24
- Prerequisites
- Prayer (1), Cleansing (12)
- Difference from the LoD version
- Also grants Faster Cast Rate bonus.
Pros
Cons
Mana Recovery% |
300 |
+25 |
|
|
|
|
Faster Cast Rate% (ES) |
10 |
+1 |
|
|
|
|
Radius (yards) |
10.67 |
+1.33 (Capped at 40 yards) |
|
|
|
|
- Synergy
- Redemption: +10% Mana Recovery Per Level
Prayer: Heals Life As Much As Caster's Prayer Does.
(The synergies from other skills to Prayer aren't counted for this bonus.)
Aura of Divinity
- Required Level
- 30
- Prerequisites
- None
- A new ES skill
- Grants Experience Bonus and All Skill Bonus.
- Pros
- Experience bonus is nice especially in late games.
Cons
Experience Bonus% |
diminishing return (0-25) |
|
|
|
|
|
All Skill Bonus |
+2 |
+1 per 10 base points |
|
|
|
|
Radius (yards) |
3.33 |
+0.67 (Capped at 40 yards) |
|
|
|
|
Redemption
- Required Level
- 30
- Prerequisites
- Prayer (1), Defiance (6), Cleansing (12), Vigor (18)
- Difference from the LoD version
- Gains more life and mana.
Pros
Cons
Chance To Redeem% |
diminishing return (10-100) |
|
|
|
|
|
Aura Interval (seconds) |
2 |
|
|
|
|
|
Life and Mana Gained (ES) |
30 |
+10 |
|
|
|
|
Life and Mana Gained (LoD) |
25 |
+5 |
|
|
|
|
Radius (yards) |
10.67 (Capped at 40 yards) |
|
|
|
|
|
- Synergy
- Prayer: +1 Life Recovered Per Level
Meditation: +1 Mana Recovered Per Level
Salvation
- Required Level
- 30
- Prerequisites
- None
- Difference from the LoD version
- Less resistances at low slvls, but synergies grant resistances beyond the previous cap.
Pros
Cons
Resist All% (ES) |
diminishing return (0-120) |
|
|
|
|
|
Resist All% (LoD) |
diminishing return (50-120) |
|
|
|
|
|
Radius (yards) |
10.67 |
+1.33 (Capped at 40 yards) |
|
|
|
|
- Synergy
- Protection From Fire: +2% Fire Resist Per Level
Protection From Cold: +2% Cold Resist Per Level
Protection From Lightning: +2% Lightning Resist Per Level
Offensive Auras
Paladin - Defensive Auras / Offensive Auras / Combat Skills
Protection From Evil
- Required Level
- 1
- Prerequisites
- None
- A new ES skill
- Sanctuary is replaced by this skill. LoD items with Sanctuary are spawned with PfE in ES.
- Difference from Sanctuary
- Knockback and Magic Damage also works against Demons and Animals. Melee bonus also works against Demons. No negating resistance of Undead.
- Pros
- Knockback prevents the caster from getting mobbed. Effective against all kinds of enemy. Decent melee bonus.
- Cons
- Knockback can be annoying to melee characters. The melee bonus only affects the caster of PfE.
Aura Magic Damage |
3-12 |
+3 |
+6 |
+12 |
+24 |
+24 |
Aura Interval (seconds) |
3 |
|
|
|
|
|
Damage% vs. Undead/Demon |
15 |
+15 |
|
|
|
|
AR vs. Undead/Demon |
25 |
+25 |
|
|
|
|
Radius (yards) |
2 |
+0.67 (Capped at 40 yards) |
|
|
|
|
Mana Cost |
1 |
|
|
|
|
|
- Synergies
- Might: +5% Damage vs. Undead/Demon Per Level
Fanaticism: +5% Damage vs. Undead/Demon Per Level
Cleansing: +8% Aura Magic Damage Per Level
Holy Bolt: +8% Aura Magic Damage Per Level
Blessed Hammer: +8% Aura Magic Damage Per Level
Fist of the Heavens: +8% Aura Magic Damage Per Level
Annihilation
- Required Level
- 1
- Prerequisites
- None
- A new ES skill
- Blessed Aim is replaced by this skill.
- Pros
- Both Crushing Blow and Skill IAS are very effective. very good aura for summoners if you can get a item with it or make a oskill summoner pally.
Skill IAS% |
6 |
10 |
14 |
17 |
20 |
22 |
23 |
24 |
26 |
27 |
28 |
29 |
30 |
|
31 |
Skill IAS% |
32 |
|
|
33 |
|
34 |
|
|
35 |
|
|
36 |
|
|
|
Crushing Blow% |
13 |
+2 (Capped at 63 at slvl 25) |
|
|
|
|
Radius (yards) |
10.6 |
+1.33 (Capped at 40 yards) |
|
|
|
|
- Synergy
- Might: +2% Crushing Blow Per Level
Thorns
- Required Level
- 6
- Prerequisites
- Protection From Evil (1)
- Difference from the LoD version
- Improved damage return. Also grants Open Wounds and Prevent Monster Heal to the party.
- Pros
- The old Thorns and Conversion combo is now safe.
- Cons
- Useless against casters and ranged attackers.
Damage Return% (ES) |
250 |
60 |
|
|
|
|
Damage Return% (LoD) |
250 |
40 |
|
|
|
|
Open Wounds% |
12.5 |
+2.5 |
|
|
|
|
Radius (yards) |
10.6 |
+1.33 (Capped at 40 yards) |
|
|
|
|
- Synergy
- Vigor: +25% Damage Return Per Level
Conversion: +25% Damage Return Per Level
Conviction: +25% Damage Return Per Level
Vigor: +1% Open Wounds Per Level
Conversion: +1% Open Wounds Per Level
Conviction: +1% Open Wounds Per Level
Holy Fire
- Required Level
- 12
- Prerequisites
- None
- Difference from the LoD version
- Improved synergy and damage. Aura damages more frequently.
- Pros
- Oskill Fire Mastery and +Fire Skill Damage are easily available in ES, which boost the attack fire damage twice.
Cons
Aura Fire Damage (ES) |
2-4 |
+1.5 |
+3 |
+6 |
+9 |
+9 |
Aura Fire Damage (LoD) |
1-3 |
+0.5 |
+1 |
+1.5 |
+2.5 |
+3.5 |
Aura Interval (seconds) (ES) |
1 |
|
|
|
|
|
Aura Interval (seconds) (LoD) |
2 |
|
|
|
|
|
Attack Fire Damage (ES) |
Aura Damage x 400% |
|
|
|
|
|
Attack Fire Damage (LoD) |
Aura Damage x 600% |
|
|
|
|
|
Radius (yards) |
4 |
+0.67 (Capped at 40 yards) |
|
|
|
|
- Synergies
- Protection From Fire: +12% Fire Damage Per Level
Salvation: +6% Fire Damage Per Level
Vengeance: +6% Fire Damage Per Level
Might
- Required Level
- 18
- Prerequisites
- Protection From Evil (1), Thorns (6)
- Difference from the LoD version
- Improved damage bonus.
- Pros
- Might grants better damage bonus than Fanaticism. IAS bonus of Fanaticism is diminishing return, so it's an idea to hire a Fanaticism mercenary and use Might for yourself.
- Cons
- No IAS bonus.
Damage% (ES) |
50 |
+15 |
|
|
|
|
Damage% (LoD) |
40 |
+10 |
|
|
|
|
Radius (yards) |
10.6 |
+1.33 (Capped at 40 yards) |
|
|
|
|
- Synergies
- Annihilation: +5% Damage Per Level
Thorns: +5% Damage Per Level
Blessed Hammer: +5% Damage Per Level
Vigor: +5% Damage Per Level
Concentration
- Required Level
- 18
- Prerequisites
- Annihilation (1)
- Difference from the LoD version
- Slightly less damage bonus.
- Pros
- Uninterruptible Attack. The only aura that boosts Blessed Hammer.
- Cons
- No IAS bonus.
Damage% (ES) |
45 |
+14 |
|
|
|
|
Damage% (LoD) |
50 |
+15 |
|
|
|
|
Uninterruptible Attack% |
20 |
|
|
|
|
|
Radius (yards) |
10.6 |
+1.33 (Capped at 40 yards) |
|
|
|
|
- Synergies
- Annihilation: +4% Damage Per Level
Charge: +4% Damage Per Level
Might: +4% Damage Per Level
Holy Freeze
- Required Level
- 18
- Prerequisites
- Holy Fire (12)
- Difference from the LoD version
- Improved synergy and damage. Aura damages more frequently.
- Pros
- Slowing enemy is nice. Oskill Cold Mastery and +Cold Skill Damage are easily available in ES, which boost the attack cold damage twice.
Cons
Aura Cold Damage (ES) |
1.5-3 |
+1 |
+2 |
+3.5 |
+7 |
+7 |
Aura Cold Damage (LoD) |
2-3 |
+1 |
+2 |
+3 |
+4 |
+5 |
Aura Slow% |
30 |
(capped at 60 at slvl 60) |
|
|
|
|
Aura Interval (seconds) (ES) |
1 |
|
|
|
|
|
Aura Interval (seconds) (LoD) |
2 |
|
|
|
|
|
Attack Cold Damage (ES) |
Aura Damage x 400% |
|
|
|
|
|
Attack Cold Damage (LoD) |
Aura Damage x 500% |
|
|
|
|
|
Radius (yards) |
4 |
+0.67 (Capped at 40 yards) |
|
|
|
|
- Synergies
- Protection From Cold: +12% Cold Damage Per Level
Salvation: +6% Cold Damage Per Level
Vengeance: +6% Cold Damage Per Level
Holy Shock
- Required Level
- 24
- Prerequisites
- Holy Fire (12), Holy Freeze (18)
- Difference from the LoD version
- Improved synergy and damage. Aura damages more frequently.
- Pros
- Oskill Lightning Mastery and +Lightning Skill Damage are easily available in ES, which boost the attack lightning damage twice.
Cons
Aura Min Lightning Damage |
1 |
|
|
|
|
|
Aura Max Lightning Damage (ES) |
8 |
+2.5 |
+5 |
+10 |
+20 |
+20 |
Aura Max Lightning Damage (LoD) |
10 |
+6 |
+8 |
+10 |
+12 |
+15 |
Aura Interval (seconds) (ES) |
1 |
|
|
|
|
|
Aura Interval (seconds) (LoD) |
2 |
|
|
|
|
|
Attack Lightning Damage |
Aura Damage x 400% |
|
|
|
|
|
Attack Lightning Damage (LoD) |
Aura Damage x 600% |
|
|
|
|
|
Radius (yards) |
4 |
+0.67 (Capped at 40 yards) |
|
|
|
|
- Synergies
- Protection From Lightning: +12% Lightning Damage Per Level
Salvation: +6% Lightning Damage Per Level
Vengeance: +6% Lightning Damage Per Level
Fanaticism
- Required Level
- 30
- Prerequisites
- Protection From Evil (1), Thorns (6), Might (18)
- Difference from the LoD version
- Less damage bonus to the caster. More damage bonus to other party members. Slightly longer radius.
- Pros
- Skill IAS is very effective. Increases not only damage but also Attack Rating.
- Cons
- Short radius.
Skill IAS% |
14 |
18 |
20 |
23 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
32 |
33 |
|
Party's Damage% (ES) |
30 |
+9 |
|
|
|
|
Party's Damage% (LoD) |
25 |
+8.5 |
|
|
|
|
Caster's Damage% (ES) |
40 |
+12 |
|
|
|
|
Caster's Damage% (LoD) |
50 |
+17 |
|
|
|
|
Attack Rating% |
40 |
+5 |
|
|
|
|
Radius (yards) (ES) |
8.67 |
+0.67 (Capped at 40 yards) |
|
|
|
|
Radius (yards) (LoD) |
7.33 |
+0.67 |
|
|
|
|
- Synergies
- Might: +4% Damage Per Level
Concentration: +4% Damage Per Level
Summon Anointed Bear
- Required Level
- 30
- Prerequisites
- Protection From Evil (1), Annihilation (1), Thorns (6), Might (18), Concentration (18)
- Difference from Summon Grizzly
- Has AR, Def, Life and Damage bonuses which is equal to the passive bonuses of Druid summons. Reported to have a less agressive AI (unconfirmed). Improved damage and run/walk speed.
- Pros
- Native summoning skill is always nice. Even a low level Bear is useful to control crowds and attract fire. A high level one can deal decent damage.
- Cons
- Reported to have a less aggressive AI.
Base Life |
550-750 |
|
|
|
|
|
Max Life% |
50 |
+20 |
|
|
|
|
Min Damage |
20 |
+8 |
+16 |
+24 |
+32 |
+32 |
Max Damage |
40 |
+8 |
+16 |
+24 |
+32 |
+32 |
Damage% |
25 |
+10 |
|
|
|
|
Attack Rating |
350 |
+45 |
|
|
|
|
Mana Cost |
40 |
+3 |
|
|
|
|
- Synergies
- Holy Ward: 10% Damage Per Level
Defiance: 10% Defense Per Level
Conviction
- Required Level
- 30
- Prerequisites
- Holy Fire (12), Holy Freeze (18), Holy Shock (24)
- Difference from the LoD version
- Has mild diminished return. -Resist is capped at -130% and -Defense is capped at -80%.
Pros
- Cons
- Can't lower Magic and Poison resist. Because of Conviction mercenary and oskill Conviction, activating Conviction for yourself isn't absolutely necessary any longer.
Enemy's F/C/L |
-30 |
-34 |
-38 |
-41 |
-43 |
-45 |
-47 |
-49 |
-51 |
-53 |
-54 |
-56 |
-57 |
-59 |
-60 |
Enemy's Def% |
-46 |
-50 |
-54 |
-57 |
-60 |
-62 |
-63 |
-64 |
-66 |
-67 |
-68 |
-69 |
-70 |
|
-71 |
Enemy's F/C/L |
-62 |
-63 |
-64 |
-65 |
-67 |
-68 |
-69 |
-70 |
-72 |
-73 |
-74 |
-75 |
-76 |
-77 |
-78 |
Enemy's Def% |
-72 |
|
|
-73 |
|
-74 |
|
|
-75 |
|
|
-76 |
|
|
|
Enemy's F/C/L |
-80 |
-81 |
-82 |
-83 |
-84 |
-85 |
-86 |
-87 |
-88 |
-89 |
-90 |
-92 |
-93 |
-94 |
-95 |
Enemy's Def% |
-76 |
|
-77 |
|
|
|
|
-78 |
|
|
|
|
|
|
|
Enemy's F/C/L |
-96 |
-97 |
-98 |
-99 |
-100 |
-101 |
-102 |
-103 |
-104 |
-105 |
-106 |
-107 |
-108 |
-109 |
-110 |
Enemy's Def% |
-78 |
|
|
-79 |
|
|
|
|
|
|
|
|
|
|
-80 |
Combat Skills
Paladin - Defensive Auras / Offensive Auras / Combat Skills
Sacrifice
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Slightly improved damage. Less life loss by synergy. You lose 8% of your current life each attack.
- Pros
- The damage is relatively high in early games.
- Cons
- No special effects. Less attractive than other popular melee skills.
Weapon Damage (ES) |
5/4 |
|
|
|
|
|
Weapon Damage (LoD) |
1/1 |
|
|
|
|
|
Damage% (ES) |
80 |
+40 |
|
|
|
|
Damage% (LoD) |
180 |
+15 |
|
|
|
|
Damage% To Self (% of current life) |
8 |
|
|
|
|
|
Attack Rating% |
50 |
+15 |
|
|
|
|
Attack Rating% (LoD) |
20 |
+7 |
|
|
|
|
Mana Cost |
0 |
|
|
|
|
|
- Synergies
- Zeal: +10% Damage Per Level
Vengeance: +10% Damage Per Level
Conversion: +10% Damage Per Level
Holy Ward: +10% Damage Per Level
Redemption: +15% Damage Per Level
Prayer: -1% Damage To Self Per 8 Levels
Holy Bolt: -1% Damage To Self Per 8 Levels
Arrow of Confession
- Required Level
- 1
- Prerequisites
- None
A new ES skill
Pros
Cons
- Notes
- Also gives 2% Pierce and 5% Attack Rating synergy to Holy Aim which works like a passive bonus.
Magic Damage |
2 |
+2 |
+10 |
+20 |
+40 |
+40 |
Heal After Each Kill |
+2 |
+2 |
|
|
|
|
Slain Monster Rest in Peace |
yes |
|
|
|
|
|
Attack Rating
(Displayed only when you fire) |
10 |
+9 |
|
|
|
|
Mana Cost |
2 |
|
|
|
|
|
- Synergies
- Sacred Piercer: +14% Magic Damage Per Level
Holy Bolt: +7% Magic Damage Per Level
Blessed Hammer: +7% Magic Damage Per Level
Fist of the Heavens: +7% Magic Damage Per Level
Holy Ward: +7% Magic Damage Per Level
Smite
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Adds magic damage.
- Pros
- Always hits. Stuns enemy.
- Cons
- Weapon damage and normal damage bonus don't increase the smite damage.
Damage% (ES) |
50 |
+25 |
|
|
|
|
Damage% (LoD) |
10 |
+10 |
|
|
|
|
Magic Damage (ES) |
2-4 |
+2 |
+4 |
+6 |
+8 |
+8 |
Stun Length (seconds) |
0.6 |
+0.2 (Capped at 10 seconds) |
|
|
|
|
Mana Cost |
2 |
|
|
|
|
|
- Synergies
- Holy Bolt: +5% Magic Damage Per Level
Blessed Hammer: +5% Magic Damage Per Level
Protection From Evil: +5% Magic Damage Per Level
Holy Shield: +0.12 Second Stun Length Per Level
Holy Bolt
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- Improved heal amount and damage. Pierces enemies (R2G change).
Pros
Cons
Life Healed (ES) |
20-30 |
+10 |
|
|
|
|
Life Healed (LoD) |
1-6 |
+2-4 |
|
|
|
|
Magic Damage (ES) |
8-16 |
+8 |
+16 |
+24 |
+32 |
+32 |
Magic Damage (LoD) |
8-16 |
+8 |
+10.5 |
+14 |
+17 |
+21.5 |
Mana Cost (ES) |
2 |
|
|
|
|
|
Mana Cost (LoD) |
2 |
+0.0625 |
|
|
|
|
Bolts |
1 |
+1 per 7 levels |
|
|
|
|
- Synergies
- Blessed Hammer: +12% Magic Damage Per Level
Fist of the Heavens: +12% Magic Damage Per Level
Protection From Evil: +12% Magic Damage Per Level
Prayer: +12% Life Healed Per Level
Fist of the Heavens: +12% Life Healed Per Level
Zeal
- Required Level
- 12
- Prerequisites
- Sacrifice (1)
- Difference from the LoD version
- Slightly improved damage.
- Pros
- Works fine with Crushing Blow and CtC Static Field, etc. It's easy to attain the fastest bp in ES because of abundant IAS equipments.
Cons
Number of Hits |
2 |
+1 |
+0 (capped at 5 at slvl 4) |
|
|
|
Damage% (ES) |
0 |
+0 |
+14 |
|
|
|
Damage% (LoD) |
0 |
+0 |
+6 |
|
|
|
Attack Rating% |
10 |
+10 |
|
|
|
|
Mana Cost (ES) |
4 |
|
|
|
|
|
Mana Cost (LoD) |
2 |
|
|
|
|
|
- Synergies
- Sacrifice: +8% Damage Per Level
Vengeance: +8% Damage Per Level
Conversion: +8% Damage Per Level
Holy Ward: +8% Damage Per Level
Charge
- Required Level
- 12
- Prerequisites
- Smite (1)
- Difference from the LoD version
- Slightly improved damage.
- Pros
- Good against a single target like bosses.
- Cons
- Lacks AoE. Requires a room to charge.
Weapon Damage (ES) |
5/4 |
|
|
|
|
|
Weapon Damage (LoD) |
1/1 |
|
|
|
|
|
Damage% (ES) |
200 |
+50 |
|
|
|
|
Damage% (LoD) |
100 |
+25 |
|
|
|
|
Attack Rating% |
50 |
+15 |
|
|
|
|
Mana Cost (ES) |
6 |
|
|
|
|
|
Mana Cost (LoD) |
9 |
|
|
|
|
|
- Synergies
- Annihilation: +15% Damage Per Level
Might: +15% Damage Per Level
Vigor: +15% Damage Per Level
Holy Ward: +15% Damage Per Level (Not a synergy in R6D)
Vengeance
- Required Level
- 18
- Prerequisites
- Sacrifice (1), Zeal (12)
- Difference from the LoD version
- None.
- Pros
- 3 types of elemental damage on top of physical damage can deal with any immune monsters.
- Cons
- Single target skill.
Fire/Cold/Lightning Damage% |
70 |
+10 |
|
|
|
|
Cold Duration (seconds) |
1.2 |
+0.6 |
|
|
|
|
Attack Rating% |
20 |
+10 |
|
|
|
|
Mana Cost (ES) |
4 |
|
|
|
|
|
Mana Cost (LoD) |
4 |
+0.25 |
|
|
|
|
- Synergies
- Protection From Fire: +12% Fire Damage Per Level
Protection From Cold: +12% Cold Damage Per Level
Protection From Lightning: +12% Lightning Damage Per Level
Salvation: +7% Fire/Cold/Lightnig Damage Per Level
Holy Fire: +7% Fire Damage Per Level
Holy Freeze: +7% Cold Damage Per Level
Holy Shock: +7% Lightning Damage Per Level
Blessed Hammer
- Required Level
- 18
- Prerequisites
- Holy Bolt (6)
- Difference from the LoD version
- Improved damage.
- Pros
- Good AoE.
- Cons
- Difficult to use in narrow corridors.
Magic Damage (ES) |
9-12 |
+6 |
+12 |
+18 |
+24 |
+24 |
Magic Damage (LoD) |
12-16 |
+8 |
+10 |
+12 |
+13 |
+14 |
Mana Cost |
5 |
+0.25 |
|
|
|
|
- Synergies
- Annihilation: +9% Magic Damage Per Level
Protection From Evil: +9% Magic Damage Per Level
Fist of the Heavens: +9% Magic Damage Per Level
Hypno Blast
Information tentative. Info taken directly from R6 Change Notes.
Old information crossed out rather than removed. Could someone with experience with Pallys please double check this?
- Required Level
- 24
- Prerequisites
- Sacrifice (1), Zeal (12), Vengeance (18)
- Difference from the LoD version
Also deals Poison Damage which lasts longer than the conversion length.
- Notes
- The old "Conversion + Thorns" bug no longer exists. It's safe to use
Conversion Hypno Blast with an aura.
- Pros
- Very helpful to deal with too many monsters.
Converted monsters have very little life when the conversion is expired (if alive), and will automatically die by the poison damage.
- Cons
- Can't convert bosses and champions. Not party Friendly.
Physical Damage |
14-28 |
+7 |
+14 |
+21 |
+28 |
+28 |
Conversion Length (seconds) |
8~12 (random) |
|
|
|
|
|
Conversion Chance% |
diminishing return (15-60) |
|
|
|
|
|
Range |
2 |
+0.67 per 4 levels |
|
|
|
|
Mana Cost |
12 |
|
|
|
|
|
- Synergies
- Protection From Evil: +6% Damage Per Level
Clensing: +6% Damage Per Level
Fist of the Heavens: +6% Damage Per Level
Holy Shield
- Required Level
- 24
- Prerequisites
- Smite (1), Holy Bolt (6), Charge (12), Blessed Hammer (18)
- Difference from the LoD version
- Improved Smite damage. Also benefits 2H weapon builds and bow builds.
- Pros
- Block% bonus lets you save Dex for the max block. A good damage source for Smiters.
Cons
Defense% |
25 |
+15 |
|
|
|
|
Block% (ES) |
20 |
|
|
|
|
|
Block% (LoD) |
diminishing return (10-40) |
|
|
|
|
|
Smite Damage (ES) |
+3-6 |
+2 |
+4 |
+6 |
+8 |
+8 |
Smite Damage (LoD) |
+3-6 |
+2 |
+3 |
+4 |
+4 |
+4 |
Duration (seconds) |
30 |
+25 |
|
|
|
|
Mana Cost |
4 |
+0.25 |
|
|
|
|
- +1% Chance To Block per Base Point
- +1% Damage Reduction per Base Point
- Also improves your Defense via Holy Parry and Holy Aim even when you don't equip an shield.
- Synergies
- Defiance: +15% Defense Per Level
Fist of the Heavens
- Required Level
- 30
- Prerequisites
- Sacrifice (1), Holy Bolt (6), Zeal (12), Vengeance (18), Blessed Hammer (18), Conversion (24)
- Difference from the LoD version
- Improved heal amount and damage. Holy Bolts also damage Demons and Animals. Shorter Cast Delay. No Next Delay for Holy Bolts (A monster can be hit by multiple bolts).
Pros
Cons
# of Holy Bolt |
6 |
+1 |
|
|
|
|
Life Healed (ES) |
10-15 |
+5 |
|
|
|
|
Life Healed (LoD) |
1-6 |
+2 |
|
|
|
|
Holy Bolt Magic Damage (ES) |
36-48 |
+6 |
+12 |
+24 |
+48 |
+48 |
Holy Bolt Magic Damage (LoD) |
40-50 |
+6 |
+10 |
+16 |
+32 |
+48 |
Lightning Damage (ES) |
150-200 |
+15 |
+30 |
+45 |
+60 |
+60 |
Lightning Damage (LoD) |
150-200 |
+15 |
+30 |
+45 |
+55 |
+65 |
Cast Delay (seconds) (ES) |
0 |
|
|
|
|
|
Cast Delay (seconds) (LoD) |
1 |
|
|
|
|
|
Mana Cost |
25 |
|
|
|
|
|
- Synergies
- Holy Bolt: +15% Holy Bolt Damage Per Level
Blessed Hammer: +15% Holy Bolt Damage Per Level
Protection From Evil: +15% Holy Bolt Damage Per Level
Holy Bolt: +7% Lightning Damage Per Level
Blessed Hammer: +7% Lightning Damage Per Level
Holy Shock: +7% Lightning Damage Per Level
Sacred Piercer
- Required Level
- 30
- Prerequisites
- Arrow of Confession (1)
A new ES skill
- Pros
- Hit a single target multiple times if you have enough pierce, just like Legendary Arrow.
Cons
Weapon Damage |
1/2 |
|
|
|
|
|
Damage% vs. Undead/Demons |
15 |
+10 |
|
|
|
|
Mana Cost |
8 |
|
|
|
|
|
- Also gives 2% Pierce and 5% Attack Rating synergy to Holy Aim, which works like a passive bonus.
- Synergies
- Arrow of Confession: +10% Damage vs. Undead/Demon Per Level
Holy Bolt: +5% Damage vs. Undead/Demon Per Level
Blessed Hammer: +5% Damage vs. Undead/Demon Per Level
Fist of the Heavens: +5% Damage vs. Undead/Demon Per Level
Holy Ward: +5% Damage vs. Undead/Demon Per Level
Free Oskills that benefit from Holy Shield and Bow Skills
- Paladins can gain these oskills by cubing Damage Augmenter.
- From R6 onwards these Oskills are no longer available they are now part of the general passive portion of the damage augmenter and thus no longer need to be activated.
Holy Parry
- Required Level
- 1
- Prerequisites
- none, but needs Holy Shield (24) to work
- Notes
- You need to equip a 2H weapon to cast this skill. This skill overwrites and is overwritten by Holy Shield and Holy Aim. The defensive bonus of your Holy Shield is reflected to this skill, and the skill level of this skill does nothing.
- Pros
- Would be a must for shieldless Paladins. Paladin's Dodge shows no animation and is very fast.
Cons
Defense% |
150% of your Holy Shield |
|
|
|
|
|
Chance To Dodge |
20 |
|
|
|
|
|
Duration (seconds) |
100% of your Holy Shield |
|
|
|
|
|
Mana Cost |
35 |
|
|
|
|
|
- +1% Chance To Dodge per Base Point in Holy Shield
- +1% Damage Reduction per Base Point in Holy Shield
- Disables blocking while active.
(This skill has a better defense than Holy Shield, and doesn't expire automatically when you switch to a shield. So if this skill doesn't disable blocking, players will abuse it with shields. )
Holy Aim
- Required Level
- 1
- Prerequisites
- none, but needs at least one of Arrow of Confession (1), Holy Shield (24) or Sacred Piercer (30) to work
- Notes
- You need to equip a Bow or Crossbow to cast this skill. This skill overwrites and is overwritten by Holy Shield and Holy Parry. The defense bonus of your Holy Shield is reflected to this skill, the base points of your bow skills determine the pierce and AR bonus, and the skill level of this skill does nothing.
- Pros
- Pierce and AR work as a passive, and are also helpful with other bow oskills and the bows that fire exploding arrow.
Cons
Defense% |
50% of your Holy Shield |
|
|
|
|
|
Duration (seconds) |
+15 per slvl of AoC, HS, Sacred Piercer |
|
|
|
|
|
Mana Cost |
35 |
|
|
|
|
|
- +2% Pierce per Base Point in Arrow of Confession
- +2% Pierce per Base Point in Sacred Piercer
- +5% Attack Rating per Base Point in Arrow of Confession
- +5% Attack Rating per Base Point in Sacred Piercer